last of the obvious smooth-lighting render issues fixed
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@@ -81,9 +81,6 @@ static struct SmoothLightingFace lighting_rules[] = {
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/* left */
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{-1, 0, 0, {
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{12, 24,
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0, 1, 0,
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0, 0, -1},
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{0, 18,
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0, -1, 0,
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0, 0, -1},
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@@ -93,11 +90,17 @@ static struct SmoothLightingFace lighting_rules[] = {
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{12, 12,
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0, 1, 0,
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0, 0, 1},
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{12, 24,
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0, 1, 0,
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0, 0, -1},
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},
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NULL, 0},
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/* right */
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{0, 1, 0, {
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{24, 6,
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1, 0, 0,
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0, 0, 1},
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{12, 12,
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-1, 0, 0,
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0, 0, 1},
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@@ -107,9 +110,6 @@ static struct SmoothLightingFace lighting_rules[] = {
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{24, 18,
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1, 0, 0,
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0, 0, -1},
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{24, 6,
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1, 0, 0,
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0, 0, 1},
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},
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NULL, 0},
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};
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