added get_data for getting data across chunk boundaries, fixed PAD
This commit is contained in:
@@ -102,51 +102,47 @@ PyObject *init_chunk_render(void) {
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Py_RETURN_NONE;
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Py_RETURN_NONE;
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}
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}
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/*
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/* helper for load_chunk, loads a section into a chunk */
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* Returns the requested chunk data from the requested chunk.
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static inline void load_chunk_section(ChunkData *dest, int i, PyObject *section) {
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* Returns NULL with an exception set if the requested chunk doesn't exist.
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dest->sections[i].blocks = PyDict_GetItemString(section, "Blocks");
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* If clearexception is true, clears the exception before returning NULL (for
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dest->sections[i].data = PyDict_GetItemString(section, "Data");
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* soft failures)
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dest->sections[i].skylight = PyDict_GetItemString(section, "SkyLight");
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dest->sections[i].blocklight = PyDict_GetItemString(section, "BlockLight");
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Py_INCREF(dest->sections[i].blocks);
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Py_INCREF(dest->sections[i].data);
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Py_INCREF(dest->sections[i].skylight);
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Py_INCREF(dest->sections[i].blocklight);
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}
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/* loads the given chunk into the chunks[] array in the state
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* returns true on error
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*
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* if required is true, failure to load the chunk will raise a python
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* exception and return true.
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*/
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*/
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PyObject *get_chunk_data(RenderState *state, ChunkNeighborName neighbor, ChunkDataType type, unsigned char clearexception) {
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int load_chunk(RenderState* state, int x, int z, unsigned char required) {
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int x = state->chunkx;
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ChunkData *dest = &(state->chunks[1 + x][1 + z]);
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int y = state->chunky;
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int y = state->chunky;
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int z = state->chunkz;
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int i;
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int i;
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PyObject *chunk = NULL;
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PyObject *chunk = NULL;
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PyObject *sections = NULL;
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PyObject *sections = NULL;
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PyObject *section = NULL;
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PyObject *data = NULL;
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switch (neighbor) {
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if (dest->loaded)
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case CURRENT:
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return 0;
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break;
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case DOWN_RIGHT:
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z++;
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break;
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case DOWN_LEFT:
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x--;
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break;
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case UP_RIGHT:
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x++;
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break;
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case UP_LEFT:
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z--;
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break;
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}
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x += state->chunkx;
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z += state->chunkz;
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chunk = PyObject_CallMethod(state->regionset, "get_chunk", "ii", x, z);
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chunk = PyObject_CallMethod(state->regionset, "get_chunk", "ii", x, z);
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if (chunk == NULL) {
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if (chunk == NULL) {
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// An exception is already set. RegionSet.get_chunk sets
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// An exception is already set. RegionSet.get_chunk sets
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// ChunkDoesntExist
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// ChunkDoesntExist
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if (clearexception) {
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if (!required) {
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PyErr_Clear();
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PyErr_Clear();
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}
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}
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return NULL;
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return 1;
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}
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}
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/* now we grab the correct section of the chunk */
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sections = PyDict_GetItemString(chunk, "Sections");
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sections = PyDict_GetItemString(chunk, "Sections");
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if (sections) {
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if (sections) {
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sections = PySequence_Fast(sections, "Sections tag was not a list!");
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sections = PySequence_Fast(sections, "Sections tag was not a list!");
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@@ -154,121 +150,75 @@ PyObject *get_chunk_data(RenderState *state, ChunkNeighborName neighbor, ChunkDa
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Py_DECREF(chunk);
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Py_DECREF(chunk);
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if (sections == NULL) {
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if (sections == NULL) {
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// exception set, again
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// exception set, again
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if (clearexception) {
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if (!required) {
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PyErr_Clear();
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PyErr_Clear();
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}
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}
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return NULL;
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return 1;
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}
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/* set up reasonable defaults */
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for (i = 0; i < 3; i++)
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{
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dest->sections[i].blocks = NULL;
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dest->sections[i].data = NULL;
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dest->sections[i].skylight = NULL;
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dest->sections[i].blocklight = NULL;
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}
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}
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for (i = 0; i < PySequence_Fast_GET_SIZE(sections); i++) {
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for (i = 0; i < PySequence_Fast_GET_SIZE(sections); i++) {
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PyObject *ycoord = NULL;
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PyObject *ycoord = NULL;
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section = PySequence_Fast_GET_ITEM(sections, i);
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int rely = 0;
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PyObject *section = PySequence_Fast_GET_ITEM(sections, i);
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ycoord = PyDict_GetItemString(section, "Y");
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ycoord = PyDict_GetItemString(section, "Y");
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if (ycoord && PyInt_AsLong(ycoord) == y) {
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if (!ycoord)
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Py_INCREF(section);
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continue;
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break;
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rely = PyInt_AsLong(ycoord) + 1 - y;
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if (rely >= 0 && rely < 3) {
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load_chunk_section(dest, rely, section);
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}
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}
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section = NULL;
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}
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}
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Py_DECREF(sections);
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Py_DECREF(sections);
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if (section == NULL) {
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// exception NOT set this time, but we don't set it because
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// missing *sections* are normal operation
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// (missing chunks, as above, are NOT.)
