Completed options documentation.
This commit is contained in:
588
docs/options.rst
588
docs/options.rst
@@ -1,6 +1,22 @@
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=======
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Options
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=======
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====================
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Settings and Options
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====================
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Overviewer settings can be set in two places, on the command line when you run
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the overviewer, or in a settings file. You specify a settings file to use with
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the :option:`--settings` command line option.
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.. note::
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Any command line option can optionally be set in the settings file. However,
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there are some settings that can only be set in the settings file.
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.. note::
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Some options go by different names on the command line and the settings
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file. Those are noted in bold below.
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The first section of this document covers command line options. The second part
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covers the more advanced ways of customizing The Overviewer using settings
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files.
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.. contents::
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:local:
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@@ -18,23 +34,13 @@ Command line options
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Useful Options
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--------------
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.. cmdoption:: --rendermodes <MODE1>[,MODE2,...]
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Use this option to specify which render mode to use, such as lighting or
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night. Use --list-rendermodes to get a list of available rendermodes, and
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a short description of each. If you provide more than one mode (separated
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by commas), Overviewer will render all of them at once, and provide a
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toggle on the resulting map to switch between them.
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If for some reason commas do not work for your shell (like if you're using
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Powershell on Windows), you can also use a colon ':' or a forward slash '/'
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to separate the modes.
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.. cmdoption:: --settings <PATH>
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See the `Render Modes`_ section for more information.
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Use this option to load settings from a file. For more information see the
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`Settings File`_ section below.
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.. cmdoption:: --list-rendermodes
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List the available render modes, and a short description of each.
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**Not available in settings file (duh)**
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.. cmdoption:: --north-direction <NORTH_DIRECTION>
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@@ -44,96 +50,336 @@ Useful Options
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the existing map uses. For new maps, it defaults to lower-left for
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historical reasons.
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.. cmdoption:: --settings <PATH>
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.. note::
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We define cardinal directions by the sun in game; the sun rises in the
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East and sets in the West.
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Use this option to load settings from a file. For more information see the
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`Settings File`_ section below.
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**Settings file:**
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Option name: ``north_direction``
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Format: One of the above strings.
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.. cmdoption:: --rendermodes <MODE1>[,MODE2,...]
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Use this option to specify which render mode to use, such as lighting or
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night. Use :option:`--list-rendermodes` to get a list of available
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rendermodes, and a short description of each. If you provide more than one
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mode (separated by commas), Overviewer will render all of them at once, and
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provide a toggle on the resulting map to switch between them.
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If for some reason commas do not work for your shell (like if you're using
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Powershell on Windows), you can also use a colon ':' or a forward slash '/'
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to separate the modes.
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Incomplete list of common render-modes for your convenience:
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* normal,
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* lighting
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* night
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**Settings file:**
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Option name: ``rendermode`` **Note the lack of an s**
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Format: a list of strings.
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Default: ["normal"]
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See the `Render Modes`_ section for more information.
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.. cmdoption:: --list-rendermodes
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List the available render modes, and a short description of each, and exit.
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**Not available in settings file**
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Less Useful Options
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-------------------
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.. cmdoption:: -p <PROCS>, --processes <PROCS>
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Adding the "-p" option will utilize more cores during processing. This
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can speed up rendering quite a bit. The default is set to the same
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number of cores in your computer, but you can adjust it.
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Example to run 5 worker processes in parallel::
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python overviewer.py -p 5 <Path to World> <Output Directory>
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.. cmdoption:: -d, --delete
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This option changes the mode of execution. No tiles are rendered, and
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instead, files are deleted.
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*Note*: Currently only the overviewer.dat file is deleted when you run with
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this option
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.. cmdoption:: --forcerender
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Force re-rendering the entire map (or the given regionlist). This
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is an easier way to completely re-render without deleting the map.
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.. cmdoption:: --regionlist <regionlist>
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Use this option to specify manually a list of regions to consider for
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updating. Without this option, every chunk in every region is checked for
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update and if necessary, re-rendered. If this option points to a file
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containing, 1 per line, the path to a region data file, then only those
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in the list will be considered for update.
