textures: fix various small nitpicks
- don't redundantly declare a side image when it's the same as top - change wood blocks to get textures from a dict
This commit is contained in:
@@ -30,6 +30,8 @@ import functools
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from . import util
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BLOCKTEX = "assets/minecraft/textures/block/"
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# global variables to collate information in @material decorators
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blockmap_generators = {}
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@@ -1090,125 +1092,67 @@ def wood(self, blockid, data):
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if wood_orientation == 4: wood_orientation = 8
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elif wood_orientation == 8: wood_orientation = 4
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# choose textures
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if blockid == 17: # regular wood:
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if wood_type == 0: # normal
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top = self.load_image_texture("assets/minecraft/textures/block/oak_log_top.png")
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side = self.load_image_texture("assets/minecraft/textures/block/oak_log.png")
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if wood_type == 1: # spruce
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top = self.load_image_texture("assets/minecraft/textures/block/spruce_log_top.png")
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side = self.load_image_texture("assets/minecraft/textures/block/spruce_log.png")
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if wood_type == 2: # birch
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top = self.load_image_texture("assets/minecraft/textures/block/birch_log_top.png")
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side = self.load_image_texture("assets/minecraft/textures/block/birch_log.png")
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if wood_type == 3: # jungle wood
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top = self.load_image_texture("assets/minecraft/textures/block/jungle_log_top.png")
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side = self.load_image_texture("assets/minecraft/textures/block/jungle_log.png")
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elif blockid == 162: # acacia/dark wood:
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if wood_type == 0: # acacia
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top = self.load_image_texture("assets/minecraft/textures/block/acacia_log_top.png")
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side = self.load_image_texture("assets/minecraft/textures/block/acacia_log.png")
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elif wood_type == 1: # dark oak
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top = self.load_image_texture("assets/minecraft/textures/block/dark_oak_log_top.png")
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side = self.load_image_texture("assets/minecraft/textures/block/dark_oak_log.png")
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else:
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top = self.load_image_texture("assets/minecraft/textures/block/acacia_log_top.png")
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side = self.load_image_texture("assets/minecraft/textures/block/acacia_log.png")
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if blockid == 11306: # stripped regular wood:
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if wood_type == 0: # normal
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top = self.load_image_texture("assets/minecraft/textures/block/stripped_oak_log_top.png")
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side = self.load_image_texture("assets/minecraft/textures/block/stripped_oak_log.png")
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if wood_type == 1: # spruce
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top = self.load_image_texture("assets/minecraft/textures/block/stripped_spruce_log_top.png")
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side = self.load_image_texture("assets/minecraft/textures/block/stripped_spruce_log.png")
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if wood_type == 2: # birch
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top = self.load_image_texture("assets/minecraft/textures/block/stripped_birch_log_top.png")
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side = self.load_image_texture("assets/minecraft/textures/block/stripped_birch_log.png")
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if wood_type == 3: # jungle wood
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top = self.load_image_texture("assets/minecraft/textures/block/stripped_jungle_log_top.png")
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side = self.load_image_texture("assets/minecraft/textures/block/stripped_jungle_log.png")
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elif blockid == 11307: # stripped acacia/dark wood:
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if wood_type == 0: # acacia
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top = self.load_image_texture("assets/minecraft/textures/block/stripped_acacia_log_top.png")
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side = self.load_image_texture("assets/minecraft/textures/block/stripped_acacia_log.png")
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elif wood_type == 1: # dark oak
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top = self.load_image_texture("assets/minecraft/textures/block/stripped_dark_oak_log_top.png")
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side = self.load_image_texture("assets/minecraft/textures/block/stripped_dark_oak_log.png")
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else:
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top = self.load_image_texture("assets/minecraft/textures/block/stripped_acacia_log_top.png")
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side = self.load_image_texture("assets/minecraft/textures/block/stripped_acacia_log.png")
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if blockid == 11308: # regular bark:
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if wood_type == 0: # normal
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top = self.load_image_texture("assets/minecraft/textures/block/oak_log.png")
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side = top
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if wood_type == 1: # spruce
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top = self.load_image_texture("assets/minecraft/textures/block/spruce_log.png")
