0

Add a special case in generate_special_texture for fences, and add his blockid to special_blocks set.

This commit is contained in:
Alejandro Aguilera
2010-12-17 13:21:24 +01:00
parent daf7a68d38
commit 1d31cd7e9a

View File

@@ -21,7 +21,7 @@ from cStringIO import StringIO
import math
import numpy
from PIL import Image, ImageEnhance, ImageOps
from PIL import Image, ImageEnhance, ImageOps, ImageDraw
import util
import composite
@@ -522,6 +522,191 @@ def generate_special_texture(blockID, data):
composite.alpha_over(img, top, (0,0), top)
return (img.convert("RGB"), img.split()[3])
if blockID == 85: # fences
# create needed images for Big stick fence
raw_texture = terrain_images[4]
raw_fence_top = Image.new("RGBA", (16,16), (38,92,255,0))
raw_fence_side = Image.new("RGBA", (16,16), (38,92,255,0))
fence_top_mask = Image.new("RGBA", (16,16), (38,92,255,0))
fence_side_mask = Image.new("RGBA", (16,16), (38,92,255,0))
# generate the masks images for textures of the fence
ImageDraw.Draw(fence_top_mask).rectangle((6,6,9,9),outline=(0,0,0),fill=(0,0,0))
ImageDraw.Draw(fence_side_mask).rectangle((6,1,9,15),outline=(0,0,0),fill=(0,0,0))
# create textures top and side for fence big stick
composite.alpha_over(raw_fence_top,raw_texture,(0,0),fence_top_mask)
composite.alpha_over(raw_fence_side,raw_texture,(0,0),fence_side_mask)
# Create the sides and the top of the big stick
fence_side = transform_image_side(raw_fence_side,85)
fence_other_side = fence_side.transpose(Image.FLIP_LEFT_RIGHT)
fence_top = transform_image(raw_fence_top,85)
# Darken the sides slightly. These methods also affect the alpha layer,
# so save them first (we don't want to "darken" the alpha layer making
# the block transparent)
sidealpha = fence_side.split()[3]
fence_side = ImageEnhance.Brightness(fence_side).enhance(0.9)
fence_side.putalpha(sidealpha)
othersidealpha = fence_other_side.split()[3]
fence_other_side = ImageEnhance.Brightness(fence_other_side).enhance(0.8)
fence_other_side.putalpha(othersidealpha)
# Compose the fence big stick
fence_big = Image.new("RGBA", (24,24), (38,92,255,0))
composite.alpha_over(fence_big,fence_side, (4,4),fence_side)
composite.alpha_over(fence_big,fence_other_side, (8,4),fence_other_side)
composite.alpha_over(fence_big,fence_top, (-1,1),fence_top)
# Now render the small sticks.
# Create needed images
raw_fence_small_side = Image.new("RGBA", (16,16), (38,92,255,0))
fence_small_side_mask = Image.new("RGBA", (16,16), (38,92,255,0))
# Generate mask
ImageDraw.Draw(fence_small_side_mask).rectangle((10,1,15,3),outline=(0,0,0),fill=(0,0,0))
ImageDraw.Draw(fence_small_side_mask).rectangle((10,7,15,9),outline=(0,0,0),fill=(0,0,0))
# create the texture for the side of small sticks fence
composite.alpha_over(raw_fence_small_side,raw_texture,(0,0),fence_small_side_mask)
# Create the sides and the top of the small sticks
fence_small_side = transform_image_side(raw_fence_small_side,85)
fence_small_other_side = fence_small_side.transpose(Image.FLIP_LEFT_RIGHT)
# Darken the sides slightly. These methods also affect the alpha layer,
# so save them first (we don't want to "darken" the alpha layer making
# the block transparent)
sidealpha = fence_small_other_side.split()[3]
fence_small_other_side = ImageEnhance.Brightness(fence_small_other_side).enhance(0.9)
fence_small_other_side.putalpha(sidealpha)
# Create img to compose the fence
img = Image.new("RGBA", (24,24), (38,92,255,0))
# Position of fence small sticks in img.
# These postitions are strange because the small sticks of the
# fence are at the very left and at the very right of the 16x16 images
pos_top_left = (-2,0)
pos_top_right = (14,0)
pos_bottom_right = (6,4)
pos_bottom_left = (6,4)
# +x axis points top right direction
# +y axis points bottom right direction
# First compose small sticks in the back of the image,
# then big stick and thecn small sticks in the front.
if data == 1:
img = fence_big
return (img.convert("RGB"),img.split()[3])
elif data == 2: #fence in line with x axis
composite.alpha_over(img,fence_small_other_side, pos_top_right,fence_small_other_side) # top right
composite.alpha_over(img,fence_big,(0,0),fence_big)
composite.alpha_over(img,fence_small_other_side, pos_bottom_left,fence_small_other_side) # bottom left
return (img.convert("RGB"),img.split()[3])
elif data == 3: #fence in line with y axis
composite.alpha_over(img,fence_small_side, pos_top_left,fence_small_side) # top left
composite.alpha_over(img,fence_big,(0,0),fence_big)
composite.alpha_over(img,fence_small_side, pos_bottom_right,fence_small_side) # bottom right
return (img.convert("RGB"),img.split()[3])
elif data == 4: #fence corner +x, -y
composite.alpha_over(img,fence_small_other_side, pos_top_right,fence_small_other_side) # top right
composite.alpha_over(img,fence_small_side, pos_top_left,fence_small_side) # top left
composite.alpha_over(img,fence_big,(0,0),fence_big)
return (img.convert("RGB"),img.split()[3])
elif data == 5: #fence corner -x, -y
composite.alpha_over(img,fence_small_side, pos_top_left,fence_small_side) # top left
composite.alpha_over(img,fence_big,(0,0),fence_big)