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It's up to you to build such a list. On Linux or Mac, try using the "find"
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command. You could, for example, output all region files that are older than
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a certain date. Or perhaps you can incrementally update your map by passing
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in a subset of regions each time. It's up to you!
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.. cmdoption:: -z <zoom>, --zoom <zoom>
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See the :ref:`zoom <zoom>` section below.
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.. cmdoption:: --bg-color <color>
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Configures the background color for the Google Map output. Specify in
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#RRGGBB format.
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*This list is currently incomplete. Use the* :option:`--help <-h>` *and*
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:option:`--advanced-help` *options to see the complete list of accepted command
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line options.*
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**Settings file:**
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Option name: ``bg_color``
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Settings File
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=============
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Format: A string in the above format.
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You can optionally store settings in a file named settings.py (or really,
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anything you want). It is a regular python script, so you can use any python
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functions or modules you want. To use a settings file, use the --settings
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command line option.
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Default: "#1A1A1A"
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For a sample settings file, look at 'sample.settings.py'. Note that this file
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is not meant to be used directly, but instead it should be used as a
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collection of examples to guide writing your own.
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.. cmdoption:: --changelist <filename>
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Here's a (possibly incomplete) list of available settings, which are available
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in settings.py. Note that you can also set command-line options in a similar
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way.
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Outputs a list of changed tiles to the named file. If the file doesn't
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exist, it is created. If it does exist, its contents are overwritten.
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imgformat=FORMAT
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Set the output image format used for the tiles. The default is 'png',
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but 'jpg' is also supported.
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This could be useful for example in conjunction with a script to upload only
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changed tiles to your web server.
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.. _zoom:
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**Settings file:**
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Option name: ``changelist``
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zoom=ZOOM
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The Overviewer by default will detect how many zoom levels are required
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to show your entire map. This option sets it manually.
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Format: String (path plus filename)
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*You do not normally need to set this option!*
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Default: Not specified (no changelist outputted)
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.. cmdoption:: --changelist-format <format>
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Chooses absolute or relative paths for the output with the
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:option:`--changelist` option. Valid values for format are "relative" or
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"absolute".
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**Settings file:**
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Option name: ``changelist_format``
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Format: A string (one of the above)
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Default: "relative"
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.. cmdoption:: --check-terrain
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When this option appears on the command line, Overviewer prints the location
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and hash of the terrain.png it will use, and then exits.
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This is useful for debugging terrain.png path problems, especially with
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:option:`--textures-path`. Use this to see what terrain.png your current
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setup has selected.
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**Not available in settings file**
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.. cmdoption:: --display-config
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Display the configuration parameters and exit. Doesn't render the map. This
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is useful to help validate a configuration setup.
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**Not available in settings file**
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.. cmdoption:: --forcerender
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Force re-rendering the entire map (or the given regionlist). This
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is an easier way to completely re-render without deleting the map.
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This is useful if you change texture packs and want to re-render everything
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in the new textures, or if you're changing the :option:`--north-direction`.
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**Settings file:**
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Option name: ``forcerender``
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Format: A boolean
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Default: False
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.. cmdoption:: --imgformat
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Specifies the output format for the tiles. Currently supported options are
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"png" or "jpg".
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**Settings file:**
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Option name: ``imgformat``
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Format: A string, either "png" or "jpg"
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Default: "png"
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.. cmdoption:: --imgquality
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When using ":option:`--imgformat` jpg", this specifies the jpeg quality
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parameter. This can help save disk space for larger maps.
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For saving space with pngs, see :option:`--optimize-img`
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**Settings file:**
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Option name: ``imgquality``
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Format: An integer 1-100
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Default: 95
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.. cmdoption:: --no-signs
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Doesn't output signs to markers.js. This has the effect of disabling signs
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on your map.
