add missing smooth_red_sandstone_stairs
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@@ -71,6 +71,7 @@ const mc_block_t block_class_stair[] = {
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block_acacia_stairs,
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block_dark_oak_stairs,
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block_red_sandstone_stairs,
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block_smooth_red_sandstone_stairs,
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block_purpur_stairs,
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block_prismarine_stairs,
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block_dark_prismarine_stairs,
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@@ -140,6 +141,7 @@ const mc_block_t block_class_ancil[] = {
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block_acacia_stairs,
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block_dark_oak_stairs,
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block_red_sandstone_stairs,
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block_smooth_red_sandstone_stairs,
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block_purpur_stairs,
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block_prismarine_stairs,
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block_dark_prismarine_stairs,
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@@ -210,6 +212,7 @@ const mc_block_t block_class_alt_height[] = {
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block_acacia_stairs,
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block_dark_oak_stairs,
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block_red_sandstone_stairs,
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block_smooth_red_sandstone_stairs,
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block_prismarine_stairs,
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block_dark_prismarine_stairs,
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block_prismarine_brick_stairs,
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@@ -183,6 +183,7 @@ enum mc_block_id {
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block_daylight_detector_inverted = 178,
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block_red_sandstone = 179,
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block_red_sandstone_stairs = 180,
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block_smooth_red_sandstone_stairs = 11415,
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block_double_stone_slab2 = 181,
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block_stone_slab2 = 182,
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block_spruce_fence_gate = 183,
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@@ -31,7 +31,7 @@
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// increment this value if you've made a change to the c extesion
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// and want to force users to rebuild
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#define OVERVIEWER_EXTENSION_VERSION 75
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#define OVERVIEWER_EXTENSION_VERSION 76
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#include <stdbool.h>
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#include <stdint.h>
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@@ -1958,8 +1958,9 @@ block(blockid=52, top_image="assets/minecraft/textures/block/spawner.png", trans
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# wooden, cobblestone, red brick, stone brick, netherbrick, sandstone, spruce, birch,
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# jungle, quartz, red sandstone, (dark) prismarine, mossy brick and mossy cobblestone, stone smooth_quartz
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# polished_granite polished_andesite polished_diorite granite diorite andesite end_stone_bricks red_nether_brick stairs
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# smooth_red_sandstone_stairs
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@material(blockid=[53, 67, 108, 109, 114, 128, 134, 135, 136, 156, 163, 164, 180, 203, 11337, 11338, 11339,
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11370, 11371, 11374, 11375, 11376, 11377, 11378, 11379, 11380, 11381, 11382, 11383, 11384],
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11370, 11371, 11374, 11375, 11376, 11377, 11378, 11379, 11380, 11381, 11382, 11383, 11384, 11415],
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data=list(range(128)), transparent=True, solid=True, nospawn=True)
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def stairs(self, blockid, data):
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# preserve the upside-down bit
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@@ -2004,6 +2005,7 @@ def stairs(self, blockid, data):
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11382: "assets/minecraft/textures/block/andesite.png",
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11383: "assets/minecraft/textures/block/end_stone_bricks.png",
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11384: "assets/minecraft/textures/block/red_nether_bricks.png",
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11415: "assets/minecraft/textures/block/red_sandstone_top.png",
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}
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texture = self.load_image_texture(stair_id_to_tex[blockid]).copy()
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@@ -831,6 +831,7 @@ class RegionSet(object):
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'minecraft:dark_oak_sapling': (11390, 0),
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'minecraft:bamboo_sapling': (11413, 0),
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'minecraft:scaffolding': (11414, 0),
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"minecraft:smooth_red_sandstone_stairs": (11415, 0),
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# adding a gap in the numbering of walls to keep them all
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# in one numbering block starting at 21000
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'minecraft:andesite_wall': (21000, 0),
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