Add a special case in generate_special_texture for fences, and add his blockid to special_blocks set.
This commit is contained in:
190
textures.py
190
textures.py
@@ -21,7 +21,7 @@ from cStringIO import StringIO
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import math
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import numpy
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from PIL import Image, ImageEnhance, ImageOps
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from PIL import Image, ImageEnhance, ImageOps, ImageDraw
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import util
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import composite
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@@ -522,6 +522,191 @@ def generate_special_texture(blockID, data):
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composite.alpha_over(img, top, (0,0), top)
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return (img.convert("RGB"), img.split()[3])
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if blockID == 85: # fences
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# create needed images for Big stick fence
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raw_texture = terrain_images[4]
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raw_fence_top = Image.new("RGBA", (16,16), (38,92,255,0))
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raw_fence_side = Image.new("RGBA", (16,16), (38,92,255,0))
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fence_top_mask = Image.new("RGBA", (16,16), (38,92,255,0))
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fence_side_mask = Image.new("RGBA", (16,16), (38,92,255,0))
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# generate the masks images for textures of the fence
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ImageDraw.Draw(fence_top_mask).rectangle((6,6,9,9),outline=(0,0,0),fill=(0,0,0))
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ImageDraw.Draw(fence_side_mask).rectangle((6,1,9,15),outline=(0,0,0),fill=(0,0,0))
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# create textures top and side for fence big stick
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composite.alpha_over(raw_fence_top,raw_texture,(0,0),fence_top_mask)
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composite.alpha_over(raw_fence_side,raw_texture,(0,0),fence_side_mask)
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# Create the sides and the top of the big stick
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fence_side = transform_image_side(raw_fence_side,85)
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fence_other_side = fence_side.transpose(Image.FLIP_LEFT_RIGHT)
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fence_top = transform_image(raw_fence_top,85)
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# Darken the sides slightly. These methods also affect the alpha layer,
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# so save them first (we don't want to "darken" the alpha layer making
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# the block transparent)
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sidealpha = fence_side.split()[3]
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fence_side = ImageEnhance.Brightness(fence_side).enhance(0.9)
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fence_side.putalpha(sidealpha)
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othersidealpha = fence_other_side.split()[3]
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fence_other_side = ImageEnhance.Brightness(fence_other_side).enhance(0.8)
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fence_other_side.putalpha(othersidealpha)
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# Compose the fence big stick
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fence_big = Image.new("RGBA", (24,24), (38,92,255,0))
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composite.alpha_over(fence_big,fence_side, (4,4),fence_side)
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composite.alpha_over(fence_big,fence_other_side, (8,4),fence_other_side)
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composite.alpha_over(fence_big,fence_top, (-1,1),fence_top)
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# Now render the small sticks.
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# Create needed images
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raw_fence_small_side = Image.new("RGBA", (16,16), (38,92,255,0))
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fence_small_side_mask = Image.new("RGBA", (16,16), (38,92,255,0))
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# Generate mask
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ImageDraw.Draw(fence_small_side_mask).rectangle((10,1,15,3),outline=(0,0,0),fill=(0,0,0))
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ImageDraw.Draw(fence_small_side_mask).rectangle((10,7,15,9),outline=(0,0,0),fill=(0,0,0))
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# create the texture for the side of small sticks fence
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composite.alpha_over(raw_fence_small_side,raw_texture,(0,0),fence_small_side_mask)
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# Create the sides and the top of the small sticks
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fence_small_side = transform_image_side(raw_fence_small_side,85)
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fence_small_other_side = fence_small_side.transpose(Image.FLIP_LEFT_RIGHT)
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# Darken the sides slightly. These methods also affect the alpha layer,
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# so save them first (we don't want to "darken" the alpha layer making
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# the block transparent)
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sidealpha = fence_small_other_side.split()[3]
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fence_small_other_side = ImageEnhance.Brightness(fence_small_other_side).enhance(0.9)
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fence_small_other_side.putalpha(sidealpha)
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# Create img to compose the fence
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img = Image.new("RGBA", (24,24), (38,92,255,0))
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# Position of fence small sticks in img.
