Added crimson and warped wood
This commit is contained in:
@@ -964,7 +964,7 @@ def dirt_blocks(self, blockid, data):
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block(blockid=4, top_image="assets/minecraft/textures/block/cobblestone.png")
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# wooden planks
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@material(blockid=5, data=list(range(6)), solid=True)
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@material(blockid=5, data=list(range(8)), solid=True)
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def wooden_planks(self, blockid, data):
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if data == 0: # normal
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return self.build_block(self.load_image_texture("assets/minecraft/textures/block/oak_planks.png"), self.load_image_texture("assets/minecraft/textures/block/oak_planks.png"))
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@@ -978,6 +978,10 @@ def wooden_planks(self, blockid, data):
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return self.build_block(self.load_image_texture("assets/minecraft/textures/block/acacia_planks.png"),self.load_image_texture("assets/minecraft/textures/block/acacia_planks.png"))
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if data == 5: # dark oak
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return self.build_block(self.load_image_texture("assets/minecraft/textures/block/dark_oak_planks.png"),self.load_image_texture("assets/minecraft/textures/block/dark_oak_planks.png"))
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if data == 6: # crimson
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return self.build_block(self.load_image_texture("assets/minecraft/textures/block/crimson_planks.png"),self.load_image_texture("assets/minecraft/textures/block/crimson_planks.png"))
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if data == 7: # warped
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return self.build_block(self.load_image_texture("assets/minecraft/textures/block/warped_planks.png"),self.load_image_texture("assets/minecraft/textures/block/warped_planks.png"))
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@material(blockid=6, data=list(range(16)), transparent=True)
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def saplings(self, blockid, data):
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@@ -1768,11 +1772,11 @@ def slabs(self, blockid, data):
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top = self.load_image_texture("assets/minecraft/textures/block/smooth_stone.png").copy()
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side = self.load_image_texture("assets/minecraft/textures/block/smooth_stone_slab_side.png").copy()
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elif blockid == 1027: # blackstone_slab
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top = side = self.load_image_texture("assets/minecraft/textures/block/blackstone.png").copy()
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top = side = self.load_image_texture("assets/minecraft/textures/block/blackstone.png").copy()
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elif blockid == 1028: # polished_blackstone_slab
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top = side = self.load_image_texture("assets/minecraft/textures/block/polished_blackstone.png").copy()
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top = side = self.load_image_texture("assets/minecraft/textures/block/polished_blackstone.png").copy()
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elif blockid == 1029: # polished_blackstone_brick_slab
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top = side = self.load_image_texture("assets/minecraft/textures/block/polished_blackstone_bricks.png").copy()
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top = side = self.load_image_texture("assets/minecraft/textures/block/polished_blackstone_bricks.png").copy()
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if blockid == 43 or blockid == 181 or blockid == 204: # double slab
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return self.build_block(top, side)
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@@ -2021,12 +2025,13 @@ def fire(self, blockid, data):
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block(blockid=52, top_image="assets/minecraft/textures/block/spawner.png", transparent=True)
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# wooden, cobblestone, red brick, stone brick, netherbrick, sandstone, spruce, birch,
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# jungle, quartz, red sandstone, (dark) prismarine, mossy brick and mossy cobblestone, stone smooth_quartz
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# jungle, quartz, red sandstone, purper_stairs, crimson_stairs, warped_stairs, (dark) prismarine,
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# mossy brick and mossy cobblestone, stone smooth_quartz
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# polished_granite polished_andesite polished_diorite granite diorite andesite end_stone_bricks red_nether_brick stairs
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# smooth_red_sandstone blackstone polished_blackstone polished_blackstone_brick
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@material(blockid=[53, 67, 108, 109, 114, 128, 134, 135, 136, 156, 163, 164, 180, 203, 11337, 11338, 11339,
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@material(blockid=[53, 67, 108, 109, 114, 128, 134, 135, 136, 156, 163, 164, 180, 203, 509, 510, 11337, 11338, 11339,
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11370, 11371, 11374, 11375, 11376, 11377, 11378, 11379, 11380, 11381, 11382, 11383, 11384, 11415,
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1030, 1031, 1032],
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1030, 1031, 1032],
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data=list(range(128)), transparent=True, solid=True, nospawn=True)
