Working rendering with the new McRegion format.
Notes: * Currently only works with -p 1 * Caching is mostly compatible with existing caches, but not completly. This needs more testing and more code reviews * There are probably many code paths that will throw exceptions. * Not ready for general use yet, but is OK for testing
This commit is contained in:
111
chunk.py
111
chunk.py
@@ -20,6 +20,7 @@ import hashlib
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import logging
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import logging
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import time
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import time
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import math
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import math
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import sys
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import nbt
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import nbt
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import textures
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import textures
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@@ -45,10 +46,13 @@ image
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# alpha_over extension, BUT this extension may fall back to PIL's
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# alpha_over extension, BUT this extension may fall back to PIL's
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# paste(), which DOES need the workaround.)
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# paste(), which DOES need the workaround.)
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def get_lvldata(filename):
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def get_lvldata(filename, x, y):
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"""Takes a filename and returns the Level struct, which contains all the
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"""Takes a filename and chunkcoords and returns the Level struct, which contains all the
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level info"""
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level info"""
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return nbt.load(filename)[1]['Level']
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d = nbt.load_from_region(filename, x, y)
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if not d: raise NoSuchChunk(x,y)
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return d[1]['Level']
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def get_blockarray(level):
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def get_blockarray(level):
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"""Takes the level struct as returned from get_lvldata, and returns the
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"""Takes the level struct as returned from get_lvldata, and returns the
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@@ -124,14 +128,13 @@ fluid_blocks = set([8,9,10,11])
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# (glass, half blocks)
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# (glass, half blocks)
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nospawn_blocks = set([20,44])
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nospawn_blocks = set([20,44])
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def find_oldimage(chunkfile, cached, cave):
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def find_oldimage(chunkXY, cached, cave):
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destdir, filename = os.path.split(chunkfile)
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# TODO update this
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filename_split = filename.split(".")
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blockid = "%d.%d" % chunkXY
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blockid = ".".join(filename_split[1:3])
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# Get the name of the existing image.
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# Get the name of the existing image.
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moredirs, dir2 = os.path.split(destdir)
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dir1 = world.base36encode(chunkXY[0]%64)
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dir1 = os.path.basename(moredirs)
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dir2 = world.base36encode(chunkXY[1]%64)
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cachename = '/'.join((dir1, dir2))
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cachename = '/'.join((dir1, dir2))
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oldimg = oldimg_path = None
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oldimg = oldimg_path = None
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@@ -150,12 +153,16 @@ def check_cache(chunkfile, oldimg):
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except OSError:
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except OSError:
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return False
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return False
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def render_and_save(chunkfile, cachedir, worldobj, oldimg, cave=False, queue=None):
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# chunkcoords should be the coordinates of a possible chunk. it may not exist
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def render_and_save(chunkcoords, cachedir, worldobj, oldimg, cave=False, queue=None):
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"""Used as the entry point for the multiprocessing workers (since processes
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"""Used as the entry point for the multiprocessing workers (since processes
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can't target bound methods) or to easily render and save one chunk
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can't target bound methods) or to easily render and save one chunk
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Returns the image file location"""
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chunkcoords is a tuple: (chunkX, chunkY)
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a = ChunkRenderer(chunkfile, cachedir, worldobj, oldimg, queue)
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If the chunk doesn't exist, return None.
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Else, returns the image file location"""
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a = ChunkRenderer(chunkcoords, cachedir, worldobj, oldimg, queue)
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try:
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try:
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return a.render_and_save(cave)
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return a.render_and_save(cave)
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except ChunkCorrupt:
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except ChunkCorrupt:
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@@ -177,36 +184,53 @@ def render_and_save(chunkfile, cachedir, worldobj, oldimg, cave=False, queue=Non
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class ChunkCorrupt(Exception):
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class ChunkCorrupt(Exception):
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pass
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pass
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class NoSuchChunk(Exception):
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pass
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class ChunkRenderer(object):
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class ChunkRenderer(object):
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def __init__(self, chunkfile, cachedir, worldobj, oldimg, queue):
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def __init__(self, chunkcoords, cachedir, worldobj, oldimg, queue):
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"""Make a new chunk renderer for the given chunkfile.
