0

used LOG instead of logging on a few stragglers

This commit is contained in:
Aaron Griffith
2013-12-01 16:39:45 -05:00
parent e26727943f
commit 144cff18e3
4 changed files with 10 additions and 10 deletions

View File

@@ -59,7 +59,7 @@ def parseBucketChunks(bucket, rset):
if i == 250:
i = 0
cnt = 250 + cnt
logging.info("Found %d entities and %d tile entities in thread %d so far at %d chunks", len(pois['Entities']), len(pois['TileEntities']), pid, cnt);
LOG.info("Found %d entities and %d tile entities in thread %d so far at %d chunks", len(pois['Entities']), len(pois['TileEntities']), pid, cnt);
return pois
@@ -93,7 +93,7 @@ def handleEntities(rset, outputdir, render, rname, config):
buckets[i].append([x,z])
for b in buckets:
logging.info("Buckets has %d entries", len(b));
LOG.info("Buckets has %d entries", len(b));
# create the partial to lock the rset
dest = partial(parseBucketChunks, rset=rset)
@@ -102,7 +102,7 @@ def handleEntities(rset, outputdir, render, rname, config):
pool = Pool(processes=numbuckets)
results = pool.map(dest, buckets)
logging.info("All the threads completed")
LOG.info("All the threads completed")
# Fix up all the quests in the reset
for data in results: