moved google map related code int googlemap.py (from quadtree.py)
basic support in googlemap.py for handling multiple QuadtreeGens
This commit is contained in:
@@ -39,13 +39,16 @@ var signGroups = [
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* path : string. Location of the rendered tiles.
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* Optional:
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* base : string. Base of the url path for tile locations, useful for serving tiles from a different server than the js/html server.
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*/
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var mapTypeData=[
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{'label': 'Unlit', 'path': 'tiles'},
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// {'label': 'Day', 'path': 'lighting/tiles'},
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// {'label': 'Night', 'path': 'night/tiles'},
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// {'label': 'Spawn', 'path': 'spawn/tiles', 'base': 'http://example.cdn.amazon.com/'}
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];
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*/
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var mapTypeData = {maptypedata};
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// Please leave the following variables here:
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var markerCollection = {}; // holds groups of markers
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12
gmap.py
12
gmap.py
@@ -43,6 +43,7 @@ import optimizeimages
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import composite
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import world
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import quadtree
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import googlemap
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helptext = """
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%prog [OPTIONS] <World # / Name / Path to World> <tiles dest dir>
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@@ -159,10 +160,15 @@ def main():
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w = world.World(worlddir, useBiomeData=useBiomeData)
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w.go(options.procs)
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# Now generate the tiles
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# create the quadtrees
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# TODO chunklist
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q = quadtree.QuadtreeGen(w, destdir, depth=options.zoom, imgformat=imgformat, optimizeimg=optimizeimg, rendermode=options.rendermode, web_assets_hook=options.web_assets_hook)
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q.write_html(options.skipjs)
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q = quadtree.QuadtreeGen(w, destdir, depth=options.zoom, imgformat=imgformat, optimizeimg=optimizeimg, rendermode=options.rendermode)
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# write out the map and web assets
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m = googlemap.MapGen([q,], skipjs=options.skipjs, web_assets_hook=options.web_assets_hook)
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m.go(options.procs)
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# render the tiles!
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q.go(options.procs)
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def delete_all(worlddir, tiledir):
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147
googlemap.py
Normal file
147
googlemap.py
Normal file
@@ -0,0 +1,147 @@
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# This file is part of the Minecraft Overviewer.
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#
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# Minecraft Overviewer is free software: you can redistribute it and/or
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# modify it under the terms of the GNU General Public License as published
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# by the Free Software Foundation, either version 3 of the License, or (at
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# your option) any later version.
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#
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# Minecraft Overviewer is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
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# Public License for more details.
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#
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# You should have received a copy of the GNU General Public License along
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# with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
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import os
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import os.path
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import cPickle
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import Image
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import shutil
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from time import strftime, gmtime
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import json
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import util
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"""
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This module has routines related to generating a Google Maps-based
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interface out of a set of tiles.
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"""
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def mirror_dir(src, dst, entities=None):
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'''copies all of the entities from src to dst'''
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if not os.path.exists(dst):
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os.mkdir(dst)
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if entities and type(entities) != list: raise Exception("Expected a list, got a %r instead" % type(entities))
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for entry in os.listdir(src):
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if entities and entry not in entities: continue
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if os.path.isdir(os.path.join(src,entry)):
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mirror_dir(os.path.join(src, entry), os.path.join(dst, entry))
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elif os.path.isfile(os.path.join(src,entry)):
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try:
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shutil.copy(os.path.join(src, entry), os.path.join(dst, entry))
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except IOError:
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# maybe permission problems?
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os.chmod(os.path.join(src, entry), stat.S_IRUSR)
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os.chmod(os.path.join(dst, entry), stat.S_IWUSR)
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shutil.copy(os.path.join(src, entry), os.path.join(dst, entry))
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# if this stills throws an error, let it propagate up
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class MapGen(object):
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def __init__(self, quadtrees, skipjs=False, web_assets_hook=None):
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"""Generates a Google Maps interface for the given list of
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quadtrees. All of the quadtrees must have the same destdir,
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image format, and world."""