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"""Make a new chunk renderer for the given chunk coordinates.
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chunkfile should be a full path to the .dat file to process
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chunkcoors should be a tuple: (chunkX, chunkY)
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cachedir is a directory to save the resulting chunk images to
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cachedir is a directory to save the resulting chunk images to
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"""
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"""
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self.queue = queue
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self.queue = queue
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# derive based on worlddir and chunkcoords
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self.regionfile = os.path.join(worldobj.worlddir, "region",
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"r.%d.%d.mcr" % (chunkcoords[0] // 32, chunkcoords[1]//32))
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if not os.path.exists(chunkfile):
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if not os.path.exists(self.regionfile):
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raise ValueError("Could not find chunkfile")
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raise ValueError("Could not find regionfile: %s" % self.regionfile)
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self.chunkfile = chunkfile
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destdir, filename = os.path.split(self.chunkfile)
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## TODO TODO all of this class
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filename_split = filename.split(".")
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chunkcoords = filename_split[1:3]
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#destdir, filename = os.path.split(self.chunkfile)
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#filename_split = filename.split(".")
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#chunkcoords = filename_split[1:3]
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self.coords = map(world.base36decode, chunkcoords)
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#self.coords = map(world.base36decode, chunkcoords)
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self.blockid = ".".join(chunkcoords)
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self.blockid = "%d.%d" % chunkcoords
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# chunk coordinates (useful to converting local block coords to
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# chunk coordinates (useful to converting local block coords to
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# global block coords)
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# global block coords)
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self.chunkX = int(filename_split[1], base=36)
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self.chunkX = chunkcoords[0]
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self.chunkY = int(filename_split[2], base=36)
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self.chunkY = chunkcoords[1]
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self.world = worldobj
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self.world = worldobj
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# Cachedir here is the base directory of the caches. We need to go 2
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# Cachedir here is the base directory of the caches. We need to go 2
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# levels deeper according to the chunk file. Get the last 2 components
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# levels deeper according to the chunk file. Get the last 2 components
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# of destdir and use that
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# of destdir and use that
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moredirs, dir2 = os.path.split(destdir)
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##moredirs, dir2 = os.path.split(destdir)
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_, dir1 = os.path.split(moredirs)
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##_, dir1 = os.path.split(moredirs)
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self.cachedir = os.path.join(cachedir, dir1, dir2)
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self.cachedir = os.path.join(cachedir,
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world.base36encode(self.chunkX%64),
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world.base36encode(self.chunkY%64))
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#logging.debug("cache location for this chunk: %s", self.cachedir)
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self.oldimg, self.oldimg_path = oldimg
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self.oldimg, self.oldimg_path = oldimg
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@@ -229,9 +253,12 @@ class ChunkRenderer(object):
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"""Loads and returns the level structure"""
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"""Loads and returns the level structure"""
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if not hasattr(self, "_level"):
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if not hasattr(self, "_level"):
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try:
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try:
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self._level = get_lvldata(self.chunkfile)
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self._level = get_lvldata(self.regionfile, self.chunkX, self.chunkY)
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except NoSuchChunk, e:
