0

Working rendering with the new McRegion format.

Notes:
 * Currently only works with -p 1
 * Caching is mostly compatible with existing caches, but not completly.
   This needs more testing and more code reviews
 * There are probably many code paths that will throw exceptions.
 * Not ready for general use yet, but is OK for testing
This commit is contained in:
Andrew Chin
2011-02-23 22:13:35 -05:00
parent 5f5bda948e
commit 05ea562060
4 changed files with 142 additions and 85 deletions

109
chunk.py
View File

@@ -20,6 +20,7 @@ import hashlib
import logging
import time
import math
import sys
import nbt
import textures
@@ -45,10 +46,13 @@ image
# alpha_over extension, BUT this extension may fall back to PIL's
# paste(), which DOES need the workaround.)
def get_lvldata(filename):
"""Takes a filename and returns the Level struct, which contains all the
def get_lvldata(filename, x, y):
"""Takes a filename and chunkcoords and returns the Level struct, which contains all the
level info"""
return nbt.load(filename)[1]['Level']
d = nbt.load_from_region(filename, x, y)
if not d: raise NoSuchChunk(x,y)
return d[1]['Level']
def get_blockarray(level):
"""Takes the level struct as returned from get_lvldata, and returns the
@@ -124,14 +128,13 @@ fluid_blocks = set([8,9,10,11])
# (glass, half blocks)
nospawn_blocks = set([20,44])
def find_oldimage(chunkfile, cached, cave):
destdir, filename = os.path.split(chunkfile)
filename_split = filename.split(".")
blockid = ".".join(filename_split[1:3])
def find_oldimage(chunkXY, cached, cave):
# TODO update this
blockid = "%d.%d" % chunkXY
# Get the name of the existing image.
moredirs, dir2 = os.path.split(destdir)
dir1 = os.path.basename(moredirs)
dir1 = world.base36encode(chunkXY[0]%64)
dir2 = world.base36encode(chunkXY[1]%64)
cachename = '/'.join((dir1, dir2))
oldimg = oldimg_path = None
@@ -150,12 +153,16 @@ def check_cache(chunkfile, oldimg):
except OSError:
return False
def render_and_save(chunkfile, cachedir, worldobj, oldimg, cave=False, queue=None):
# chunkcoords should be the coordinates of a possible chunk. it may not exist
def render_and_save(chunkcoords, cachedir, worldobj, oldimg, cave=False, queue=None):
"""Used as the entry point for the multiprocessing workers (since processes
can't target bound methods) or to easily render and save one chunk
Returns the image file location"""
a = ChunkRenderer(chunkfile, cachedir, worldobj, oldimg, queue)
chunkcoords is a tuple: (chunkX, chunkY)
If the chunk doesn't exist, return None.
Else, returns the image file location"""
a = ChunkRenderer(chunkcoords, cachedir, worldobj, oldimg, queue)
try:
return a.render_and_save(cave)
except ChunkCorrupt:
@@ -177,36 +184,53 @@ def render_and_save(chunkfile, cachedir, worldobj, oldimg, cave=False, queue=Non
class ChunkCorrupt(Exception):
pass
class NoSuchChunk(Exception):
pass
class ChunkRenderer(object):
def __init__(self, chunkfile, cachedir, worldobj, oldimg, queue):
"""Make a new chunk renderer for the given chunkfile.
chunkfile should be a full path to the .dat file to process
def __init__(self, chunkcoords, cachedir, worldobj, oldimg, queue):
"""Make a new chunk renderer for the given chunk coordinates.
chunkcoors should be a tuple: (chunkX, chunkY)
cachedir is a directory to save the resulting chunk images to
"""
self.queue = queue
# derive based on worlddir and chunkcoords
self.regionfile = os.path.join(worldobj.worlddir, "region",
"r.%d.%d.mcr" % (chunkcoords[0] // 32, chunkcoords[1]//32))
if not os.path.exists(chunkfile):
raise ValueError("Could not find chunkfile")
self.chunkfile = chunkfile
destdir, filename = os.path.split(self.chunkfile)
filename_split = filename.split(".")
chunkcoords = filename_split[1:3]
if not os.path.exists(self.regionfile):
raise ValueError("Could not find regionfile: %s" % self.regionfile)
self.coords = map(world.base36decode, chunkcoords)
self.blockid = ".".join(chunkcoords)
## TODO TODO all of this class
#destdir, filename = os.path.split(self.chunkfile)
#filename_split = filename.split(".")