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# These postitions are strange because the small sticks of the
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# fence are at the very left and at the very right of the 16x16 images
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pos_top_left = (-2,0)
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pos_top_right = (14,0)
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pos_bottom_right = (6,4)
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pos_bottom_left = (6,4)
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# +x axis points top right direction
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# +y axis points bottom right direction
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# First compose small sticks in the back of the image,
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# then big stick and thecn small sticks in the front.
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if data == 1:
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img = fence_big
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return (img.convert("RGB"),img.split()[3])
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elif data == 2: #fence in line with x axis
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composite.alpha_over(img,fence_small_other_side, pos_top_right,fence_small_other_side) # top right
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composite.alpha_over(img,fence_big,(0,0),fence_big)
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composite.alpha_over(img,fence_small_other_side, pos_bottom_left,fence_small_other_side) # bottom left
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return (img.convert("RGB"),img.split()[3])
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elif data == 3: #fence in line with y axis
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composite.alpha_over(img,fence_small_side, pos_top_left,fence_small_side) # top left
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composite.alpha_over(img,fence_big,(0,0),fence_big)
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composite.alpha_over(img,fence_small_side, pos_bottom_right,fence_small_side) # bottom right
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return (img.convert("RGB"),img.split()[3])
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elif data == 4: #fence corner +x, -y
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composite.alpha_over(img,fence_small_other_side, pos_top_right,fence_small_other_side) # top right
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composite.alpha_over(img,fence_small_side, pos_top_left,fence_small_side) # top left
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composite.alpha_over(img,fence_big,(0,0),fence_big)
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return (img.convert("RGB"),img.split()[3])
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elif data == 5: #fence corner -x, -y
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composite.alpha_over(img,fence_small_side, pos_top_left,fence_small_side) # top left
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composite.alpha_over(img,fence_big,(0,0),fence_big)
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composite.alpha_over(img,fence_small_other_side, pos_bottom_left,fence_small_other_side) # bottom left
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return (img.convert("RGB"),img.split()[3])
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elif data == 6: #fence corner -x, +y
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composite.alpha_over(img,fence_big,(0,0),fence_big)
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composite.alpha_over(img,fence_small_side, pos_bottom_right,fence_small_side) # bottom right
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composite.alpha_over(img,fence_small_other_side, pos_bottom_left,fence_small_other_side) # bottom left
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return (img.convert("RGB"),img.split()[3])
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elif data == 7: #fence corner +x, +y
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composite.alpha_over(img,fence_small_other_side, pos_top_right,fence_small_other_side) # top right
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composite.alpha_over(img,fence_big,(0,0),fence_big)
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composite.alpha_over(img,fence_small_side, pos_bottom_right,fence_small_side) # bottom right
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return (img.convert("RGB"),img.split()[3])
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elif data == 8: #fence dead end +x
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composite.alpha_over(img,fence_small_other_side, pos_top_right,fence_small_other_side) # top right
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composite.alpha_over(img,fence_big,(0,0),fence_big)
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return (img.convert("RGB"),img.split()[3])
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elif data == 9: #fence dead end -y
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composite.alpha_over(img,fence_small_side, pos_top_left,fence_small_side) # top left
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composite.alpha_over(img,fence_big,(0,0),fence_big)
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return (img.convert("RGB"),img.split()[3])
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elif data == 10: #fence dead end -x
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composite.alpha_over(img,fence_big,(0,0),fence_big)
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composite.alpha_over(img,fence_small_other_side, pos_bottom_left,fence_small_other_side) # bottom left
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return (img.convert("RGB"),img.split()[3])
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elif data == 11: #fence dead end +y
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composite.alpha_over(img,fence_big,(0,0),fence_big)
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composite.alpha_over(img,fence_small_side, pos_bottom_right,fence_small_side) # bottom right