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#logging.debug("Skipping non-existant chunk")
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raise
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except Exception, e:
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except Exception, e:
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logging.warning("Error opening chunk file %s. It may be corrupt. %s", self.chunkfile, e)
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logging.warning("Error opening chunk file %s. It may be corrupt. %s", self.regionfile, e)
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raise ChunkCorrupt(str(e))
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raise ChunkCorrupt(str(e))
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return self._level
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return self._level
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level = property(_load_level)
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level = property(_load_level)
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@@ -259,13 +286,13 @@ class ChunkRenderer(object):
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def _load_left(self):
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def _load_left(self):
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"""Loads and sets data from lower-left chunk"""
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"""Loads and sets data from lower-left chunk"""
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chunk_path = self.world.get_chunk_path(self.coords[0] - 1, self.coords[1])
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chunk_path = self.world.get_region_path(self.chunkX - 1, self.chunkY)
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try:
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try:
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chunk_data = get_lvldata(chunk_path)
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chunk_data = get_lvldata(chunk_path, self.chunkX-1, self.chunkY)
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self._left_skylight = get_skylight_array(chunk_data)
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self._left_skylight = get_skylight_array(chunk_data)
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self._left_blocklight = get_blocklight_array(chunk_data)
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self._left_blocklight = get_blocklight_array(chunk_data)
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self._left_blocks = get_blockarray(chunk_data)
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self._left_blocks = get_blockarray(chunk_data)
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except IOError:
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except NoSuchChunk:
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self._left_skylight = None
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self._left_skylight = None
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self._left_blocklight = None
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self._left_blocklight = None
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self._left_blocks = None
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self._left_blocks = None
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@@ -293,13 +320,13 @@ class ChunkRenderer(object):
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def _load_right(self):
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def _load_right(self):
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"""Loads and sets data from lower-right chunk"""
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"""Loads and sets data from lower-right chunk"""
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chunk_path = self.world.get_chunk_path(self.coords[0], self.coords[1] + 1)
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chunk_path = self.world.get_region_path(self.chunkX, self.chunkY + 1)
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try:
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try:
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chunk_data = get_lvldata(chunk_path)
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chunk_data = get_lvldata(chunk_path, self.chunkX, self.chunkY+1)
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self._right_skylight = get_skylight_array(chunk_data)
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self._right_skylight = get_skylight_array(chunk_data)
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self._right_blocklight = get_blocklight_array(chunk_data)
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self._right_blocklight = get_blocklight_array(chunk_data)
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self._right_blocks = get_blockarray(chunk_data)
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self._right_blocks = get_blockarray(chunk_data)
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except IOError:
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except NoSuchChunk:
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self._right_skylight = None
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self._right_skylight = None
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self._right_blocklight = None
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self._right_blocklight = None
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self._right_blocks = None
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self._right_blocks = None
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@@ -448,6 +475,7 @@ class ChunkRenderer(object):
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is up to date, this method doesn't render anything.
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is up to date, this method doesn't render anything.
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"""
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"""
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blockid = self.blockid