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**Settings file:**
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Option name: ``nosigns``
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Format: Boolean
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Default: False
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.. cmdoption:: --optimize-img <level>
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When using ":option:`--imgformat` png" (the default), this performs file
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size optimizations on the output. The level parameter is an integer
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specifying one of the following:
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1. Run pngcrush on all tiles
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2. Run pngcrush plus advdef on all tiles
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3. Run pngcrush plus advdef with more aggressive settings.
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These options may double the time or worse it takes to render your map, and
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can be expected to give around 19-23% reduction in file size.
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These options also require the corresponding program(s) installed and in
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your system path ($PATH or %PATH% environment variable)
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**Settings file:**
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Option name: ``optimizeimg``
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Format: an integer
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Default: not set (no optimization)
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.. cmdoption:: -p <PROCS>, --processes <PROCS>
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On multi-cored or multi-processor machines, The Overviewer will perform its
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work on *all* cores by default. If you want to manually specify how many
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workers to run in parallel, use this option.
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Example to run 5 worker processes in parallel::
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overviewer.py -p 5 <Path to World> <Output Directory>
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**Settings file:**
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Option name: ``procs``
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Format: an integer.
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Default: ``multiprocessing.cpu_count()``
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.. cmdoption:: -q, --quiet
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Prints less output. You can specify this multiple times.
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**Settings file:**
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Option name: ``quiet``
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Format: an integer
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Default: 0
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.. cmdoption:: --regionlist <regionlist>
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Use this option to specify manually a list of regions to consider for
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updating. In normal operation, every chunk in every region is checked for
|
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update and if necessary, re-rendered. With this option, only the specified
|
||||
chunks are checked.
|
||||
|
||||
This option should name a file containing, 1 per line, the path to the
|
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region files to be considered for update.
|
||||
|
||||
It's up to you to build such a list. On Linux or Mac, try using the "find"
|
||||
command. You could, for example, output all region files that are older than
|
||||
a certain date. Or perhaps you can incrementally update your map by passing
|
||||
in a subset of regions each time. It's up to you!
|
||||
|
||||
**Settings file:**
|
||||
Option name: ``regionlist``
|
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Format: A string representing the region list file.
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Default: Scan all region files.
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.. note::
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See sample.settings.py for an example for how to build a region list
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file.
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.. cmdoption:: --skip-js
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Skip the generation and output of markers.js and regions.js to the output
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directory.
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**Settings file:**
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Option name: ``skipjs``
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Format: Boolean
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Default: False
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.. cmdoption:: --textures-path <path>
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Use this option to specify an alternate terrain.png to use for textures when
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rendering a world. ``path`` specifies the **containing directory** of
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terrain.png.
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The Overviewer will look for terrain.png in the following places in this
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order: path specified by this option, the program's directory, the
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overviewer_core/data/textures directory within the source directory, the
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default textures that come with Minecraft if it's installed.
|
||||
|
||||
.. note::
|
||||
|
||||
If you installed Overviewer from the Debian package, then there isn't a
|
||||
source directory; you must use this option to specify non-default
|
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textures.
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||||
|
||||
If you're having trouble getting The Overviewer to recognize your textures,
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||||
see the :option:`--check-terrain` option.
|
||||
|
||||
**Settings file:**
|
||||
Option name: ``textures_path``
|
||||
|
||||
Format: A string (path to a dir with a terrain.png)
|
||||
|
||||
Default: None
|
||||
|
||||
.. cmdoption:: -v, --verbose
|
||||
|
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Prints more output. You can specify this multiple times.
|
||||
|
||||
**Settings file:**
|
||||
Option name: ``verbose``
|
||||
|
||||
Format: an integer
|
||||
|
||||
Default: 0
|
||||
|
||||
.. cmdoption:: -V, --version
|
||||
|
||||
Displays the version information and exits
|
||||
|
||||
**Not available in settings file**
|
||||
|
||||
.. cmdoption:: --web-assets-path <path>
|
||||
|
||||
When The Overviewer runs, it copies the files from the web_assets directory
|
||||
to the destination directory. If you wish to override these files with your
|
||||
own, for example, to make changes, you may put them in your own directory
|
||||
:make
|
||||
and specify the :option:`--web-assets-path` option.