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return NULL;
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}
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switch (type) {
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dest->loaded = 1;
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case BLOCKS:
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return 0;
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data = PyDict_GetItemString(section, "Blocks");
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break;
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case BLOCKDATA:
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data = PyDict_GetItemString(section, "Data");
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break;
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case SKYLIGHT:
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data = PyDict_GetItemString(section, "SkyLight");
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break;
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case BLOCKLIGHT:
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data = PyDict_GetItemString(section, "BlockLight");
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break;
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}
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/* fix the references */
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Py_INCREF(data);
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Py_DECREF(section);
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return data;
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}
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}
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unsigned char
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unsigned char
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check_adjacent_blocks(RenderState *state, int x,int y,int z, unsigned char blockid) {
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check_adjacent_blocks(RenderState *state, int x,int y,int z, unsigned char blockid) {
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/*
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/*
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* Generates a pseudo ancillary data for blocks that depend of
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* Generates a pseudo ancillary data for blocks that depend of
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* what are surrounded and don't have ancillary data. This
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* what are surrounded and don't have ancillary data. This
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* function is through generate_pseudo_data.
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* function is through generate_pseudo_data.
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*
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*
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* This uses a binary number of 4 digits to encode the info.
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* This uses a binary number of 4 digits to encode the info.
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* The encode is:
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* The encode is:
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*
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*
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* 0b1234:
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* 0b1234:
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* Bit: 1 2 3 4
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* Bit: 1 2 3 4
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* Side: +x +y -x -y
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* Side: +x +z -x -z
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* Values: bit = 0 -> The corresponding side block has different blockid
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* Values: bit = 0 -> The corresponding side block has different blockid
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* bit = 1 -> The corresponding side block has same blockid
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* bit = 1 -> The corresponding side block has same blockid
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* Example: if the bit1 is 1 that means that there is a block with
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* Example: if the bit1 is 1 that means that there is a block with
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* blockid in the side of the +x direction.
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* blockid in the side of the +x direction.
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*/
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*/
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unsigned char pdata=0;
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unsigned char pdata=0;
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if (state->x == 15) { /* +x direction */
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if (get_data(state, BLOCKS, x + 1, y, z) == blockid) {
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if (state->up_right_blocks != NULL) { /* just in case we are in the end of the world */
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pdata = pdata|(1 << 3);
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if (getArrayByte3D(state->up_right_blocks, 0, y, z) == blockid) {
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}
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pdata = pdata|(1 << 3);
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if (get_data(state, BLOCKS, x, y, z + 1) == blockid) {
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}
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pdata = pdata|(1 << 2);
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}