#chunkcoords = filename_split[1:3]
#self.coords = map(world.base36decode, chunkcoords)
self.blockid = "%d.%d" % chunkcoords
# chunk coordinates (useful to converting local block coords to
# global block coords)
self.chunkX = int(filename_split[1], base=36)
self.chunkY = int(filename_split[2], base=36)
self.chunkX = chunkcoords[0]
self.chunkY = chunkcoords[1]
self.world = worldobj
# Cachedir here is the base directory of the caches. We need to go 2
# levels deeper according to the chunk file. Get the last 2 components
# of destdir and use that
moredirs, dir2 = os.path.split(destdir)
_, dir1 = os.path.split(moredirs)
self.cachedir = os.path.join(cachedir, dir1, dir2)
##moredirs, dir2 = os.path.split(destdir)
##_, dir1 = os.path.split(moredirs)
self.cachedir = os.path.join(cachedir,
world.base36encode(self.chunkX%64),
world.base36encode(self.chunkY%64))
#logging.debug("cache location for this chunk: %s", self.cachedir)
self.oldimg, self.oldimg_path = oldimg
@@ -229,9 +253,12 @@ class ChunkRenderer(object):
"""Loads and returns the level structure"""
if not hasattr(self, "_level"):
try:
self._level = get_lvldata(self.chunkfile)
self._level = get_lvldata(self.regionfile, self.chunkX, self.chunkY)
except NoSuchChunk, e:
#logging.debug("Skipping non-existant chunk")
raise
except Exception, e:
logging.warning("Error opening chunk file %s. It may be corrupt. %s", self.chunkfile, e)
logging.warning("Error opening chunk file %s. It may be corrupt. %s", self.regionfile, e)
raise ChunkCorrupt(str(e))
return self._level
level = property(_load_level)
@@ -259,13 +286,13 @@ class ChunkRenderer(object):
def _load_left(self):
"""Loads and sets data from lower-left chunk"""
chunk_path = self.world.get_chunk_path(self.coords[0] - 1, self.coords[1])
chunk_path = self.world.get_region_path(self.chunkX - 1, self.chunkY)
try:
chunk_data = get_lvldata(chunk_path)
chunk_data = get_lvldata(chunk_path, self.chunkX-1, self.chunkY)
self._left_skylight = get_skylight_array(chunk_data)
self._left_blocklight = get_blocklight_array(chunk_data)
self._left_blocks = get_blockarray(chunk_data)
except IOError:
except NoSuchChunk:
self._left_skylight = None
self._left_blocklight = None
self._left_blocks = None
@@ -293,13 +320,13 @@ class ChunkRenderer(object):
def _load_right(self):
"""Loads and sets data from lower-right chunk"""
chunk_path = self.world.get_chunk_path(self.coords[0], self.coords[1] + 1)
chunk_path = self.world.get_region_path(self.chunkX, self.chunkY + 1)
try:
chunk_data = get_lvldata(chunk_path)
chunk_data = get_lvldata(chunk_path, self.chunkX, self.chunkY+1)
self._right_skylight = get_skylight_array(chunk_data)
self._right_blocklight = get_blocklight_array(chunk_data)
self._right_blocks = get_blockarray(chunk_data)
except IOError:
except NoSuchChunk:
self._right_skylight = None
self._right_blocklight = None
self._right_blocks = None
@@ -449,6 +476,7 @@ class ChunkRenderer(object):
"""
blockid = self.blockid
# Reasons for the code to get to this point:
# 1) An old image doesn't exist
# 2) An old image exists, but the chunk was more recently modified (the
@@ -457,13 +485,18 @@ class ChunkRenderer(object):
# the image was invalid and deleted (sort of the same as (1))
# What /should/ the image be named, go ahead and hash the block array
dest_filename = "img.{0}.{1}.{2}.png".format(
try:
dest_filename = "img.{0}.{1}.{2}.png".format(
blockid,
"cave" if cave else "nocave",
self._hash_blockarray(),
)
except NoSuchChunk, e:
return None
dest_path = os.path.join(self.cachedir, dest_filename)
#logging.debug("cache filename: %s", dest_path)
if self.oldimg:
if dest_filename == self.oldimg:
@@ -479,6 +512,7 @@ class ChunkRenderer(object):
# either corrupt or out of date
os.unlink(self.oldimg_path)
# Render the chunk
img = self.chunk_render(cave=cave)
# Save it
@@ -488,6 +522,7 @@ class ChunkRenderer(object):
os.unlink(dest_path)
raise
# Return its location
#raise Exception("early exit")
return dest_path
def calculate_darkness(self, skylight, blocklight):

