0

fix prismarine stairs

Sorry for the noise in mc_id.h, but somebody decided they want DOS
line endings and I couldn't allow that to happen. When not doing that
put the whole thing into diff, I decided to just fix the indentation
too while I was at it.

Needed bugfixing of some overlooked unsigned char usages for block IDs,
as otherwise the lighting would be scuffed.

Concerns issue #1486.
This commit is contained in:
Nicolas F
2019-03-31 19:17:45 +02:00
parent be69712ca0
commit 1ab66dddea
6 changed files with 502 additions and 486 deletions

View File

@@ -76,7 +76,9 @@ const mc_block_t block_class_stair[] = {
block_acacia_stairs,
block_dark_oak_stairs,
block_red_sandstone_stairs,
block_purpur_stairs
block_purpur_stairs,
block_prismarine_stairs,
block_dark_prismarine_stairs
};
const size_t block_class_stair_len = COUNT_OF(block_class_stair);
@@ -134,6 +136,8 @@ const mc_block_t block_class_ancil[] = {
block_dark_oak_stairs,
block_red_sandstone_stairs,
block_purpur_stairs,
block_prismarine_stairs,
block_dark_prismarine_stairs,
block_grass,
block_flowing_water,
block_water,
@@ -175,6 +179,8 @@ const mc_block_t block_class_alt_height[] = {
block_acacia_stairs,
block_dark_oak_stairs,
block_red_sandstone_stairs,
block_prismarine_stairs,
block_dark_prismarine_stairs,
block_stone_slab2,
block_purpur_stairs,
block_purpur_slab,