Added a good sample config that actually works
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################################################################################
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# This is a SAMPLE settings file.
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# THIS FILE IS NOT MEANT TO BE USED DIRECTLY, BUT INSTEAD IT IS SUPPOSED TO
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# PROVIDE EXAMPLES OF INTERESTING THINGS YOU CAN DO WITH THE SETTINGS FILE.
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# THIS IS NOT A BASE FOR YOUR OWN SETTINGS FILE. CREATE A BLANK SETTINGS FILE
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# AND PUT YOUR OPTIONS AND CUSOMIZATIONS IN THERE.
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# See http://docs.overviewer.org/en/latest/options/#command-line-options
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# for options you can set
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# See http://docs.overviewer.org/en/latest/options/#settings-file
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# for more info about settings files.
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# This file is a python script, so you can import any python module you wish or
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# use any built-in python function, though this is not normally necessary
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# Lines that start with a hash mark are comments
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# Some variables come with defaults (like procs or rendermode)
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# If you specify a configuration option in both a settings.py file and on the
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# command line, the value from the command line will take precedence
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################################################################################
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### procs
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## Specify the number of processors to use for rendering
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## Default: The number of CPU cores on your machine
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## Type: integer
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## Example: set the number of processors to use to be 1 less than the number of
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## CPU cpus in your machine
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import multiprocessing
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procs = multiprocessing.cpu_count() - 1
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if procs < 1: procs = 1
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################################################################################
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### zoom
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## Sets the zoom level manually instead of calculating it. This can be useful
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## if you have outlier chunks that make your world too big. This value will
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## make the highest zoom level contain (2**ZOOM)^2 tiles
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## ***Normally you should not need to set this variable.***
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## ***Setting it too low will crop your map!***
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## Seriously, check the README before using this.
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## Default: Automatically calculated from your world
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## Type: integer
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## Example:
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zoom = 9
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################################################################################
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### regionlist
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## A file containing, on each line, a path to a chunkfile to update. Instead
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## of scanning the world directory for chunks, it will just use this list.
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## Normal caching rules still apply.
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## Default: not yet
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## Type: string
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## Example: Dynamically create regionlist of only regions older than 2 days
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import os, time
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# the following two lines are needed to the lambda to work
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globals()['os'] = os
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globals()['time'] = time
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regionDir = os.path.join(args[0], "region")
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regionFiles = filter(lambda x: x.endswith(".mcr"), os.listdir(regionDir))
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def olderThanTwoDays(f):
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return time.time() - os.stat(os.path.join(args[0], 'region',f)).st_mtime > (60*60*24*2)
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oldRegionFiles = filter(olderThanTwoDays, regionFiles)
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with open("regionlist.txt", "w") as f:
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f.write("\n".join(oldRegionFiles))
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################################################################################
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### rendermode
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## Specifies the render types
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## Default: "normal"
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## Type: Either a list of strings, or a single string containing modes separated
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## by commas
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## Example: Render the using the 'lighting' mode, but if today is Sunday, then
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## also render the 'night' mode
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import time
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rendermode=["lighting"]
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if time.localtime().tm_wday == 6:
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rendermode.append("night")
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################################################################################
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### imgformat
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## The image output format to use. Currently supported: png(default), jpg.
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## NOTE: png will always be used as the intermediate image format.
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## Default: not yet
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## Type: string
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## Example:
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imgformat = "jpg"
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################################################################################
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### optimizeimg
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## If using png, perform image file size optimizations on the output. Specify 1
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## for pngcrush, 2 for pngcrush+advdef, 3 for pngcrush+advdef with more agressive
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## options. Option 1 gives around 19% of reduction, option 2 gives around 21%
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## (it doubles the optimizing time) and option 3 gives around 23% (it doubles,
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## again, the optimizing time). Using this option may double (or more)
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## render times. NOTE: requires corresponding programs in $PATH or %PATH%
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## Default: not set
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## Type: integer
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## Example:
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if imgformat != "jpg":
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optimizeimg = 2
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################################################################################
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### web_assets_hook
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## If provided, run this function after the web assets have been copied, but
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## before actual tile rendering beings. It should accept a MapGen
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## object as its only argument. Note: this is only called if skipjs is True
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## Default: not yet
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## Type: function
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## Example: Call an external program to generate something useful
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def web_assets_hook(o):
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import subprocess
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p = subprocess.Popen(["/path/to/my/script.pl", "--output_dir", args[1]])
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p.wait()
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if p.returncode != 0:
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raise Exception("web_assets_hook failed")
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################################################################################
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### quiet
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## Print less output. You can specify higher values to suppress additional output
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## Default: 0
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## Type: integer
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## Example:
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quiet = 1
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################################################################################
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### verbose
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## Print more output. You can specify higher values to print additional output
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## Default: 0
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## Type: integer
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## Example:
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verbose = 1
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################################################################################
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### skipjs
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## Don't output marker.js or region.js
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## Default: False
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## Type: boolean
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## Example: Set skipjs if web_assets_hook is defined
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if "web_assets_hook" in locals():
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skipjs = True
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################################################################################
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### north_direction
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## Make north point somewhere else!
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## Valid options are 'lower-left', 'upper-left', 'upper-right', 'upper-left'
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## default: lower-left
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## Type: string
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## Example:
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north_direction = "upper-right"
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### As a reminder, *don't use this file verbatim*, it should only be used as
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### a guide. Be sure to read what each option does before you set it.
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### See the README for more details.
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import sys
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sys.exit("""
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The sample-settings file shouldn't be used! It contains lots of things you
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don't want, and is just a set of examples to give you ideas of what's possible.
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You must instead create a blank file and put your options and customizations in
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there.
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""")
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32
sample_config.py
Normal file
32
sample_config.py
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@@ -0,0 +1,32 @@
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# This is a sample config file, meant to give you an idea of how to format your
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# config file and what's possible.
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# Define the path to your world here
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worlds['My World'] = "/path/to/your/world"
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# Define where to put the output here
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outputdir = "/tmp/test_render"
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# This is an item usually specified in a renders dictionary below, but if you
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# set it here like this, it becomes the default for all renders that don't
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# define it.
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rendermode = "lighting"
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renders["render1"] = {
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'world': 'My World',
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'title': 'A regular render',
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}
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renders["render2"] = {
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'world': 'My World',
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'northdirection': 'upper-right',
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'title': 'Upper-right north direction',
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}
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renders["render3"] = {
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'world': 'My World',
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'title': 'Nighttime',
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# Notice how this overrides the rendermode default specified above
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'rendermode': 'night',
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}
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