0

mmmm temporary variables

This commit is contained in:
Daniel Grimwood
2020-02-12 21:50:58 +08:00
parent de5f27c446
commit 1770e2e6cd

View File

@@ -63,6 +63,8 @@ static bool
cave_hidden(void* data, RenderState* state, int32_t x, int32_t y, int32_t z) {
RenderPrimitiveCave* self;
int32_t dy = 0;
uint16_t blockID;
uint32_t blockUpID;
self = (RenderPrimitiveCave*)data;
/* check if the block is touching skylight */
@@ -79,8 +81,9 @@ cave_hidden(void* data, RenderState* state, int32_t x, int32_t y, int32_t z) {
* but a deep sea can be completely dark
*/
if ((getArrayShort3D(state->blocks, x, y, z) == 9) || (getArrayShort3D(state->blocks, x, y, z) == 8) ||
(get_data(state, BLOCKS, x, y + 1, z) == 9) || (get_data(state, BLOCKS, x, y + 1, z) == 8)) {
blockID = getArrayShort3D(state->blocks, x, y, z);
blockUpID = get_data(state, BLOCKS, x, y + 1, z);
if (blockID == 9 || blockID == 8 || blockUpID == 9 || blockUpID == 8) {
for (dy = y + 1; dy < (SECTIONS_PER_CHUNK - state->chunky) * 16; dy++) {
/* go up and check for skylight */
if (get_data(state, SKYLIGHT, x, dy, z) != 0) {