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side = top
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if wood_type == 2: # birch
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top = self.load_image_texture("assets/minecraft/textures/block/birch_log.png")
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side = top
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if wood_type == 3: # jungle wood
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top = self.load_image_texture("assets/minecraft/textures/block/jungle_log.png")
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side = top
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elif blockid == 11309: # acacia/dark bark:
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if wood_type == 0: # acacia
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top = self.load_image_texture("assets/minecraft/textures/block/acacia_log.png")
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side = top
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elif wood_type == 1: # dark oak
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top = self.load_image_texture("assets/minecraft/textures/block/dark_oak_log.png")
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side = top
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else:
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top = self.load_image_texture("assets/minecraft/textures/block/acacia_log.png")
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side = top
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if blockid == 11310: # stripped regular wood:
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if wood_type == 0: # normal
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top = self.load_image_texture("assets/minecraft/textures/block/stripped_oak_log.png")
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side = top
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if wood_type == 1: # spruce
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top = self.load_image_texture("assets/minecraft/textures/block/stripped_spruce_log.png")
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side = top
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if wood_type == 2: # birch
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top = self.load_image_texture("assets/minecraft/textures/block/stripped_birch_log.png")
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side = top
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if wood_type == 3: # jungle wood
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top = self.load_image_texture("assets/minecraft/textures/block/stripped_jungle_log.png")
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side = top
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if blockid == 1008: # nether logs aka stem
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if wood_type == 0: # warped_stem
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top = self.load_image_texture("assets/minecraft/textures/block/warped_stem_top.png")
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side = self.load_image_texture("assets/minecraft/textures/block/warped_stem.png")
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if wood_type == 1: # stripped_warped_stem
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top = self.load_image_texture("assets/minecraft/textures/block/warped_stem_top.png")
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side = self.load_image_texture("assets/minecraft/textures/block/stripped_warped_stem.png")
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if wood_type == 2: # crimson_stem
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top = self.load_image_texture("assets/minecraft/textures/block/crimson_stem_top.png")
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side = self.load_image_texture("assets/minecraft/textures/block/crimson_stem.png")
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if wood_type == 3: # crimson_stem
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top = self.load_image_texture("assets/minecraft/textures/block/crimson_stem_top.png")
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side = self.load_image_texture("assets/minecraft/textures/block/stripped_crimson_stem.png")
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if blockid == 1009: # nether hyphae
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if wood_type == 0: # warped_hyphae
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top = self.load_image_texture("assets/minecraft/textures/block/warped_stem.png")
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side = top
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if wood_type == 1: # stripped_warped_hyphae
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top = self.load_image_texture("assets/minecraft/textures/block/stripped_warped_stem.png")
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side = top
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if wood_type == 2: # crimson_hyphae
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top = self.load_image_texture("assets/minecraft/textures/block/crimson_stem.png")
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side = top
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if wood_type == 3: # stripped_crimson_hyphae
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top = self.load_image_texture("assets/minecraft/textures/block/stripped_crimson_stem.png")
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side = top
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elif blockid == 11311: # stripped acacia/dark wood:
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if wood_type == 0: # acacia
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top = self.load_image_texture("assets/minecraft/textures/block/stripped_acacia_log.png")
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side = top
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elif wood_type == 1: # dark oak
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top = self.load_image_texture("assets/minecraft/textures/block/stripped_dark_oak_log.png")
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side = top
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else:
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top = self.load_image_texture("assets/minecraft/textures/block/stripped_acacia_log.png")
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side = top
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# dictionary of blockid : { wood_type : (top, side) }
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wood_tex = {
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17: {
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0: ("oak_log_top.png", "oak_log.png"),
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1: ("spruce_log_top.png", "spruce_log.png"),