3
nbt.py
View File

@@ -34,7 +34,8 @@ def load(fileobj):
def load_from_region(fileobj, x, y):
nbt = MCRFileReader(fileobj).load_chunk(x, y)
if not nbt:
raise IOError("No such chunk in region: (%i, %i)" % (x, y))
return None ## return none. I think this is who we should indicate missing chunks
#raise IOError("No such chunk in region: (%i, %i)" % (x, y))
return nbt.read_all()
class NBTFileReader(object):

View File

@@ -27,7 +27,7 @@ import logging
import util
import cPickle
import stat
from time import gmtime, strftime
from time import gmtime, strftime, sleep
from PIL import Image
@@ -297,10 +297,12 @@ class QuadtreeGen(object):
# This image is rendered at:
dest = os.path.join(self.destdir, "tiles", *(str(x) for x in path))
#logging.debug("this is rendered at %s", dest)
# And uses these chunks
tilechunks = self._get_chunks_in_range(colstart, colend, rowstart,
rowend)
#logging.debug(" tilechunks: %r", tilechunks)
# Put this in the pool
# (even if tilechunks is empty, render_worldtile will delete

101
world.py
View File

@@ -22,6 +22,7 @@ import sys
import logging
import cPickle
import collections
import itertools
import numpy
@@ -45,7 +46,10 @@ def _convert_coords(chunks):
the image each one should be.
returns mincol, maxcol, minrow, maxrow, chunks_translated
chunks_translated is a list of (col, row, filename)
chunks_translated is a list of (col, row, (chunkX, chunkY))
The (chunkX, chunkY) tuple is the chunkCoords, used to identify the
chunk file
"""
chunks_translated = []
# columns are determined by the sum of the chunk coords, rows are the
@@ -60,7 +64,7 @@ def _convert_coords(chunks):
row = c[1] - c[0]
minrow = min(minrow, row)
maxrow = max(maxrow, row)
chunks_translated.append((col, row, c[2]))
chunks_translated.append((col, row, (c[0],c[1])))
return mincol, maxcol, minrow, maxrow, chunks_translated
@@ -118,7 +122,7 @@ class WorldRenderer(object):
#print data
if 'version' in data and data['version'] == 19132:
logging.error("Sorry, Minecraft-Overviewer doesn't yet know how to read McRegion chunks")
sys.exit(1)
#sys.exit(1)
if self.useBiomeData:
textures.prepareBiomeData(worlddir)
@@ -127,6 +131,7 @@ class WorldRenderer(object):
# In order to avoid having to look up the cache file names in
# ChunkRenderer, get them all and store them here
# TODO change how caching works
for root, dirnames, filenames in os.walk(cachedir):
for filename in filenames:
if not filename.endswith('.png') or not filename.startswith("img."):
@@ -138,7 +143,6 @@ class WorldRenderer(object):
bits = '.'.join((x, z, cave))
cached[dir][bits] = os.path.join(root, filename)
# stores Points Of Interest to be mapped with markers
# a list of dictionaries, see below for an example
self.POI = []
@@ -163,6 +167,7 @@ class WorldRenderer(object):
if not self.chunklist:
return None
raise Exception("not yet working") ## TODO correctly reimplement this for mcregion
# Get a list of the (chunks, chunky, filename) from the passed in list
# of filenames
chunklist = []
@@ -190,14 +195,11 @@ class WorldRenderer(object):
return inclusion_set
def get_chunk_path(self, chunkX, chunkY):
"""Returns the path to the chunk file at (chunkX, chunkY), if
it exists."""
def get_region_path(self, chunkX, chunkY):
"""Returns the path to the region that contains chunk (chunkX, chunkY)
"""
chunkFile = "%s/%s/c.%s.%s.dat" % (base36encode(chunkX % 64),
base36encode(chunkY % 64),
base36encode(chunkX),
base36encode(chunkY))
chunkFile = "region/r.%s.%s.mcr" % (chunkX//32, chunkY//32)
return os.path.join(self.worlddir, chunkFile)
@@ -217,9 +219,9 @@ class WorldRenderer(object):
chunkY = spawnZ/16
## The filename of this chunk
chunkFile = self.get_chunk_path(chunkX, chunkY)
chunkFile = self.get_region_path(chunkX, chunkY)
data=nbt.load(chunkFile)[1]
data=nbt.load_from_region(chunkFile, chunkX, chunkY)[1]
level = data['Level']
blockArray = numpy.frombuffer(level['Blocks'], dtype=numpy.uint8).reshape((16,16,128))
@@ -240,14 +242,17 @@ class WorldRenderer(object):
"""Starts the render. This returns when it is finished"""