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}
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} else {
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if (get_data(state, BLOCKS, x - 1, y, z) == blockid) {
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if (getArrayByte3D(state->blocks, x + 1, y, z) == blockid) {
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pdata = pdata|(1 << 1);
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pdata = pdata|(1 << 3);
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}
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}
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if (get_data(state, BLOCKS, x, y, z - 1) == blockid) {
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}
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pdata = pdata|(1 << 0);
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}
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if (state->y == 15) { /* +y direction*/
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if (state->right_blocks != NULL) {
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return pdata;
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if (getArrayByte3D(state->right_blocks, x, 0, z) == blockid) {
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pdata = pdata|(1 << 2);
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}
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}
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} else {
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if (getArrayByte3D(state->blocks, x, y + 1, z) == blockid) {
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pdata = pdata|(1 << 2);
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}
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}
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if (state->x == 0) { /* -x direction*/
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if (state->left_blocks != NULL) {
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if (getArrayByte3D(state->left_blocks, 15, y, z) == blockid) {
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pdata = pdata|(1 << 1);
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}
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}
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} else {
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if (getArrayByte3D(state->blocks, x - 1, y, z) == blockid) {
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pdata = pdata|(1 << 1);
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}
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}
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if (state->y == 0) { /* -y direction */
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if (state->up_left_blocks != NULL) {
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if (getArrayByte3D(state->up_left_blocks, x, 15, z) == blockid) {
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pdata = pdata|(1 << 0);
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}
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}
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} else {
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if (getArrayByte3D(state->blocks, x, y - 1, z) == blockid) {
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pdata = pdata|(1 << 0);
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}
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}
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return pdata;
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}
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}
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@@ -283,13 +233,13 @@ generate_pseudo_data(RenderState *state, unsigned char ancilData) {
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if (state->block == 2) { /* grass */
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if (state->block == 2) { /* grass */
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/* return 0x10 if grass is covered in snow */
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/* return 0x10 if grass is covered in snow */
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if (z < 127 && getArrayByte3D(state->blocks, x, y, z+1) == 78)
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if (get_data(state, BLOCKS, x, y+1, z) == 78)
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return 0x10;
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return 0x10;
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return ancilData;
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return ancilData;
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} else if (state->block == 9) { /* water */
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} else if (state->block == 9) { /* water */
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/* an aditional bit for top is added to the 4 bits of check_adjacent_blocks */
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/* an aditional bit for top is added to the 4 bits of check_adjacent_blocks */
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if (ancilData == 0) { /* static water */
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if (ancilData == 0) { /* static water */
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if ((z != 127) && (getArrayByte3D(state->blocks, x, y, z+1) == 9)) {
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if (get_data(state, BLOCKS, x, y+1, z) == 9) {
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data = 0;
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data = 0;
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} else {
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} else {
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data = 16;
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data = 16;