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blockid = self.blockid
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# Reasons for the code to get to this point:
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# Reasons for the code to get to this point:
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# 1) An old image doesn't exist
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# 1) An old image doesn't exist
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@@ -457,13 +485,18 @@ class ChunkRenderer(object):
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# the image was invalid and deleted (sort of the same as (1))
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# the image was invalid and deleted (sort of the same as (1))
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# What /should/ the image be named, go ahead and hash the block array
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# What /should/ the image be named, go ahead and hash the block array
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dest_filename = "img.{0}.{1}.{2}.png".format(
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try:
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dest_filename = "img.{0}.{1}.{2}.png".format(
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blockid,
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blockid,
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"cave" if cave else "nocave",
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"cave" if cave else "nocave",
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self._hash_blockarray(),
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self._hash_blockarray(),
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)
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)
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except NoSuchChunk, e:
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return None
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dest_path = os.path.join(self.cachedir, dest_filename)
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dest_path = os.path.join(self.cachedir, dest_filename)
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#logging.debug("cache filename: %s", dest_path)
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if self.oldimg:
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if self.oldimg:
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if dest_filename == self.oldimg:
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if dest_filename == self.oldimg:
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@@ -479,6 +512,7 @@ class ChunkRenderer(object):
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# either corrupt or out of date
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# either corrupt or out of date
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os.unlink(self.oldimg_path)
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os.unlink(self.oldimg_path)
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# Render the chunk
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# Render the chunk
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img = self.chunk_render(cave=cave)
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img = self.chunk_render(cave=cave)
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# Save it
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# Save it
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@@ -488,6 +522,7 @@ class ChunkRenderer(object):
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os.unlink(dest_path)
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os.unlink(dest_path)
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raise
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raise
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# Return its location
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# Return its location
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#raise Exception("early exit")
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return dest_path
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return dest_path
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def calculate_darkness(self, skylight, blocklight):
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def calculate_darkness(self, skylight, blocklight):
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3
nbt.py
3
nbt.py
@@ -34,7 +34,8 @@ def load(fileobj):
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def load_from_region(fileobj, x, y):
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def load_from_region(fileobj, x, y):
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nbt = MCRFileReader(fileobj).load_chunk(x, y)
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nbt = MCRFileReader(fileobj).load_chunk(x, y)
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if not nbt:
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if not nbt:
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raise IOError("No such chunk in region: (%i, %i)" % (x, y))
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return None ## return none. I think this is who we should indicate missing chunks
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#raise IOError("No such chunk in region: (%i, %i)" % (x, y))
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return nbt.read_all()
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return nbt.read_all()
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class NBTFileReader(object):
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class NBTFileReader(object):
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@@ -27,7 +27,7 @@ import logging
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import util
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import util
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import cPickle
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import cPickle
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import stat
