renamed gmap.py to overviewer.py
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14
README.rst
14
README.rst
@@ -121,9 +121,9 @@ the same directory as "_composite.c".
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Running
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-------
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To generate a set of Google Map tiles, use the gmap.py script like this::
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To generate a set of Google Map tiles, use the overviewer.py script like this::
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python gmap.py [OPTIONS] <World # / Name / Path to World> <Output Directory>
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python overviewer.py [OPTIONS] <World # / Name / Path to World> <Output Directory>
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The output directory will be created if it doesn't exist. This will generate a
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set of image tiles for your world in the directory you choose. When it's done,
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@@ -153,7 +153,7 @@ Options
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Example::
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python gmap.py --cachedir=<chunk cache dir> <world> <output dir>
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python overviewer.py --cachedir=<chunk cache dir> <world> <output dir>
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--imgformat=FORMAT
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Set the output image format used for the tiles. The default is 'png',
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@@ -168,7 +168,7 @@ Options
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Example to run 5 worker processes in parallel::
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python gmap.py -p 5 <Path to World> <Output Directory>
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python overviewer.py -p 5 <Path to World> <Output Directory>
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-z ZOOM, --zoom=ZOOM
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The Overviewer by default will detect how many zoom levels are required
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@@ -191,7 +191,7 @@ Options
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This will render your map with 7 zoom levels::
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python gmap.py -z 7 <Path to World> <Output Directory>
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python overviewer.py -z 7 <Path to World> <Output Directory>
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Remember that each additional zoom level adds 4 times as many tiles as
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the last. This can add up fast, zoom level 10 has over a million tiles.
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@@ -210,13 +210,13 @@ Options
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By default, the chunk images are saved in your world directory. This
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example will remove them::
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python gmap.py -d <World # / Path to World / Path to cache dir>
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python overviewer.py -d <World # / Path to World / Path to cache dir>
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You can also delete the tile cache as well. This will force a full
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re-render, useful if you've changed texture packs and want your world
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to look uniform. Here's an example::
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python gmap.py -d <# / path> <Tile Directory>
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python overviewer.py -d <# / path> <Tile Directory>
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Be warned, this will cause the next rendering of your map to take
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significantly longer, since it is having to re-generate the files you just
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