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return (img.convert("RGB"),img.split()[3])
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elif data == 12: #fence cross with +y missing
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composite.alpha_over(img,fence_small_side, pos_top_left,fence_small_side) # top left
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composite.alpha_over(img,fence_small_other_side, pos_top_right,fence_small_other_side) # top right
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composite.alpha_over(img,fence_big,(0,0),fence_big)
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composite.alpha_over(img,fence_small_other_side, pos_bottom_left,fence_small_other_side) # bottom left
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return (img.convert("RGB"),img.split()[3])
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elif data == 13: #fence cross with +x missing
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composite.alpha_over(img,fence_small_side, pos_top_left,fence_small_side) # top left
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composite.alpha_over(img,fence_big,(0,0),fence_big)
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composite.alpha_over(img,fence_small_other_side, pos_bottom_left,fence_small_other_side) # bottom left
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composite.alpha_over(img,fence_small_side, pos_bottom_right,fence_small_side) # bottom right
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return (img.convert("RGB"),img.split()[3])
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elif data == 14: #fence cross with -y missing
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composite.alpha_over(img,fence_small_other_side, pos_top_right,fence_small_other_side) # top right
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composite.alpha_over(img,fence_big,(0,0),fence_big)
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composite.alpha_over(img,fence_small_other_side, pos_bottom_left,fence_small_other_side) # bottom left
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composite.alpha_over(img,fence_small_side, pos_bottom_right,fence_small_side) # bottom right
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return (img.convert("RGB"),img.split()[3])
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elif data == 15: #fence cross with -x missing
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composite.alpha_over(img,fence_small_side, pos_top_left,fence_small_side) # top left
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composite.alpha_over(img,fence_small_other_side, pos_top_right,fence_small_other_side) # top right
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composite.alpha_over(img,fence_big,(0,0),fence_big)
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composite.alpha_over(img,fence_small_side, pos_bottom_right,fence_small_side) # bottom right
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return (img.convert("RGB"),img.split()[3])
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elif data == 16: #fence cross
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composite.alpha_over(img,fence_small_side, pos_top_left,fence_small_side) # top left
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composite.alpha_over(img,fence_small_other_side, pos_top_right,fence_small_other_side) # top right
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composite.alpha_over(img,fence_big,(0,0),fence_big)
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composite.alpha_over(img,fence_small_other_side, pos_bottom_left,fence_small_other_side) # bottom left
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composite.alpha_over(img,fence_small_side, pos_bottom_right,fence_small_side) # bottom right
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return (img.convert("RGB"),img.split()[3])
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elif data == None: # This can happend if a fence is in the border
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# of a chunk and the chunk is in the border of the map.
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composite.alpha_over(img,fence_big,(0,0),)
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return (img.convert("RGB"), img.split()[3])
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else: # just in case
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composite.alpha_over(img,fence_big,(0,0),)
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return (img.convert("RGB"), img.split()[3])
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return None
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@@ -608,7 +793,7 @@ def getBiomeData(worlddir, chunkX, chunkY):
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# This set holds block ids that require special pre-computing. These are typically
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# things that require ancillary data to render properly (i.e. ladder plus orientation)
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special_blocks = set([66,59,61,62, 65,64,71,91,86,2,18])
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special_blocks = set([66,59,61,62, 65,64,71,91,86,2,18,85])
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# this is a map of special blockIDs to a list of all
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# possible values for ancillary data that it might have.
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@@ -622,6 +807,7 @@ special_map[64] = range(16) # wooden door
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special_map[71] = range(16) # iron door
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special_map[91] = range(5) # jack-o-lantern
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special_map[86] = range(5) # pumpkin
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special_map[85] = range(17) # fences
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# apparently pumpkins and jack-o-lanterns have ancillary data, but it's unknown
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# what that data represents. For now, assume that the range for data is 0 to 5
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# like torches
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