|
||||
|
||||
Files in the folder specified by ``path`` will override files from the
|
||||
web_assets directory, letting you customize the files.
|
||||
|
||||
If you're running from source and are comfortable merging with Git, it may
|
||||
be better to edit the web_assets directly. If we update one of the files,
|
||||
you can use Git to merge in our changes with yours.
|
||||
|
||||
If, however, you do not like Git, and don't mind having to manually update
|
||||
or merge web assets (or don't care for web asset updates at all), then copy
|
||||
all the web assets to a directory of your own and use this option.
|
||||
|
||||
**Settings file:**
|
||||
Option name: ``web_assets_path``
|
||||
|
||||
Format: A string (path to a directory to use for custom web assets)
|
||||
|
||||
Default: Not set (no additional web assets used)
|
||||
|
||||
.. cmdoption:: -z <zoom>, --zoom <zoom>
|
||||
|
||||
.. warning::
|
||||
|
||||
This option does not do what you think it does. You almost certainly do
|
||||
not want to set this.
|
||||
|
||||
This option effectively sets *how far the map can be zoomed out*. The
|
||||
Overviewer will by default determine how many *zoom levels* your map needs
|
||||
to show the entire map. This option overrides that; setting this option
|
||||
lower than automatically determined will *crop your map* and parts will be
|
||||
cut off. (We acknowledge that name zoom is misleading)
|
||||
|
||||
This is equivalent to setting the dimensions of the highest zoom level. It
|
||||
does not actually change how the map is rendered, but rather *how much of
|
||||
the map is rendered.* Setting this option too low *will crop your map.*
|
||||
(Calling this option "zoom" may be a bit misleading, I know)
|
||||
|
||||
To be precise, it sets the width and height of the highest zoom level, in
|
||||
tiles. A zoom level of z means the highest zoom level of your map will be
|
||||
2^z by 2^z tiles.
|
||||
@@ -142,43 +388,92 @@ zoom=ZOOM
|
||||
to be too large, or you want to render a smaller portion of your map,
|
||||
instead of rendering everything.
|
||||
|
||||
Remember that each additional zoom level adds 4 times as many tiles as
|
||||
the last. This can add up fast, zoom level 10 has over a million tiles.
|
||||
Tiles with no content will not be rendered, but they still take a small
|
||||
amount of time to process.
|
||||
**Settings file:**
|
||||
Option name: ``zoom``
|
||||
|
||||
Format: An integer.
|
||||
|
||||
Default: Automatically calculated from the world size.
|
||||
|
||||
.. note::
|
||||
|
||||
There are **more settings** that cannot be specified on the command line.
|
||||
See the section below!
|
||||
|
||||
Settings File
|
||||
=============
|
||||
|
||||
You can optionally store settings in a file named settings.py (or really,
|
||||
anything you want). It is a regular python script, so you can use any python
|
||||
functions or modules you want. To use a settings file, use the
|
||||
:option:`--settings` command line option when you run the Overviewer.
|
||||
|
||||
For a sample settings file, look at 'sample.settings.py'. Note that this file is
|
||||
not meant to be used directly, but instead it should be used as a collection of
|
||||
examples to guide writing your own. It contains a number of examples to get you
|
||||
started, but you almost certainly don't want to use it as-is.
|
||||
|
||||
You can specify *any of the above* options in your settings file *in addition to
|
||||
the ones documented below*. For the command-line options, find its listed
|
||||
"Option name" which is the Python identifier you will use. For example, if you
|
||||
wanted to specify :option:`--bg-color`, you would look and see its option name
|
||||
is "bg_color" (note the underscore) and you would put this line in your settings
|
||||
file::
|
||||
|
||||
bg_color = "#000000"
|
||||
|
||||
Settings file options
|
||||
---------------------
|
||||
|
||||
In addition to the `Command line options`_, you can specify these options.