composite.alpha_over(img,fence_small_other_side, pos_bottom_left,fence_small_other_side) # bottom left
return (img.convert("RGB"),img.split()[3])
elif data == 6: #fence corner -x, +y
composite.alpha_over(img,fence_big,(0,0),fence_big)
composite.alpha_over(img,fence_small_side, pos_bottom_right,fence_small_side) # bottom right
composite.alpha_over(img,fence_small_other_side, pos_bottom_left,fence_small_other_side) # bottom left
return (img.convert("RGB"),img.split()[3])
elif data == 7: #fence corner +x, +y
composite.alpha_over(img,fence_small_other_side, pos_top_right,fence_small_other_side) # top right
composite.alpha_over(img,fence_big,(0,0),fence_big)
composite.alpha_over(img,fence_small_side, pos_bottom_right,fence_small_side) # bottom right
return (img.convert("RGB"),img.split()[3])
elif data == 8: #fence dead end +x
composite.alpha_over(img,fence_small_other_side, pos_top_right,fence_small_other_side) # top right
composite.alpha_over(img,fence_big,(0,0),fence_big)
return (img.convert("RGB"),img.split()[3])
elif data == 9: #fence dead end -y
composite.alpha_over(img,fence_small_side, pos_top_left,fence_small_side) # top left
composite.alpha_over(img,fence_big,(0,0),fence_big)
return (img.convert("RGB"),img.split()[3])
elif data == 10: #fence dead end -x
composite.alpha_over(img,fence_big,(0,0),fence_big)
composite.alpha_over(img,fence_small_other_side, pos_bottom_left,fence_small_other_side) # bottom left
return (img.convert("RGB"),img.split()[3])
elif data == 11: #fence dead end +y
composite.alpha_over(img,fence_big,(0,0),fence_big)
composite.alpha_over(img,fence_small_side, pos_bottom_right,fence_small_side) # bottom right
return (img.convert("RGB"),img.split()[3])
elif data == 12: #fence cross with +y missing
composite.alpha_over(img,fence_small_side, pos_top_left,fence_small_side) # top left
composite.alpha_over(img,fence_small_other_side, pos_top_right,fence_small_other_side) # top right
composite.alpha_over(img,fence_big,(0,0),fence_big)
composite.alpha_over(img,fence_small_other_side, pos_bottom_left,fence_small_other_side) # bottom left
return (img.convert("RGB"),img.split()[3])
elif data == 13: #fence cross with +x missing
composite.alpha_over(img,fence_small_side, pos_top_left,fence_small_side) # top left
composite.alpha_over(img,fence_big,(0,0),fence_big)
composite.alpha_over(img,fence_small_other_side, pos_bottom_left,fence_small_other_side) # bottom left
composite.alpha_over(img,fence_small_side, pos_bottom_right,fence_small_side) # bottom right
return (img.convert("RGB"),img.split()[3])
elif data == 14: #fence cross with -y missing
composite.alpha_over(img,fence_small_other_side, pos_top_right,fence_small_other_side) # top right
composite.alpha_over(img,fence_big,(0,0),fence_big)
composite.alpha_over(img,fence_small_other_side, pos_bottom_left,fence_small_other_side) # bottom left
composite.alpha_over(img,fence_small_side, pos_bottom_right,fence_small_side) # bottom right
return (img.convert("RGB"),img.split()[3])
elif data == 15: #fence cross with -x missing
composite.alpha_over(img,fence_small_side, pos_top_left,fence_small_side) # top left
composite.alpha_over(img,fence_small_other_side, pos_top_right,fence_small_other_side) # top right
composite.alpha_over(img,fence_big,(0,0),fence_big)
composite.alpha_over(img,fence_small_side, pos_bottom_right,fence_small_side) # bottom right
return (img.convert("RGB"),img.split()[3])
elif data == 16: #fence cross
composite.alpha_over(img,fence_small_side, pos_top_left,fence_small_side) # top left
composite.alpha_over(img,fence_small_other_side, pos_top_right,fence_small_other_side) # top right
composite.alpha_over(img,fence_big,(0,0),fence_big)
composite.alpha_over(img,fence_small_other_side, pos_bottom_left,fence_small_other_side) # bottom left
composite.alpha_over(img,fence_small_side, pos_bottom_right,fence_small_side) # bottom right
return (img.convert("RGB"),img.split()[3])
elif data == None: # This can happend if a fence is in the border
# of a chunk and the chunk is in the border of the map.
composite.alpha_over(img,fence_big,(0,0),)
return (img.convert("RGB"), img.split()[3])
else: # just in case
composite.alpha_over(img,fence_big,(0,0),)
return (img.convert("RGB"), img.split()[3])
return None
@@ -608,7 +793,7 @@ def getBiomeData(worlddir, chunkX, chunkY):
# This set holds block ids that require special pre-computing. These are typically
# things that require ancillary data to render properly (i.e. ladder plus orientation)
special_blocks = set([66,59,61,62, 65,64,71,91,86,2,18])
special_blocks = set([66,59,61,62, 65,64,71,91,86,2,18,85])
# this is a map of special blockIDs to a list of all
# possible values for ancillary data that it might have.
@@ -622,6 +807,7 @@ special_map[64] = range(16) # wooden door
special_map[71] = range(16) # iron door
special_map[91] = range(5) # jack-o-lantern
special_map[86] = range(5) # pumpkin
special_map[85] = range(17) # fences
# apparently pumpkins and jack-o-lanterns have ancillary data, but it's unknown
# what that data represents. For now, assume that the range for data is 0 to 5
# like torches