logging.info("Scanning chunks")
raw_chunks = self._find_chunkfiles()
raw_chunks = self._get_chunklist()
logging.debug("Done scanning chunks")
# Translate chunks to our diagonal coordinate system
# TODO
mincol, maxcol, minrow, maxrow, chunks = _convert_coords(raw_chunks)
del raw_chunks # Free some memory
self.chunkmap = self._render_chunks_async(chunks, procs)
logging.debug("world chunkmap has len %d", len(self.chunkmap))
self.mincol = mincol
self.maxcol = maxcol
@@ -272,35 +277,47 @@ class WorldRenderer(object):
os.path.join(dirpath, f)))
return all_chunks
def _find_chunkfiles(self):
"""Returns a list of all the chunk file locations, and the file they
correspond to.
def _get_chunklist(self):
"""Returns a list of all possible chunk coordinates, based on the
available regions files. Note that not all chunk coordinates will
exists. The chunkrender will know how to ignore non-existant chunks
Returns a list of (chunkx, chunky, filename) where chunkx and chunky are
given in chunk coordinates. Use convert_coords() to turn the resulting list
into an oblique coordinate system.
returns a list of (chunkx, chunky, regionfile) where regionfile is
the region file that contains this chunk
TODO, a --cachedir implemetation should involved thie method
"""
Usually this scans the given worlddir, but will use the chunk list
given to the constructor if one was provided."""
all_chunks = []
for dirpath, dirnames, filenames in os.walk(self.worlddir):
if not dirnames and filenames and "DIM-1" not in dirpath:
for f in filenames:
if f.startswith("c.") and f.endswith(".dat"):
p = f.split(".")
all_chunks.append((base36decode(p[1]), base36decode(p[2]),
os.path.join(dirpath, f)))
regions = self._find_regionfiles()
print "found %d regions" % len(regions)
for region in regions:
print "region %d, %d --> %s" % region
these_chunks = list(itertools.product(
range(region[0]*32,region[0]*32 + 32),
range(region[1]*32,region[1]*32 + 32)
))
print "region %d,%d will go from:"
print " %r" % range(region[0]*32,region[0]*32 + 32)
print " %r" % range(region[1]*32,region[1]*32 + 32)
these_chunks = map(lambda x: (x[0], x[1], region[2]), these_chunks)
assert(len(these_chunks) == 1024)
all_chunks += these_chunks
if not all_chunks:
logging.error("Error: No chunks found!")
sys.exit(1)
logging.debug("Total possible chunks: %d", len(all_chunks))
return all_chunks
def _render_chunks_async(self, chunks, processes):
"""Starts up a process pool and renders all the chunks asynchronously.
chunks is a list of (col, row, chunkfile)
chunks is a list of (col, row, (chunkX, chunkY)). Use chunkX,chunkY
to find the chunk data in a region file
Returns a dictionary mapping (col, row) to the file where that
chunk is rendered as an image
@@ -318,21 +335,23 @@ class WorldRenderer(object):
if processes == 1:
# Skip the multiprocessing stuff
logging.debug("Rendering chunks synchronously since you requested 1 process")
for i, (col, row, chunkfile) in enumerate(chunks):
if inclusion_set and (col, row) not in inclusion_set:
# Skip rendering, just find where the existing image is
_, imgpath = chunk.find_oldimage(chunkfile, cached, self.caves)
if imgpath:
results[(col, row)] = imgpath
continue
for i, (col, row, chunkXY) in enumerate(chunks):
##TODO##/if inclusion_set and (col, row) not in inclusion_set:
##TODO##/ # Skip rendering, just find where the existing image is
##TODO##/ _, imgpath = chunk.find_oldimage(chunkfile, cached, self.caves)
##TODO##/ if imgpath:
##TODO##/ results[(col, row)] = imgpath
##TODO##/ continue
oldimg = chunk.find_oldimage(chunkfile, cached, self.caves)
if chunk.check_cache(chunkfile, oldimg):
oldimg = chunk.find_oldimage(chunkXY, cached, self.caves)
# TODO remove this shortcircuit
if oldimg[1]:## or chunk.check_cache(chunkfile, oldimg):
result = oldimg[1]
else:
result = chunk.render_and_save(chunkfile, self.cachedir, self, oldimg, queue=q)
result = chunk.render_and_save(chunkXY, self.cachedir, self, oldimg, queue=q)
results[(col, row)] = result
if result:
results[(col, row)] = result
if i > 0:
try:
item = q.get(block=False)