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import stat
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from time import gmtime, strftime
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from time import gmtime, strftime, sleep
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from PIL import Image
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from PIL import Image
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@@ -297,10 +297,12 @@ class QuadtreeGen(object):
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# This image is rendered at:
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# This image is rendered at:
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dest = os.path.join(self.destdir, "tiles", *(str(x) for x in path))
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dest = os.path.join(self.destdir, "tiles", *(str(x) for x in path))
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#logging.debug("this is rendered at %s", dest)
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# And uses these chunks
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# And uses these chunks
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tilechunks = self._get_chunks_in_range(colstart, colend, rowstart,
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tilechunks = self._get_chunks_in_range(colstart, colend, rowstart,
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rowend)
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rowend)
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#logging.debug(" tilechunks: %r", tilechunks)
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# Put this in the pool
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# Put this in the pool
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# (even if tilechunks is empty, render_worldtile will delete
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# (even if tilechunks is empty, render_worldtile will delete
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109
world.py
109
world.py
@@ -22,6 +22,7 @@ import sys
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import logging
|
import logging
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import cPickle
|
import cPickle
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import collections
|
import collections
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|
import itertools
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|
|
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import numpy
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import numpy
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@@ -45,7 +46,10 @@ def _convert_coords(chunks):
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the image each one should be.
|
the image each one should be.
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|
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returns mincol, maxcol, minrow, maxrow, chunks_translated
|
returns mincol, maxcol, minrow, maxrow, chunks_translated
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chunks_translated is a list of (col, row, filename)
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chunks_translated is a list of (col, row, (chunkX, chunkY))
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|
|
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|
The (chunkX, chunkY) tuple is the chunkCoords, used to identify the
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|
chunk file
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"""
|
"""
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chunks_translated = []
|
chunks_translated = []
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# columns are determined by the sum of the chunk coords, rows are the
|
# columns are determined by the sum of the chunk coords, rows are the
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@@ -60,7 +64,7 @@ def _convert_coords(chunks):
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row = c[1] - c[0]
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row = c[1] - c[0]
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minrow = min(minrow, row)
|
minrow = min(minrow, row)
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maxrow = max(maxrow, row)
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maxrow = max(maxrow, row)
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chunks_translated.append((col, row, c[2]))
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chunks_translated.append((col, row, (c[0],c[1])))
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|
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return mincol, maxcol, minrow, maxrow, chunks_translated
|
return mincol, maxcol, minrow, maxrow, chunks_translated
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|
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@@ -118,7 +122,7 @@ class WorldRenderer(object):
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#print data
|
#print data
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if 'version' in data and data['version'] == 19132:
|
if 'version' in data and data['version'] == 19132:
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logging.error("Sorry, Minecraft-Overviewer doesn't yet know how to read McRegion chunks")
|
logging.error("Sorry, Minecraft-Overviewer doesn't yet know how to read McRegion chunks")
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sys.exit(1)
|
#sys.exit(1)
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|
|
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if self.useBiomeData:
|
if self.useBiomeData:
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textures.prepareBiomeData(worlddir)
|
textures.prepareBiomeData(worlddir)
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@@ -127,6 +131,7 @@ class WorldRenderer(object):
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|
|
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# In order to avoid having to look up the cache file names in
|