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self.skipjs = skipjs
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self.web_assets_hook = web_assets_hook
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if not len(quadtrees) > 0:
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raise ValueError("there must be at least one quadtree to work on")
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self.destdir = quadtrees[0].destdir
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self.imgformat = quadtrees[0].imgformat
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self.world = quadtrees[0].world
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self.p = quadtrees[0].p
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for i in quadtrees:
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if i.destdir != self.destdir or i.imgformat != self.imgformat or i.world != self.world:
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raise ValueError("all the given quadtrees must have the same destdir")
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self.quadtrees = quadtrees
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def go(self, procs):
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"""Writes out config.js, marker.js, and region.js
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Copies web assets into the destdir"""
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zoomlevel = self.p
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imgformat = self.imgformat
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configpath = os.path.join(util.get_program_path(), "config.js")
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config = open(configpath, 'r').read()
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config = config.replace(
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"{maxzoom}", str(zoomlevel))
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config = config.replace(
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"{imgformat}", str(imgformat))
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# create generated map type data, from given quadtrees
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maptypedata = map(lambda q: {'label' : q.rendermode.capitalize(),
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'path' : q.tiledir}, self.quadtrees)
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config = config.replace("{maptypedata}", json.dumps(maptypedata))
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with open(os.path.join(self.destdir, "config.js"), 'w') as output:
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output.write(config)
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# Write a blank image
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for quadtree in self.quadtrees:
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blank = Image.new("RGBA", (1,1))
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tileDir = os.path.join(self.destdir, quadtree.tiledir)
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if not os.path.exists(tileDir): os.mkdir(tileDir)
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blank.save(os.path.join(tileDir, "blank."+self.imgformat))
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# copy web assets into destdir:
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mirror_dir(os.path.join(util.get_program_path(), "web_assets"), self.destdir)
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# Add time in index.html
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indexpath = os.path.join(self.destdir, "index.html")
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index = open(indexpath, 'r').read()
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index = index.replace(
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"{time}", str(strftime("%a, %d %b %Y %H:%M:%S +0000", gmtime())))
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with open(os.path.join(self.destdir, "index.html"), 'w') as output:
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output.write(index)
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if self.skipjs:
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if self.web_assets_hook:
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self.web_assets_hook(self)
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return
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# since we will only discover PointsOfInterest in chunks that need to be
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# [re]rendered, POIs like signs in unchanged chunks will not be listed
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# in self.world.POI. To make sure we don't remove these from markers.js
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# we need to merge self.world.POI with the persistant data in world.PersistentData
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self.world.POI += filter(lambda x: x['type'] != 'spawn', self.world.persistentData['POI'])
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# write out the default marker table
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with open(os.path.join(self.destdir, "markers.js"), 'w') as output:
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output.write("var markerData=%s" % json.dumps(self.world.POI))
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# save persistent data
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self.world.persistentData['POI'] = self.world.POI
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with open(self.world.pickleFile,"wb") as f:
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cPickle.dump(self.world.persistentData,f)
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# write out the default (empty, but documented) region table
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with open(os.path.join(self.destdir, "regions.js"), 'w') as output:
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output.write('var regionData=[\n')
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output.write(' // {"color": "#FFAA00", "opacity": 0.5, "closed": true, "path": [\n')
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output.write(' // {"x": 0, "y": 0, "z": 0},\n')
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output.write(' // {"x": 0, "y": 10, "z": 0},\n')
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output.write(' // {"x": 0, "y": 0, "z": 10}\n')
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output.write(' // ]},\n')
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output.write('];')
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if self.web_assets_hook:
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self.web_assets_hook(self)
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93
quadtree.py
93
quadtree.py
@@ -42,26 +42,6 @@ This module has routines related to generating a quadtree of tiles
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"""
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def mirror_dir(src, dst, entities=None):
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'''copies all of the entities from src to dst'''
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if not os.path.exists(dst):
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os.mkdir(dst)
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if entities and type(entities) != list: raise Exception("Expected a list, got a %r instead" % type(entities))
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for entry in os.listdir(src):
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if entities and entry not in entities: continue
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if os.path.isdir(os.path.join(src,entry)):
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mirror_dir(os.path.join(src, entry), os.path.join(dst, entry))
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elif os.path.isfile(os.path.join(src,entry)):
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try:
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shutil.copy(os.path.join(src, entry), os.path.join(dst, entry))
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except IOError:
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# maybe permission problems?