|
||||
|
||||
|
||||
.. describe:: web_assets_hook
|
||||
|
||||
web_assets_hook
|
||||
This option lets you define a function to run after the web assets have
|
||||
been copied into the output directory, but before any tile rendering takes
|
||||
place. This is an ideal time to do any custom postprocessing for
|
||||
markers.js or other web assets.
|
||||
|
||||
Set this identifier to a Python *function object* to be called.
|
||||
|
||||
This function should accept one argument: a QuadtreeGen object.
|
||||
This function should accept one argument: a
|
||||
:class:`overviewer_core.googlemap.MapGen` object.
|
||||
|
||||
web_assets_path
|
||||
This option lets you provide alternative web assets to use when
|
||||
rendering. The contents of this folder will be copied into the output folder
|
||||
during render, and will overwrite any default files already copied by
|
||||
Overviewer. See the web_assets folder included with Overviewer for the
|
||||
default assets.
|
||||
.. warning::
|
||||
|
||||
textures_path
|
||||
This is like web_assets_path, but instead it provides an alternative texture
|
||||
source. Overviewer looks in here for terrain.png and other textures before
|
||||
it looks anywhere else.
|
||||
Currently, this option only works if the :option:`--skip-js` option is
|
||||
set
|
||||
|
||||
north_direction
|
||||
Specifies which corner of the screen north will point to.
|
||||
Valid options are: lower-left, upper-left, upper-right, lower-right.
|
||||
.. describe:: rendermode-options
|
||||
|
||||
Different rendermodes have different options. This option is a dictionary
|
||||
that maps rendermode names to option dictionaries.
|
||||
|
||||
See the `Render Modes`_ section for relevant options to the render modes.
|
||||
|
||||
.. describe:: custom_rendermodes
|
||||
|
||||
You can also specify your own custom rendermodes with this option. This is a
|
||||
dictionary mapping your rendermode name to a dictionary of parameters to
|
||||
use.
|
||||
|
||||
See the `Defining Custom Rendermodes`_ section for more information.
|
||||
|
||||
Render Modes
|
||||
============
|
||||
|
||||
.. _rendermode-options: https://github.com/agrif/Minecraft-Overviewer/tree/rendermode-options
|
||||
A rendermode is a unique way of rendering a Minecraft map. The normal render
|
||||
mode was the original, and we've since added a render mode with proper lighting,
|
||||
a rendermode for nighttime lighting, and we have a rendermode that only shows
|
||||
caves.
|
||||
|
||||
Rendermode options are a new way of changing how existing render modes
|
||||
work, by passing in values at startup. For example, you can change how
|
||||
dark the 'night' mode is, or enable lighting in 'cave' mode.
|
||||
Beyond that, there are also render "overlays" that can be toggled on or off,
|
||||
overlaying a proper rendering. These can be used to show where minerals are and
|
||||
such.
|
||||
|
||||
Specify your rendermodes with :option:`--rendermodes`. You can get a list of all
|
||||
rendermodes installed with :option:`--list-rendermodes`.
|
||||
|
||||
Options and Rendermode Inheritance
|
||||
----------------------------------
|
||||
@@ -211,9 +506,8 @@ relationships. Right now, it looks something like this:
|
||||
How to Set Options
|
||||
------------------
|
||||
|
||||
Available options for each mode are listed below, but once you know
|
||||
what to set you'll have to edit *settings.py* to set them. Here's an
|
||||
example::
|
||||
Available options for each mode are listed below, but once you know what to set
|
||||
you'll have to edit your settings file to set them. Here's an example::
|
||||
|
||||
rendermode_options = {
|
||||
'lighting': {
|
||||
@@ -231,39 +525,6 @@ you want to apply the options to, then a dictionary containing each option. So
|
||||
in this example, 'lighting' mode has 'edge_opacity' set to 0.5, and 'cave' mode
|
||||
has 'lighting' turned on and 'depth_tinting' turned off.