# In order to avoid having to look up the cache file names in
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# ChunkRenderer, get them all and store them here
|
# ChunkRenderer, get them all and store them here
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||||||
|
# TODO change how caching works
|
||||||
for root, dirnames, filenames in os.walk(cachedir):
|
for root, dirnames, filenames in os.walk(cachedir):
|
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for filename in filenames:
|
for filename in filenames:
|
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if not filename.endswith('.png') or not filename.startswith("img."):
|
if not filename.endswith('.png') or not filename.startswith("img."):
|
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@@ -138,7 +143,6 @@ class WorldRenderer(object):
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bits = '.'.join((x, z, cave))
|
bits = '.'.join((x, z, cave))
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cached[dir][bits] = os.path.join(root, filename)
|
cached[dir][bits] = os.path.join(root, filename)
|
||||||
|
|
||||||
|
|
||||||
# stores Points Of Interest to be mapped with markers
|
# stores Points Of Interest to be mapped with markers
|
||||||
# a list of dictionaries, see below for an example
|
# a list of dictionaries, see below for an example
|
||||||
self.POI = []
|
self.POI = []
|
||||||
@@ -163,6 +167,7 @@ class WorldRenderer(object):
|
|||||||
if not self.chunklist:
|
if not self.chunklist:
|
||||||
return None
|
return None
|
||||||
|
|
||||||
|
raise Exception("not yet working") ## TODO correctly reimplement this for mcregion
|
||||||
# Get a list of the (chunks, chunky, filename) from the passed in list
|
# Get a list of the (chunks, chunky, filename) from the passed in list
|
||||||
# of filenames
|
# of filenames
|
||||||
chunklist = []
|
chunklist = []
|
||||||
@@ -190,15 +195,12 @@ class WorldRenderer(object):
|
|||||||
|
|
||||||
return inclusion_set
|
return inclusion_set
|
||||||
|
|
||||||
def get_chunk_path(self, chunkX, chunkY):
|
def get_region_path(self, chunkX, chunkY):
|
||||||
"""Returns the path to the chunk file at (chunkX, chunkY), if
|
"""Returns the path to the region that contains chunk (chunkX, chunkY)
|
||||||
it exists."""
|
"""
|
||||||
|
|
||||||
chunkFile = "%s/%s/c.%s.%s.dat" % (base36encode(chunkX % 64),
|
|
||||||
base36encode(chunkY % 64),
|
|
||||||
base36encode(chunkX),
|
|
||||||
base36encode(chunkY))
|
|
||||||
|
|
||||||
|
chunkFile = "region/r.%s.%s.mcr" % (chunkX//32, chunkY//32)
|
||||||
|
|
||||||
return os.path.join(self.worlddir, chunkFile)
|
return os.path.join(self.worlddir, chunkFile)
|
||||||
|
|
||||||
def findTrueSpawn(self):
|
def findTrueSpawn(self):
|
||||||
@@ -217,9 +219,9 @@ class WorldRenderer(object):
|
|||||||
chunkY = spawnZ/16
|
chunkY = spawnZ/16
|
||||||
|
|
||||||
## The filename of this chunk
|
## The filename of this chunk
|
||||||
chunkFile = self.get_chunk_path(chunkX, chunkY)
|
chunkFile = self.get_region_path(chunkX, chunkY)
|
||||||
|
|
||||||
data=nbt.load(chunkFile)[1]
|
data=nbt.load_from_region(chunkFile, chunkX, chunkY)[1]
|
||||||
level = data['Level']
|
level = data['Level']
|
||||||
blockArray = numpy.frombuffer(level['Blocks'], dtype=numpy.uint8).reshape((16,16,128))
|
blockArray = numpy.frombuffer(level['Blocks'], dtype=numpy.uint8).reshape((16,16,128))
|
||||||
|
|
||||||
@@ -240,14 +242,17 @@ class WorldRenderer(object):
|
|||||||
"""Starts the render. This returns when it is finished"""
|
"""Starts the render. This returns when it is finished"""
|
||||||
|
|
||||||
logging.info("Scanning chunks")
|
logging.info("Scanning chunks")
|
||||||
raw_chunks = self._find_chunkfiles()
|
raw_chunks = self._get_chunklist()
|
||||||
logging.debug("Done scanning chunks")
|
logging.debug("Done scanning chunks")
|
||||||
|
|
||||||
# Translate chunks to our diagonal coordinate system
|
# Translate chunks to our diagonal coordinate system
|
||||||
|
# TODO
|
||||||
mincol, maxcol, minrow, maxrow, chunks = _convert_coords(raw_chunks)
|
mincol, maxcol, minrow, maxrow, chunks = _convert_coords(raw_chunks)
|
||||||
del raw_chunks # Free some memory
|
del raw_chunks # Free some memory
|
||||||
|
|
||||||
self.chunkmap = self._render_chunks_async(chunks, procs)
|
self.chunkmap = self._render_chunks_async(chunks, procs)
|
||||||
|
logging.debug("world chunkmap has len %d", len(self.chunkmap))
|
||||||
|
|
||||||
|
|
||||||
self.mincol = mincol
|
self.mincol = mincol
|
||||||
self.maxcol = maxcol
|
self.maxcol = maxcol
|
||||||
@@ -272,35 +277,47 @@ class WorldRenderer(object):
|
|||||||
os.path.join(dirpath, f)))
|
os.path.join(dirpath, f)))
|
||||||
return all_chunks
|
return all_chunks
|
||||||
|
|
||||||
def _find_chunkfiles(self):
|
def _get_chunklist(self):
|
||||||
"""Returns a list of all the chunk file locations, and the file they
|
"""Returns a list of all possible chunk coordinates, based on the
|
||||||
correspond to.
|
available regions files. Note that not all chunk coordinates will
|
||||||
|
exists. The chunkrender will know how to ignore non-existant chunks
|
||||||
Returns a list of (chunkx, chunky, filename) where chunkx and chunky are
|
|
||||||
given in chunk coordinates. Use convert_coords() to turn the resulting list
|
returns a list of (chunkx, chunky, regionfile) where regionfile is
|
||||||
into an oblique coordinate system.
|
the region file that contains this chunk
|
||||||
|
|
||||||
Usually this scans the given worlddir, but will use the chunk list
|
TODO, a --cachedir implemetation should involved thie method
|
||||||
given to the constructor if one was provided."""
|
|
||||||
|
"""
|
||||||
|
|
||||||
all_chunks = []
|
all_chunks = []
|
||||||
|
|
||||||
for dirpath, dirnames, filenames in os.walk(self.worlddir):
|
regions = self._find_regionfiles()
|
||||||
if not dirnames and filenames and "DIM-1" not in dirpath:
|
print "found %d regions" % len(regions)
|
||||||
for f in filenames:
|
for region in regions:
|
||||||
if f.startswith("c.") and f.endswith(".dat"):
|
print "region %d, %d --> %s" % region
|
||||||
p = f.split(".")
