world: fix reading old biomes
Some older maps store biomes differently, and we should use this as a bytes object, not a str object.
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@@ -1188,10 +1188,10 @@ class RegionSet(object):
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if chunk_data.get("Status", "") in ("empty", "carved", "liquid_carved", "decorated"):
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if chunk_data.get("Status", "") in ("empty", "carved", "liquid_carved", "decorated"):
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raise ChunkDoesntExist("Chunk %s,%s doesn't exist" % (x,z))
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raise ChunkDoesntExist("Chunk %s,%s doesn't exist" % (x,z))
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# Turn the Biomes array into a 16x16 numpy arra
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# Turn the Biomes array into a 16x16 numpy array
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if 'Biomes' in chunk_data:
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if 'Biomes' in chunk_data:
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biomes = chunk_data['Biomes']
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biomes = chunk_data['Biomes']
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if isinstance(biomes, str):
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if isinstance(biomes, bytes):
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biomes = numpy.frombuffer(biomes, dtype=numpy.uint8)
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biomes = numpy.frombuffer(biomes, dtype=numpy.uint8)
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else:
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else:
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biomes = numpy.asarray(biomes)
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biomes = numpy.asarray(biomes)
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