more readme updates
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README.rst
30
README.rst
@@ -45,12 +45,17 @@ Using the Google Map Tile Generator
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Disclaimers
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-----------
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Before you dive into using this, let it be known that there are a few minor
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problems. First, it's slow. If your map is really large, this could take at
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least half an hour, and for really large maps, several hours (Subsequent runs
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will be quicker since it only re-renders tiles that have changed). Second,
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there's no progress bar. You can watch the tiles get generated, but the program
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gives no direct feedback at this time on how far along it is.
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Before you dive into using this, just be aware that, for large maps, there is a
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*lot* of data to parse through and process. If your world is very large, expect
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the initial render to take at least an hour, possibly more. (Since minecraft
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maps are practically infinite, the maximum time this could take is also
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infinite!)
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If you press ctrl-C, it will stop. The next run will pick up where it left off.
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Once your initial render is done, subsequent renderings will be MUCH faster due
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to all the caching that happens behind the scenes. Just use the same output
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directory and it will only update the tiles it needs to.
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There are probably some other minor glitches along the way, hopefully they will
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be fixed soon. See the `Bugs`_ section below.
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@@ -103,18 +108,9 @@ access is required to load the Google Maps API files, but you otherwise don't
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need anything else.
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You can throw these files up to a web server to let others view your map. You
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do not need a Google Maps API key (as was the case with older versions of the
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do *not* need a Google Maps API key (as was the case with older versions of the
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API), so just copying the directory to your web server should suffice.
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Tip: Since Minecraft worlds rarely produce perfectly square worlds, there will
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be blank and non-existent tiles around the borders of your world. The Google
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Maps API has no way of knowing this until it requests them and the web server
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returns a 404 Not Found. If this doesn't bother you, then fine, stop reading.
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Otherwise: you can avoid a lot of 404s to your logs by configuring your web
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server to redirect all 404 requests in that directory to a single 1px
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"blank.png". This may or may not save on bandwidth, but it will probably save
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on log noise.
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Bugs
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====
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This program has bugs. They are mostly minor things, I wouldn't have released a
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@@ -139,3 +135,5 @@ An incomplete list of things I want to fix soon is:
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* Add lighting
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* Some kind of graphical interface.
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* A Windows exe for easier access for Windows users.
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