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2: ("birch_log_top.png", "birch_log.png"),
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3: ("jungle_log_top.png", "jungle_log.png"),
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},
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162: {
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0: ("acacia_log_top.png", "acacia_log.png"),
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1: ("dark_oak_log_top.png", "dark_oak_log.png"),
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},
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11306: {
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0: ("stripped_oak_log_top.png", "stripped_oak_log.png"),
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1: ("stripped_spruce_log_top.png", "stripped_spruce_log.png"),
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2: ("stripped_birch_log_top.png", "stripped_birch_log.png"),
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3: ("stripped_jungle_log_top.png", "stripped_jungle_log.png"),
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},
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11307: {
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0: ("stripped_acacia_log_top.png", "stripped_acacia_log.png"),
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1: ("stripped_dark_oak_log_top.png", "stripped_dark_oak_log.png"),
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},
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11308: {
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0: ("oak_log.png", None),
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1: ("spruce_log.png", None),
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2: ("birch_log.png", None),
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3: ("jungle_log.png", None),
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},
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11309: {
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0: ("acacia_log.png", None),
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1: ("dark_oak_log.png", None),
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},
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11310: {
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0: ("stripped_oak_log.png", None),
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1: ("stripped_spruce_log.png", None),
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2: ("stripped_birch_log.png", None),
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3: ("stripped_jungle_log.png", None),
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},
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11311: {
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0: ("stripped_acacia_log.png", None),
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1: ("stripped_dark_oak_log.png", None),
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},
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1008: {
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0: ("warped_stem_top.png", "warped_stem.png"),
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1: ("warped_stem_top.png", "stripped_warped_stem.png"),
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2: ("crimson_stem_top.png", "crimson_stem.png"),
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3: ("crimson_stem_top.png", "stripped_crimson_stem.png"),
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},
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1009: {
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0: ("warped_stem.png", None),
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1: ("stripped_warped_stem.png", None),
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2: ("crimson_stem.png", None),
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3: ("stripped_crimson_stem.png", None),
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}
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}
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top_f, side_f = wood_tex[blockid].get(wood_type, wood_tex[blockid][0])
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if not side_f:
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side_f = top_f
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top = self.load_image_texture(BLOCKTEX + top_f)
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side = self.load_image_texture(BLOCKTEX + side_f)
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# choose orientation and paste textures
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if wood_orientation == 0:
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@@ -4278,7 +4222,6 @@ def vines(self, blockid, data):
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# 1 UNWSE
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# 2 UWSEN
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# 3 USENW
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if self.rotation in [1, 2, 3]:
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bit_map = {1: [5, 3, 2, 1, 4],
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2: [5, 2, 1, 4, 3],
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@@ -4408,11 +4351,9 @@ block(blockid=110, top_image="assets/minecraft/textures/block/mycelium_top.png",
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block(blockid=1006, top_image="assets/minecraft/textures/block/warped_nylium.png", side_image="assets/minecraft/textures/block/warped_nylium_side.png")
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block(blockid=1007, top_image="assets/minecraft/textures/block/crimson_nylium.png", side_image="assets/minecraft/textures/block/crimson_nylium_side.png")
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# soul soil
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soul_soil_texture="assets/minecraft/textures/block/soul_soil.png"
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block(blockid=1020, top_image=soul_soil_texture, side_image=soul_soil_texture)
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block(blockid=1020, top_image="assets/minecraft/textures/block/soul_soil.png")
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# nether gold ore
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nether_gold_texture="assets/minecraft/textures/block/nether_gold_ore.png"
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block(blockid=1021, top_image=nether_gold_texture, side_image=nether_gold_texture)
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block(blockid=1021, top_image="assets/minecraft/textures/block/nether_gold_ore.png")
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# lilypad
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# At the moment of writing this lilypads has no ancil data and their
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Reference in New Issue
Block a user