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def stairs(self, blockid, data):
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# preserve the upside-down bit
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@@ -2055,6 +2060,8 @@ def stairs(self, blockid, data):
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164: "assets/minecraft/textures/block/dark_oak_planks.png",
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180: "assets/minecraft/textures/block/red_sandstone.png",
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203: "assets/minecraft/textures/block/purpur_block.png",
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509: "assets/minecraft/textures/block/crimson_planks.png",
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510: "assets/minecraft/textures/block/warped_planks.png",
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11337: "assets/minecraft/textures/block/prismarine.png",
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11338: "assets/minecraft/textures/block/dark_prismarine.png",
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11339: "assets/minecraft/textures/block/prismarine_bricks.png",
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@@ -2819,7 +2826,7 @@ def farmland(self, blockid, data):
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# signposts
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@material(blockid=[63,11401,11402,11403,11404,11405,11406], data=list(range(16)), transparent=True)
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@material(blockid=[63,11401,11402,11403,11404,11405,11406,12505,12506], data=list(range(16)), transparent=True)
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def signpost(self, blockid, data):
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# first rotations
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@@ -2839,6 +2846,8 @@ def signpost(self, blockid, data):
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11404: ("jungle_planks.png", "jungle_log.png"),
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11405: ("acacia_planks.png", "acacia_log.png"),
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11406: ("dark_oak_planks.png", "dark_oak_log.png"),
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12505: ("crimson_planks.png", "crimson_stem.png"),
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12506: ("warped_planks.png", "warped_stem.png"),
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}
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texture_path, texture_stick_path = ["assets/minecraft/textures/block/" + x for x in sign_texture[blockid]]
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@@ -2886,7 +2895,7 @@ def signpost(self, blockid, data):
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# wooden and iron door
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# uses pseudo-ancildata found in iterate.c
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@material(blockid=[64,71,193,194,195,196,197], data=list(range(32)), transparent=True)
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@material(blockid=[64,71,193,194,195,196,197, 499, 500], data=list(range(32)), transparent=True)
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def door(self, blockid, data):
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#Masked to not clobber block top/bottom & swung info
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if self.rotation == 1:
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@@ -2920,6 +2929,10 @@ def door(self, blockid, data):
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raw_door = self.load_image_texture("assets/minecraft/textures/block/acacia_door_top.png")
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elif blockid == 197: # dark_oak door
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raw_door = self.load_image_texture("assets/minecraft/textures/block/dark_oak_door_top.png")
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elif blockid == 499: # crimson door
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raw_door = self.load_image_texture("assets/minecraft/textures/block/crimson_door_top.png")
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elif blockid == 500: # warped door
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raw_door = self.load_image_texture("assets/minecraft/textures/block/warped_door_top.png")
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else: # bottom of the door
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if blockid == 64:
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raw_door = self.load_image_texture("assets/minecraft/textures/block/oak_door_bottom.png")
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@@ -2935,7 +2948,11 @@ def door(self, blockid, data):
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raw_door = self.load_image_texture("assets/minecraft/textures/block/acacia_door_bottom.png")
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elif blockid == 197: # dark_oak door
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raw_door = self.load_image_texture("assets/minecraft/textures/block/dark_oak_door_bottom.png")
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elif blockid == 499: # crimson door
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raw_door = self.load_image_texture("assets/minecraft/textures/block/crimson_door_bottom.png")
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elif blockid == 500: # warped door
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raw_door = self.load_image_texture("assets/minecraft/textures/block/warped_door_bottom.png")
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# if you want to render all doors as closed, then force
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# force closed to be True
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if data & 0x4 == 0x4:
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@@ -3078,7 +3095,7 @@ def ladder(self, blockid, data):