|
||||
|
||||
Defining Custom Rendermodes
|
||||
---------------------------
|
||||
|
||||
Sometimes, you want to render two map layers with the same mode, but with two
|
||||
different sets of options. For example, you way want to render a cave mode with
|
||||
depth tinting, and another cave mode with lighting and no depth tinting. In this
|
||||
case, you will want to define a 'custom' render mode that inherits from 'cave'
|
||||
and uses the options you want. For example::
|
||||
|
||||
custom_rendermodes = {
|
||||
'cave-lighting': {
|
||||
'parent': 'cave',
|
||||
'label': 'Lit Cave',
|
||||
'description': 'cave mode, with lighting',
|
||||
'options': {
|
||||
'depth_tinting': False,
|
||||
'lighting': True,
|
||||
}
|
||||
},
|
||||
}
|
||||
|
||||
rendermode = ['cave', 'cave-lighting']
|
||||
|
||||
Each entry in ``custom_rendermodes`` starts with the mode name, and is followed
|
||||
by a dictionary of mode information, such as the parent mode and description
|
||||
(for your reference), a label for use on the map, as well as the options to
|
||||
apply.
|
||||
|
||||
Every custom rendermode you define is on exactly equal footing with the built-in
|
||||
modes: you can put them in the ``rendermode`` list to render them, you can
|
||||
inherit from them in other custom modes, and you can even add options to them
|
||||
with ``rendermode_options``, though that's a little redundant.
|
||||
|
||||
Option Listing
|
||||
--------------
|
||||
|
||||
@@ -311,6 +572,39 @@ color.
|
||||
|
||||
See the *settings.py* example below for an example usage of **minerals**.
|
||||
|
||||
Defining Custom Rendermodes
|
||||
---------------------------
|
||||
|
||||
Sometimes, you want to render two map layers with the same mode, but with two
|
||||
different sets of options. For example, you way want to render a cave mode with
|
||||
depth tinting, and another cave mode with lighting and no depth tinting. In this
|
||||
case, you will want to define a 'custom' render mode that inherits from 'cave'
|
||||
and uses the options you want. For example::
|
||||
|
||||
custom_rendermodes = {
|
||||
'cave-lighting': {
|
||||
'parent': 'cave',
|
||||
'label': 'Lit Cave',
|
||||
'description': 'cave mode, with lighting',
|
||||
'options': {
|
||||
'depth_tinting': False,
|
||||
'lighting': True,
|
||||
}
|
||||
},
|
||||
}
|
||||
|
||||
rendermode = ['cave', 'cave-lighting']
|
||||
|
||||
Each entry in ``custom_rendermodes`` starts with the mode name, and is followed
|
||||
by a dictionary of mode information, such as the parent mode and description
|
||||
(for your reference), a label for use on the map, as well as the options to
|
||||
apply.
|
||||
|
||||
Every custom rendermode you define is on exactly equal footing with the built-in
|
||||
modes: you can put them in the ``rendermode`` list to render them, you can
|
||||
inherit from them in other custom modes, and you can even add options to them
|
||||
with ``rendermode_options``, though that's a little redundant.
