From 02e5ec17e58a540c25b320478ed9ecc670f28e74 Mon Sep 17 00:00:00 2001 From: Aaron Griffith Date: Sun, 26 Feb 2012 11:57:44 -0500 Subject: [PATCH] added docs for overlay primitives --- docs/config.rst | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) diff --git a/docs/config.rst b/docs/config.rst index d6d26bd..5b073dd 100644 --- a/docs/config.rst +++ b/docs/config.rst @@ -430,6 +430,26 @@ SmoothLighting (same as Lighting) +ClearBase + Forces the background to be transparent. Use this in place of Base + for rendering pure overlays. + +SpawnOverlay + Color the map red in areas where monsters can spawn. Either use + this on top of other modes, or on top of ClearBase to create a + pure overlay. + +MineralOverlay + Color the map according to what minerals can be found + underneath. Either use this on top of other modes, or on top of + ClearBase to create a pure overlay. + + **Options** + + minerals + A list of (blockid, (r, g, b)) tuples to use as colors. If not + provided, a default list of common minerals is used. + Defining Custom Rendermodes --------------------------- Each rendermode primitive listed above is a Python *class* that is automatically