0

added slime overlay, colors chunks green if slimes can spawn

This commit is contained in:
Aaron Griffith
2012-06-05 23:18:15 -04:00
parent f4a1c32d1a
commit 05bfaaf967
8 changed files with 150 additions and 8 deletions

View File

@@ -423,7 +423,7 @@ dir but you forgot to put quotes around the directory, since it contains spaces.
render['name'] = render_name # perhaps a hack. This is stored here for the asset manager
tileSetOpts = util.dict_subset(render, ["name", "imgformat", "renderchecks", "rerenderprob", "bgcolor", "imgquality", "optimizeimg", "rendermode", "worldname_orig", "title", "dimension", "changelist","showspawn", "overlay","base"])
tileSetOpts.update({"spawn": w.find_true_spawn()}) # TODO find a better way to do this
tset = tileset.TileSet(rset, assetMrg, tex, tileSetOpts, tileset_dir)
tset = tileset.TileSet(w, rset, assetMrg, tex, tileSetOpts, tileset_dir)
tilesets.append(tset)
# Do tileset preprocessing here, before we start dispatching jobs