|
||||
|
||||
Example *settings.py*
|
||||
---------------------
|
||||
|
||||
|
||||
@@ -114,7 +114,7 @@ def main():
|
||||
parser.add_option("--imgformat", dest="imgformat", helptext="The image output format to use. Currently supported: png(default), jpg.", advanced=True )
|
||||
parser.add_option("--imgquality", dest="imgquality", default=95, helptext="Specify the quality of image output when using imgformat=\"jpg\".", type="int", advanced=True)
|
||||
parser.add_option("--bg-color", dest="bg_color", helptext="Configures the background color for the GoogleMap output. Specify in #RRGGBB format", advanced=True, type="string", default="#1A1A1A")
|
||||
parser.add_option("--optimize-img", dest="optimizeimg", helptext="If using png, perform image file size optimizations on the output. Specify 1 for pngcrush, 2 for pngcrush+advdef and 3 for pngcrush-advdef with more agressive settings. This may double (or more) render times, but will produce up to 30% smaller images. NOTE: requires corresponding programs in $PATH or %PATH%", advanced=True)
|
||||
parser.add_option("--optimize-img", dest="optimizeimg", helptext="If using png, perform image file size optimizations on the output. Specify 1 for pngcrush, 2 for pngcrush+advdef and 3 for pngcrush-advdef with more aggressive settings. This may double (or more) render times, but will produce up to 30% smaller images. NOTE: requires corresponding programs in $PATH or %PATH%", advanced=True)
|
||||
parser.add_option("--web-assets-hook", dest="web_assets_hook", helptext="If provided, run this function after the web assets have been copied, but before actual tile rendering begins. It should accept a MapGen object as its only argument.", action="store", metavar="FUNCTION", type="function", advanced=True)
|
||||
parser.add_option("--web-assets-path", dest="web_assets_path", helptext="Specifies a non-standard web_assets directory to use. Files here will overwrite the default web assets.", metavar="PATH", type="string", advanced=True)
|
||||
parser.add_option("--textures-path", dest="textures_path", helptext="Specifies a non-standard textures path, from which terrain.png and other textures are loaded.", metavar="PATH", type="string", advanced=True)
|
||||
@@ -124,7 +124,7 @@ def main():
|
||||
parser.add_option("--skip-js", dest="skipjs", action="store_true", helptext="Don't output marker.js or regions.js")
|
||||
parser.add_option("--no-signs", dest="nosigns", action="store_true", helptext="Don't output signs to markers.js")
|
||||
parser.add_option("--north-direction", dest="north_direction", action="store", helptext="Specifies which corner of the screen north will point to. Defaults to whatever the current map uses, or lower-left for new maps. Valid options are: " + ", ".join(avail_north_dirs) + ".", type="choice", default="auto", choices=avail_north_dirs)
|
||||
parser.add_option("--changelist", dest="changelist", action="store", helptext="Output list of changed tiles to file. If the file exists, it's contents will be overwritten.",advanced=True)
|
||||
parser.add_option("--changelist", dest="changelist", action="store", helptext="Output list of changed tiles to file. If the file exists, its contents will be overwritten.",advanced=True)
|
||||
parser.add_option("--changelist-format", dest="changelist_format", action="store", helptext="Output relative or absolute paths for --changelist. Only valid when --changelist is used", type="choice", default="auto", choices=["auto", "relative","absolute"],advanced=True)
|
||||
parser.add_option("--display-config", dest="display_config", action="store_true", helptext="Display the configuration parameters, but don't render the map. Requires all required options to be specified", commandLineOnly=True)
|
||||
#parser.add_option("--write-config", dest="write_config", action="store_true", helptext="Writes out a sample config file", commandLineOnly=True)
|
||||
|
||||
@@ -35,7 +35,7 @@ def _find_file(filename, mode="rb", verbose=False):
|
||||
|
||||
* the textures_path given in the config file (if present)
|
||||
* The program dir (same dir as overviewer.py)
|
||||
* The overviewer_core textures dir
|
||||
* The overviewer_core/data/textures dir
|
||||
* On Darwin, in /Applications/Minecraft
|
||||
* Inside minecraft.jar, which is looked for at these locations
|
||||
|
||||
|
||||
@@ -111,7 +111,7 @@ if imgformat != "jpg":
|
||||
################################################################################
|
||||
### web_assets_hook
|
||||
## If provided, run this function after the web assets have been copied, but
|
||||
## before actual tile rendering beings. It should accept a QuadtreeGen
|
||||
## before actual tile rendering beings. It should accept a MapGen
|
||||
## object as its only argument. Note: this is only called if skipjs is True
|
||||
## Default: not yet
|
||||
## Type: function
|
||||
|
||||
Reference in New Issue
Block a user