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os.chmod(os.path.join(src, entry), stat.S_IRUSR)
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os.chmod(os.path.join(dst, entry), stat.S_IWUSR)
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shutil.copy(os.path.join(src, entry), os.path.join(dst, entry))
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# if this stills throws an error, let it propagate up
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def iterate_base4(d):
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"""Iterates over a base 4 number with d digits"""
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return itertools.product(xrange(4), repeat=d)
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@@ -90,7 +70,7 @@ def pool_initializer(quadtree):
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child_quadtree = quadtree
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class QuadtreeGen(object):
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def __init__(self, worldobj, destdir, depth=None, tiledir="tiles", imgformat=None, optimizeimg=None, rendermode="normal", web_assets_hook=None):
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def __init__(self, worldobj, destdir, depth=None, tiledir="tiles", imgformat=None, optimizeimg=None, rendermode="normal"):
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"""Generates a quadtree from the world given into the
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given dest directory
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@@ -103,11 +83,11 @@ class QuadtreeGen(object):
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assert(imgformat)
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self.imgformat = imgformat
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self.optimizeimg = optimizeimg
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self.web_assets_hook = web_assets_hook
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self.lighting = rendermode in ("lighting", "night", "spawn")
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self.night = rendermode in ("night", "spawn")
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self.spawn = rendermode in ("spawn",)
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self.rendermode = rendermode
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# Make the destination dir
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if not os.path.exists(destdir):
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@@ -161,75 +141,6 @@ class QuadtreeGen(object):
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logging.info("{0}/{1} tiles complete on level {2}/{3}".format(
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complete, total, level, self.p))
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def write_html(self, skipjs=False):
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"""Writes out config.js, marker.js, and region.js
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Copies web assets into the destdir"""
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zoomlevel = self.p
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imgformat = self.imgformat
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configpath = os.path.join(util.get_program_path(), "config.js")
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config = open(configpath, 'r').read()
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config = config.replace(
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"{maxzoom}", str(zoomlevel))
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config = config.replace(
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"{imgformat}", str(imgformat))
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with open(os.path.join(self.destdir, "config.js"), 'w') as output:
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output.write(config)
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# Write a blank image
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blank = Image.new("RGBA", (1,1))
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tileDir = os.path.join(self.destdir, self.tiledir)
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if not os.path.exists(tileDir): os.mkdir(tileDir)
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blank.save(os.path.join(tileDir, "blank."+self.imgformat))
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# copy web assets into destdir:
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mirror_dir(os.path.join(util.get_program_path(), "web_assets"), self.destdir)
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# Add time in index.html
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indexpath = os.path.join(self.destdir, "index.html")
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index = open(indexpath, 'r').read()
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index = index.replace(
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"{time}", str(strftime("%a, %d %b %Y %H:%M:%S +0000", gmtime())))
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with open(os.path.join(self.destdir, "index.html"), 'w') as output:
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output.write(index)
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if skipjs:
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if self.web_assets_hook:
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self.web_assets_hook(self)
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return
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# since we will only discover PointsOfInterest in chunks that need to be
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# [re]rendered, POIs like signs in unchanged chunks will not be listed
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# in self.world.POI. To make sure we don't remove these from markers.js
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# we need to merge self.world.POI with the persistant data in world.PersistentData
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self.world.POI += filter(lambda x: x['type'] != 'spawn', self.world.persistentData['POI'])
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# write out the default marker table
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with open(os.path.join(self.destdir, "markers.js"), 'w') as output:
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output.write("var markerData=%s" % json.dumps(self.world.POI))
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# save persistent data
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self.world.persistentData['POI'] = self.world.POI
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with open(self.world.pickleFile,"wb") as f:
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cPickle.dump(self.world.persistentData,f)
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# write out the default (empty, but documented) region table
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with open(os.path.join(self.destdir, "regions.js"), 'w') as output:
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output.write('var regionData=[\n')
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output.write(' // {"color": "#FFAA00", "opacity": 0.5, "closed": true, "path": [\n')
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output.write(' // {"x": 0, "y": 0, "z": 0},\n')
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output.write(' // {"x": 0, "y": 10, "z": 0},\n')
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output.write(' // {"x": 0, "y": 0, "z": 10}\n')
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output.write(' // ]},\n')
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output.write('];')
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if self.web_assets_hook:
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self.web_assets_hook(self)
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def _get_cur_depth(self):
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"""How deep is the quadtree currently in the destdir? This glances in
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config.js to see what maxZoom is set to.
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