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@@ -304,7 +254,7 @@ generate_pseudo_data(RenderState *state, unsigned char ancilData) {
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}
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}
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} else if ((state->block == 20) || (state->block == 79)) { /* glass and ice */
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} else if ((state->block == 20) || (state->block == 79)) { /* glass and ice */
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/* an aditional bit for top is added to the 4 bits of check_adjacent_blocks */
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/* an aditional bit for top is added to the 4 bits of check_adjacent_blocks */
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if ((z != 127) && (getArrayByte3D(state->blocks, x, y, z+1) == 20)) {
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if (get_data(state, BLOCKS, x, y+1, z) == 20) {
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data = 0;
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data = 0;
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} else {
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} else {
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data = 16;
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data = 16;
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@@ -318,24 +268,22 @@ generate_pseudo_data(RenderState *state, unsigned char ancilData) {
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} else if (state->block == 55) { /* redstone */
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} else if (state->block == 55) { /* redstone */
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/* three addiotional bit are added, one for on/off state, and
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/* three addiotional bit are added, one for on/off state, and
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* another two for going-up redstone wire in the same block
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* another two for going-up redstone wire in the same block
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* (connection with the level z+1) */
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* (connection with the level y+1) */
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unsigned char above_level_data = 0, same_level_data = 0, below_level_data = 0, possibly_connected = 0, final_data = 0;
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unsigned char above_level_data = 0, same_level_data = 0, below_level_data = 0, possibly_connected = 0, final_data = 0;
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/* check for air in z+1, no air = no connection with upper level */
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/* check for air in y+1, no air = no connection with upper level */
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if ((z != 127) && (getArrayByte3D(state->blocks, x, y, z + 1) == 0)) {
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if (get_data(state, BLOCKS, x, y+1, z) == 0) {
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above_level_data = check_adjacent_blocks(state, x, y, z + 1, state->block);
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above_level_data = check_adjacent_blocks(state, x, y+1, z, state->block);
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} /* else above_level_data = 0 */
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} /* else above_level_data = 0 */
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/* check connection with same level */
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/* check connection with same level */
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same_level_data = check_adjacent_blocks(state, x, y, z, 55);
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same_level_data = check_adjacent_blocks(state, x, y, z, 55);
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/* check the posibility of connection with z-1 level, check for air */
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/* check the posibility of connection with y-1 level, check for air */
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possibly_connected = check_adjacent_blocks(state, x, y, z, 0);
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possibly_connected = check_adjacent_blocks(state, x, y, z, 0);
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/* check connection with z-1 level */
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/* check connection with y-1 level */
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if (z != 0) {
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below_level_data = check_adjacent_blocks(state, x, y-1, z, state->block);
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below_level_data = check_adjacent_blocks(state, x, y, z - 1, state->block);
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} /* else below_level_data = 0 */
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final_data = above_level_data | same_level_data | (below_level_data & possibly_connected);
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final_data = above_level_data | same_level_data | (below_level_data & possibly_connected);
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@@ -451,6 +399,8 @@ chunk_render(PyObject *self, PyObject *args) {
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PyObject *up_right_blocks_py;
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PyObject *up_right_blocks_py;
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RenderMode *rendermode;
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RenderMode *rendermode;
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int i, j;
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PyObject *t = NULL;
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PyObject *t = NULL;
