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25
chunk.py
25
chunk.py
@@ -399,31 +399,24 @@ class ChunkRenderer(object):
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right_blocks = self.right_blocks
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right_blocks = self.right_blocks
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pseudo_data = 0
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pseudo_data = 0
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# ll, ul, ur, lr stands for lower-left, upper-left, upper-right
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# and lower-right
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# first check if we are in the border of a chunk, next check for chunks adjacent to this
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# and finally check for a block with same blockid. I we aren't in the border of a chunk,
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# check for the block having the sme blockid.
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# check if we are in the border of a chunk and the chunk
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if (up_right_blocks.any() and up_right_blocks[0,y,z] == blockid) if x == 15 else blocks[x+1,y,z] == blockid:
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# is in the border of the map
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if ((up_right_blocks[0,0,0] == None and x == 15) or
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(right_blocks[0,0,0] == None and y == 15) or
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(left_blocks[0,0,0] == None and x == 0) or
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(up_left_blocks[0,0,0] == None and y == 0)):
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return None
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if up_right_blocks[0,y,z] == blockid if x == 15 else blocks[x+1,y,z] == blockid:
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pseudo_data = pseudo_data | 0b1000
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pseudo_data = pseudo_data | 0b1000
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if right_blocks[x,0,z] == blockid if y == 15 else blocks[x,y + 1,z] == blockid:
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if (right_blocks.any() and right_blocks[x,0,z] == blockid) if y == 15 else blocks[x,y + 1,z] == blockid:
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pseudo_data = pseudo_data | 0b0100
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pseudo_data = pseudo_data | 0b0100
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if left_blocks[15,y,z] == blockid if x == 0 else blocks[x - 1,y,z] == blockid:
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if (left_blocks.any() and left_blocks[15,y,z] == blockid) if x == 0 else blocks[x - 1,y,z] == blockid:
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pseudo_data = pseudo_data | 0b0010
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pseudo_data = pseudo_data | 0b0010
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if up_left_blocks[x,15,z] == blockid if y == 0 else blocks[x,y - 1,z] == blockid:
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if (up_left_blocks.any() and up_left_blocks[x,15,z] == blockid) if y == 0 else blocks[x,y - 1,z] == blockid:
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pseudo_data = pseudo_data | 0b0001
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pseudo_data = pseudo_data | 0b0001
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# rotate the bits for other north orientations
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while north_position > 0:
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while north_position > 0:
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pseudo_data *= 2
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pseudo_data *= 2
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if pseudo_data > 15:
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if pseudo_data > 15:
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