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# wall signs
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@material(blockid=[68,11407,11408,11409,11410,11411,11412], data=[2, 3, 4, 5], transparent=True)
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@material(blockid=[68,11407,11408,11409,11410,11411,11412,12507,12508], data=[2, 3, 4, 5], transparent=True)
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def wall_sign(self, blockid, data): # wall sign
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# first rotations
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@@ -3106,6 +3123,8 @@ def wall_sign(self, blockid, data): # wall sign
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11410: "jungle_planks.png",
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11411: "acacia_planks.png",
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11412: "dark_oak_planks.png",
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12507: "crimson_planks.png",
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12508: "warped_planks.png",
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}
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texture_path = "assets/minecraft/textures/block/" + sign_texture[blockid]
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texture = self.load_image_texture(texture_path).copy()
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@@ -3288,7 +3307,7 @@ def levers(self, blockid, data):
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return img
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# wooden and stone pressure plates, and weighted pressure plates
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@material(blockid=[70, 72,147,148,11301,11302,11303,11304,11305, 1033], data=[0,1], transparent=True)
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@material(blockid=[70, 72,147,148,11301,11302,11303,11304,11305, 1033,11517,11518], data=[0,1], transparent=True)
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def pressure_plate(self, blockid, data):
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texture_name = {70:"assets/minecraft/textures/block/stone.png", # stone
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72:"assets/minecraft/textures/block/oak_planks.png", # oak
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@@ -3297,6 +3316,8 @@ def pressure_plate(self, blockid, data):
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11303:"assets/minecraft/textures/block/jungle_planks.png", # jungle
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11304:"assets/minecraft/textures/block/acacia_planks.png", # acacia
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11305:"assets/minecraft/textures/block/dark_oak_planks.png", # dark oak
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11517:"assets/minecraft/textures/block/crimson_planks.png", # crimson
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11518:"assets/minecraft/textures/block/warped_planks.png", # warped
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147:"assets/minecraft/textures/block/gold_block.png", # light golden
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148:"assets/minecraft/textures/block/iron_block.png", # heavy iron
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1033:"assets/minecraft/textures/block/polished_blackstone.png"
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@@ -3330,7 +3351,7 @@ def pressure_plate(self, blockid, data):
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block(blockid=[73, 74], top_image="assets/minecraft/textures/block/redstone_ore.png")
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# stone and wood buttons
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@material(blockid=(77, 143, 11326, 11327, 11328, 11329, 11330, 1034), data=list(range(16)), transparent=True)
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@material(blockid=(77,143,11326,11327,11328,11329,11330,1034,11515,11516), data=list(range(16)), transparent=True)
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def buttons(self, blockid, data):
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# 0x8 is set if the button is pressed mask this info and render
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@@ -3364,7 +3385,9 @@ def buttons(self, blockid, data):
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11328:"assets/minecraft/textures/block/jungle_planks.png",
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11329:"assets/minecraft/textures/block/acacia_planks.png",
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11330:"assets/minecraft/textures/block/dark_oak_planks.png",
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1034:"assets/minecraft/textures/block/polished_blackstone.png"
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1034:"assets/minecraft/textures/block/polished_blackstone.png",
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11515:"assets/minecraft/textures/block/crimson_planks.png",
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11516:"assets/minecraft/textures/block/warped_planks.png"
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}[blockid]
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t = self.load_image_texture(texturepath).copy()
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@@ -3495,7 +3518,7 @@ def jukebox(self, blockid, data):
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# nether and normal fences
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# uses pseudo-ancildata found in iterate.c
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@material(blockid=[85, 188, 189, 190, 191, 192, 113], data=list(range(16)), transparent=True, nospawn=True)
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@material(blockid=[85, 188, 189, 190, 191, 192, 113, 511, 512], data=list(range(16)), transparent=True, nospawn=True)
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def fence(self, blockid, data):
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# no need for rotations, it uses pseudo data.