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@@ -466,9 +416,12 @@ chunk_render(PyObject *self, PyObject *args) {
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/* get the blockmap from the textures object */
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/* get the blockmap from the textures object */
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blockmap = PyObject_GetAttrString(state.textures, "blockmap");
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blockmap = PyObject_GetAttrString(state.textures, "blockmap");
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if (blockmap == NULL)
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if (blockmap == NULL) {
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render_mode_destroy(rendermode);
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return NULL;
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return NULL;
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}
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if (blockmap == Py_None) {
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if (blockmap == Py_None) {
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render_mode_destroy(rendermode);
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PyErr_SetString(PyExc_RuntimeError, "you must call Textures.generate()");
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PyErr_SetString(PyExc_RuntimeError, "you must call Textures.generate()");
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return NULL;
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return NULL;
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}
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}
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@@ -484,33 +437,31 @@ chunk_render(PyObject *self, PyObject *args) {
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imgsize1 = PyInt_AsLong(imgsize1_py);
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imgsize1 = PyInt_AsLong(imgsize1_py);
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Py_DECREF(imgsize0_py);
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Py_DECREF(imgsize0_py);
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Py_DECREF(imgsize1_py);
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Py_DECREF(imgsize1_py);
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/* get the block data directly from numpy: */
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/* set all block data to unloaded */
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blocks_py = get_chunk_data(&state, CURRENT, BLOCKS, 0);
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for (i = 0; i < 3; i++) {
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state.blocks = blocks_py;
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for (j = 0; j < 3; j++) {
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state.blockdatas = get_chunk_data(&state, CURRENT, BLOCKDATA, 1);
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state.chunks[i][j].loaded = 0;
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}
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if (state.blockdatas == NULL || state.blocks == NULL) {
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}
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/* only error out completely if there's an exception set this function
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will return NULL with no exception IFF the requested section was
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/* get the block data for the center column, erroring out if needed */
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missing. */
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if (load_chunk(&state, 0, 0, 1)) {
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if (PyErr_Occurred())
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render_mode_destroy(rendermode);
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return NULL;
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Py_DECREF(blockmap);
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return NULL;
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}
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if (state.chunks[1][1].sections[1].blocks == NULL) {
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||||||
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/* this section doesn't exist, let's skeddadle */
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render_mode_destroy(rendermode);
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Py_DECREF(blockmap);
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Py_RETURN_NONE;
|
Py_RETURN_NONE;
|
||||||
}
|
}
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||||||
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|
||||||
left_blocks_py = get_chunk_data(&state, DOWN_LEFT, BLOCKS, 1);
|
|
||||||
state.left_blocks = left_blocks_py;
|
|
||||||
|
|
||||||
right_blocks_py = get_chunk_data(&state, DOWN_RIGHT, BLOCKS, 1);
|
|
||||||
state.right_blocks = right_blocks_py;
|
|
||||||
|
|
||||||
up_left_blocks_py = get_chunk_data(&state, UP_LEFT, BLOCKS, 1);
|
|
||||||
state.up_left_blocks = up_left_blocks_py;
|
|
||||||
|
|
||||||
up_right_blocks_py = get_chunk_data(&state, UP_RIGHT, BLOCKS, 1);
|
|
||||||
state.up_right_blocks = up_right_blocks_py;
|
|
||||||
|
|
||||||
|
/* set blocks_py, state.blocks, and state.blockdatas as convenience */
|
||||||
|
blocks_py = state.blocks = state.chunks[1][1].sections[1].blocks;
|
||||||
|
state.blockdatas = state.chunks[1][1].sections[1].data;
|
||||||
|
|
||||||
/* set up the random number generator again for each chunk
|
/* set up the random number generator again for each chunk
|
||||||
so tallgrass is in the same place, no matter what mode is used */
|
so tallgrass is in the same place, no matter what mode is used */
|
||||||
srand(1);
|
srand(1);
|
||||||
