nether: move nether roof blocks into new class
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@@ -259,3 +259,15 @@ const mc_block_t block_class_alt_height[] = {
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block_purpur_slab,
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block_wooden_slab};
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const size_t block_class_alt_height_len = COUNT_OF(block_class_alt_height);
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const mc_block_t block_class_nether_roof[] = {
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block_bedrock,
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block_netherrack,
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block_quartz_ore,
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block_lava,
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block_soul_sand,
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block_basalt,
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block_blackstone,
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block_soul_soil,
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block_nether_gold_ore};
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const size_t block_class_nether_roof_len = COUNT_OF(block_class_nether_roof);
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@@ -48,4 +48,7 @@ extern const size_t block_class_ancil_len;
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extern const mc_block_t block_class_alt_height[];
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extern const size_t block_class_alt_height_len;
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extern const mc_block_t block_class_nether_roof[];
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extern const size_t block_class_nether_roof_len;
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#endif
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@@ -31,7 +31,7 @@
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// increment this value if you've made a change to the c extension
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// and want to force users to rebuild
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#define OVERVIEWER_EXTENSION_VERSION 89
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#define OVERVIEWER_EXTENSION_VERSION 90
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#include <stdbool.h>
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#include <stdint.h>
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@@ -37,9 +37,7 @@ walk_chunk(RenderState* state, RenderPrimitiveNether* data) {
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for (y = NETHER_ROOF - 1; y >= 0; y--) {
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blockid = get_data(state, BLOCKS, x, y - (state->chunky * 16), z);
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if (block_class_is_subset(blockid, (mc_block_t[]){block_bedrock, block_netherrack,
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block_quartz_ore, block_lava, block_soul_sand, block_basalt, block_blackstone,
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block_soul_soil, block_nether_gold_ore}, 9))
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if (block_class_is_subset(blockid, block_class_nether_roof, block_class_nether_roof_len))
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data->remove_block[x + 1][y][z + 1] = true;
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else
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break;
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