|
these_chunks = list(itertools.product(
|
||||||
all_chunks.append((base36decode(p[1]), base36decode(p[2]),
|
range(region[0]*32,region[0]*32 + 32),
|
||||||
os.path.join(dirpath, f)))
|
range(region[1]*32,region[1]*32 + 32)
|
||||||
|
))
|
||||||
|
print "region %d,%d will go from:"
|
||||||
|
print " %r" % range(region[0]*32,region[0]*32 + 32)
|
||||||
|
print " %r" % range(region[1]*32,region[1]*32 + 32)
|
||||||
|
these_chunks = map(lambda x: (x[0], x[1], region[2]), these_chunks)
|
||||||
|
assert(len(these_chunks) == 1024)
|
||||||
|
all_chunks += these_chunks
|
||||||
|
|
||||||
if not all_chunks:
|
if not all_chunks:
|
||||||
logging.error("Error: No chunks found!")
|
logging.error("Error: No chunks found!")
|
||||||
sys.exit(1)
|
sys.exit(1)
|
||||||
|
|
||||||
|
logging.debug("Total possible chunks: %d", len(all_chunks))
|
||||||
return all_chunks
|
return all_chunks
|
||||||
|
|
||||||
def _render_chunks_async(self, chunks, processes):
|
def _render_chunks_async(self, chunks, processes):
|
||||||
"""Starts up a process pool and renders all the chunks asynchronously.
|
"""Starts up a process pool and renders all the chunks asynchronously.
|
||||||
|
|
||||||
chunks is a list of (col, row, chunkfile)
|
chunks is a list of (col, row, (chunkX, chunkY)). Use chunkX,chunkY
|
||||||
|
to find the chunk data in a region file
|
||||||
|
|
||||||
Returns a dictionary mapping (col, row) to the file where that
|
Returns a dictionary mapping (col, row) to the file where that
|
||||||
chunk is rendered as an image
|
chunk is rendered as an image
|
||||||
@@ -318,21 +335,23 @@ class WorldRenderer(object):
|
|||||||
if processes == 1:
|
if processes == 1:
|
||||||
# Skip the multiprocessing stuff
|
# Skip the multiprocessing stuff
|
||||||
logging.debug("Rendering chunks synchronously since you requested 1 process")
|
logging.debug("Rendering chunks synchronously since you requested 1 process")
|
||||||
for i, (col, row, chunkfile) in enumerate(chunks):
|
for i, (col, row, chunkXY) in enumerate(chunks):
|
||||||
if inclusion_set and (col, row) not in inclusion_set:
|
##TODO##/if inclusion_set and (col, row) not in inclusion_set:
|
||||||
# Skip rendering, just find where the existing image is
|
##TODO##/ # Skip rendering, just find where the existing image is
|
||||||
_, imgpath = chunk.find_oldimage(chunkfile, cached, self.caves)
|
##TODO##/ _, imgpath = chunk.find_oldimage(chunkfile, cached, self.caves)
|
||||||
if imgpath:
|
##TODO##/ if imgpath:
|
||||||
results[(col, row)] = imgpath
|
##TODO##/ results[(col, row)] = imgpath
|
||||||
continue
|
##TODO##/ continue
|
||||||
|
|
||||||
oldimg = chunk.find_oldimage(chunkfile, cached, self.caves)
|
oldimg = chunk.find_oldimage(chunkXY, cached, self.caves)
|
||||||
if chunk.check_cache(chunkfile, oldimg):
|
# TODO remove this shortcircuit
|
||||||
|
if oldimg[1]:## or chunk.check_cache(chunkfile, oldimg):
|
||||||
result = oldimg[1]
|
result = oldimg[1]
|
||||||
else:
|
else:
|
||||||
result = chunk.render_and_save(chunkfile, self.cachedir, self, oldimg, queue=q)
|
result = chunk.render_and_save(chunkXY, self.cachedir, self, oldimg, queue=q)
|
||||||
|
|
||||||
results[(col, row)] = result
|
if result:
|
||||||
|
results[(col, row)] = result
|
||||||
if i > 0:
|
if i > 0:
|
||||||
try:
|
try:
|
||||||
item = q.get(block=False)
|
item = q.get(block=False)
|
||||||
|
|||||||
Reference in New Issue
Block a user