@@ -619,13 +570,21 @@ chunk_render(PyObject *self, PyObject *args) {
|
|||||||
/* free up the rendermode info */
|
/* free up the rendermode info */
|
||||||
render_mode_destroy(rendermode);
|
render_mode_destroy(rendermode);
|
||||||
|
|
||||||
Py_DECREF(blocks_py);
|
|
||||||
Py_DECREF(blockmap);
|
Py_DECREF(blockmap);
|
||||||
Py_DECREF(state.blockdatas);
|
for (i = 0; i < 3; i++) {
|
||||||
Py_XDECREF(left_blocks_py);
|
for (j = 0; j < 3; j++) {
|
||||||
Py_XDECREF(right_blocks_py);
|
if (state.chunks[i][j].loaded) {
|
||||||
Py_XDECREF(up_left_blocks_py);
|
int k;
|
||||||
Py_XDECREF(up_right_blocks_py);
|
for (k = 0; k < 3; k++) {
|
||||||
|
Py_XDECREF(state.chunks[i][j].sections[k].blocks);
|
||||||
|
Py_XDECREF(state.chunks[i][j].sections[k].data);
|
||||||
|
Py_XDECREF(state.chunks[i][j].sections[k].skylight);
|
||||||
|
Py_XDECREF(state.chunks[i][j].sections[k].blocklight);
|
||||||
|
}
|
||||||
|
state.chunks[i][j].loaded = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Py_RETURN_NONE;
|
Py_RETURN_NONE;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -26,7 +26,7 @@
|
|||||||
|
|
||||||
// increment this value if you've made a change to the c extesion
|
// increment this value if you've made a change to the c extesion
|
||||||
// and want to force users to rebuild
|
// and want to force users to rebuild
|
||||||
#define OVERVIEWER_EXTENSION_VERSION 21
|
#define OVERVIEWER_EXTENSION_VERSION 22
|
||||||
|
|
||||||
/* Python PIL, and numpy headers */
|
/* Python PIL, and numpy headers */
|
||||||
#include <Python.h>
|
#include <Python.h>
|
||||||
@@ -67,6 +67,15 @@ PyObject *draw_triangle(PyObject *dest, int inclusive,
|
|||||||
typedef struct _RenderMode RenderMode;
|
typedef struct _RenderMode RenderMode;
|
||||||
|
|
||||||
/* in iterate.c */
|
/* in iterate.c */
|
||||||
|
typedef struct {
|
||||||
|
/* whether this chunk is loaded: use load_chunk to load */
|
||||||
|
int loaded;
|
||||||
|
/* the 3 sections: below, current, above */
|
||||||
|
struct {
|
||||||
|
/* all there is to know about each section */
|
||||||
|
PyObject *blocks, *data, *skylight, *blocklight;
|
||||||
|
} sections[3];
|
||||||
|
} ChunkData;
|
||||||
typedef struct {
|
typedef struct {
|
||||||
/* the regionset object, and chunk coords */
|
/* the regionset object, and chunk coords */
|
||||||
PyObject *regionset;
|
PyObject *regionset;
|
||||||
@@ -91,12 +100,13 @@ typedef struct {
|
|||||||
/* useful information about this, and neighboring, chunks */
|
/* useful information about this, and neighboring, chunks */
|
||||||
PyObject *blockdatas;
|
PyObject *blockdatas;
|
||||||
PyObject *blocks;
|
PyObject *blocks;
|
||||||
PyObject *up_left_blocks;
|
|
||||||
PyObject *up_right_blocks;
|
/* 3x3 array of this and neighboring chunk columns */
|
||||||
PyObject *left_blocks;
|
ChunkData chunks[3][3];
|
||||||
PyObject *right_blocks;
|
|
||||||
} RenderState;
|
} RenderState;
|
||||||
PyObject *init_chunk_render(void);
|
PyObject *init_chunk_render(void);
|
||||||
|
/* returns true on error, x,z relative */
|
||||||
|
int load_chunk(RenderState* state, int x, int z, unsigned char required);
|
||||||
PyObject *chunk_render(PyObject *self, PyObject *args);
|
PyObject *chunk_render(PyObject *self, PyObject *args);
|
||||||
typedef enum
|
typedef enum
|
||||||
{
|
{
|
||||||
@@ -125,24 +135,69 @@ block_has_property(unsigned char b, BlockProperty prop) {
|
|||||||
}
|
}
|
||||||
#define is_transparent(b) block_has_property((b), TRANSPARENT)
|
#define is_transparent(b) block_has_property((b), TRANSPARENT)
|
||||||
|
|
||||||
/* helper for getting chunk data arrays */
|
/* helper for indexing section data possibly across section boundaries */
|
||||||
typedef enum
|
typedef enum
|
||||||
{
|
{
|
||||||
BLOCKS,
|
BLOCKS,
|
||||||
BLOCKDATA,
|
DATA,
|
||||||
BLOCKLIGHT,
|
BLOCKLIGHT,
|
||||||
SKYLIGHT,
|
SKYLIGHT,
|
||||||
} ChunkDataType;
|
} ChunkType;
|
||||||
typedef enum
|
static inline unsigned int get_data(RenderState *state, ChunkType type, int x, int y, int z)
|
||||||
{
|
{
|
||||||
CURRENT,
|
int chunkx = 1, chunky = 1, chunkz = 1;
|
||||||
DOWN_RIGHT, /* 0, +1 */
|
PyObject *data_array = NULL;
|
||||||
DOWN_LEFT, /* -1, 0 */
|
if (x >= 16) {
|
||||||
UP_RIGHT, /* +1, 0 */
|
x -= 16;
|
||||||
UP_LEFT, /* 0, -1 */
|
chunkx++;
|
||||||
} ChunkNeighborName;
|
} else if (x < 0) {
|
||||||
PyObject *get_chunk_data(RenderState *state, ChunkNeighborName neighbor, ChunkDataType type,
|
x += 16;
|
||||||
unsigned char clearexception);
|
chunkx--;
|
||||||
|
}
|
||||||
|
if (y >= 16) {
|
||||||
|
y -= 16;
|
||||||
|
chunky++;
|
||||||
|
} else if (y < 0) {
|
||||||
|
y += 16;
|
||||||
|
chunky--;
|
||||||
|
}
|
||||||
|
if (z >= 16) {
|
||||||
|
z -= 16;
|
||||||
|
chunkz++;
|
||||||
|
} else if (z < 0) {
|
||||||
|
z += 16;
|
||||||
|
chunkz--;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!(state->chunks[chunkx][chunkz].loaded))
|
||||||
|
{
|
||||||
|
if (load_chunk(state, chunkx - 1, chunkz - 1, 0))
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case BLOCKS:
|
||||||
|
data_array = state->chunks[chunkx][chunkz].sections[chunky].blocks;
|
||||||
|
break;
|
||||||
|
case DATA:
|
||||||
|
data_array = state->chunks[chunkx][chunkz].sections[chunky].data;
|
||||||
|
break;
|
||||||
|
case BLOCKLIGHT:
|
||||||
|
data_array = state->chunks[chunkx][chunkz].sections[chunky].blocklight;
|
||||||
|
break;
|
||||||
|
case SKYLIGHT:
|
||||||
|
data_array = state->chunks[chunkx][chunkz].sections[chunky].skylight;
|
||||||
|
break;
|
||||||
|
};
|
||||||
|
|
||||||
|
if (data_array == NULL)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
if (type == BLOCKS)
|
||||||
|
return getArrayShort3D(data_array, x, y, z);
|
||||||
|
return getArrayByte3D(data_array, x, y, z);
|
||||||
|
}
|
||||||
|
|
||||||
/* pull in the rendermode info */
|
/* pull in the rendermode info */
|
||||||
#include "rendermodes.h"
|
#include "rendermodes.h"
|
||||||
|
|||||||
Reference in New Issue
Block a user