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# create needed images for Big stick fence
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@@ -3519,10 +3542,18 @@ def fence(self, blockid, data):
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fence_top = self.load_image_texture("assets/minecraft/textures/block/dark_oak_planks.png").copy()
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fence_side = self.load_image_texture("assets/minecraft/textures/block/dark_oak_planks.png").copy()
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fence_small_side = self.load_image_texture("assets/minecraft/textures/block/dark_oak_planks.png").copy()
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elif blockid == 192: # acacia oak fence
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elif blockid == 192: # acacia fence
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fence_top = self.load_image_texture("assets/minecraft/textures/block/acacia_planks.png").copy()
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fence_side = self.load_image_texture("assets/minecraft/textures/block/acacia_planks.png").copy()
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fence_small_side = self.load_image_texture("assets/minecraft/textures/block/acacia_planks.png").copy()
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elif blockid == 511: # crimson_fence
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fence_top = self.load_image_texture("assets/minecraft/textures/block/crimson_planks.png").copy()
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fence_side = self.load_image_texture("assets/minecraft/textures/block/crimson_planks.png").copy()
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fence_small_side = self.load_image_texture("assets/minecraft/textures/block/crimson_planks.png").copy()
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elif blockid == 512: # warped fence
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fence_top = self.load_image_texture("assets/minecraft/textures/block/warped_planks.png").copy()
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fence_side = self.load_image_texture("assets/minecraft/textures/block/warped_planks.png").copy()
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fence_small_side = self.load_image_texture("assets/minecraft/textures/block/warped_planks.png").copy()
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else: # netherbrick fence
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fence_top = self.load_image_texture("assets/minecraft/textures/block/nether_bricks.png").copy()
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fence_side = self.load_image_texture("assets/minecraft/textures/block/nether_bricks.png").copy()
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@@ -4021,7 +4052,7 @@ def comparator(self, blockid, data):
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# trapdoor
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# the trapdoor is looks like a sprite when opened, that's not good
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@material(blockid=[96,167,11332,11333,11334,11335,11336], data=list(range(16)), transparent=True, nospawn=True)
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@material(blockid=[96,167,11332,11333,11334,11335,11336,12501,12502], data=list(range(16)), transparent=True, nospawn=True)
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def trapdoor(self, blockid, data):
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# rotation
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@@ -4049,7 +4080,9 @@ def trapdoor(self, blockid, data):
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11333:"assets/minecraft/textures/block/birch_trapdoor.png",
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11334:"assets/minecraft/textures/block/jungle_trapdoor.png",
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11335:"assets/minecraft/textures/block/acacia_trapdoor.png",
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11336:"assets/minecraft/textures/block/dark_oak_trapdoor.png"
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11336:"assets/minecraft/textures/block/dark_oak_trapdoor.png",
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12501:"assets/minecraft/textures/block/crimson_trapdoor.png",
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12502:"assets/minecraft/textures/block/warped_trapdoor.png",
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}[blockid]
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if data & 0x4 == 0x4: # opened trapdoor
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@@ -4260,7 +4293,7 @@ def vines(self, blockid, data):
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# fence gates
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@material(blockid=[107, 183, 184, 185, 186, 187], data=list(range(8)), transparent=True, nospawn=True)
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@material(blockid=[107, 183, 184, 185, 186, 187, 513, 514], data=list(range(8)), transparent=True, nospawn=True)
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def fence_gate(self, blockid, data):
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# rotation
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@@ -4299,6 +4332,10 @@ def fence_gate(self, blockid, data):
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gate_side = self.load_image_texture("assets/minecraft/textures/block/dark_oak_planks.png").copy()
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elif blockid == 187: # Acacia
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gate_side = self.load_image_texture("assets/minecraft/textures/block/acacia_planks.png").copy()
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elif blockid == 513: # Crimson
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gate_side = self.load_image_texture("assets/minecraft/textures/block/crimson_planks.png").copy()
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elif blockid == 514: # Warped
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gate_side = self.load_image_texture("assets/minecraft/textures/block/warped_planks.png").copy()
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else:
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return None
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@@ -4558,6 +4595,10 @@ def wooden_slabs(self, blockid, data):
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top = side = self.load_image_texture("assets/minecraft/textures/block/acacia_planks.png")
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elif texture== 5: # dark wood
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top = side = self.load_image_texture("assets/minecraft/textures/block/dark_oak_planks.png")
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elif texture== 6: # crimson
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top = side = self.load_image_texture("assets/minecraft/textures/block/crimson_planks.png")
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elif texture== 7: # warped
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top = side = self.load_image_texture("assets/minecraft/textures/block/warped_planks.png")
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else:
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return None
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Block a user