Removed biome handling and north-direction
We'll have to figure out how/where to put it back in Rewrite Tracking Issue: #568
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@@ -67,19 +67,12 @@ class World(object):
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worlddir is the path to the minecraft world
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outputdir is the output path for this render. It is used only to find the
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persistent data files to read in data from last render. Also it creates
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this directory if it doesn't exist.
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"""
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mincol = maxcol = minrow = maxrow = 0
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### TODO clean up all of this!
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def __init__(self, worlddir, outputdir, useBiomeData=False, regionlist=None, north_direction="auto"):
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def __init__(self, worlddir):
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self.worlddir = worlddir
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self.outputdir = outputdir
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self.useBiomeData = useBiomeData
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self.north_direction = north_direction
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self.regionsets = []
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@@ -115,19 +108,8 @@ class World(object):
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# but very old ones might not? so we'll just go with the world dir name if they don't
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self.name = os.path.basename(os.path.realpath(self.worlddir))
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# handle 'auto' north
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if self.north_direction == 'auto':
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self.north_direction = self.persistentData['north_direction']
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north_direction = self.north_direction
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# If a region list was given, make sure the given paths are absolute
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if regionlist:
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self.regionlist = map(os.path.abspath, regionlist)
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else:
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self.regionlist = None
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# TODO figure out where to handle regionlists
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def get_level_dat_data(self):
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"""Returns a dictionary representing the level.dat data for this World"""
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@@ -169,17 +151,6 @@ class World(object):
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disp_spawnX = spawnX = data['Data']['SpawnX']
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spawnY = data['Data']['SpawnY']
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disp_spawnZ = spawnZ = data['Data']['SpawnZ']
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if self.north_direction == 'upper-left':
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temp = spawnX
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spawnX = -spawnZ
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spawnZ = temp
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elif self.north_direction == 'upper-right':
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spawnX = -spawnX
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spawnZ = -spawnZ
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elif self.north_direction == 'lower-right':
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temp = spawnX
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spawnX = spawnZ
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spawnZ = -temp
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## The chunk that holds the spawn location
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chunkX = spawnX/16
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@@ -195,7 +166,7 @@ class World(object):
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## The filename of this chunk
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chunkFile = self.get_region_path(chunkX, chunkY)
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if chunkFile is not None:
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data = nbt.load_from_region(chunkFile, chunkX, chunkY, self.north_direction)
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data = nbt.load_from_region(chunkFile, chunkX, chunkY)
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if data is not None:
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level = data[1]['Level']
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blockArray = numpy.frombuffer(level['Blocks'], dtype=numpy.uint8).reshape((16,16,128))
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@@ -260,14 +231,8 @@ class World(object):
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self.maxrow = maxrow
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def _get_north_rotations(self):
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if self.north_direction == 'upper-left':
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return 1
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elif self.north_direction == 'upper-right':
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return 2
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elif self.north_direction == 'lower-right':
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return 3
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elif self.north_direction == 'lower-left':
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return 0
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# default to lower-left for now
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return 0
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