From 1de47c060c3d0052fe14f717acfacf47f6a41453 Mon Sep 17 00:00:00 2001 From: Alejandro Aguilera Date: Sat, 3 Mar 2012 22:53:08 +0100 Subject: [PATCH] Fix brick stone circle texture. --- overviewer_core/textures.py | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/overviewer_core/textures.py b/overviewer_core/textures.py index 1284679..a0f4f22 100644 --- a/overviewer_core/textures.py +++ b/overviewer_core/textures.py @@ -2691,7 +2691,7 @@ def trapdoor(self, blockid, data): return img # block with hidden silverfish (stone, cobblestone and stone brick) -@material(blockid=97, data=range(4), solid=True) +@material(blockid=97, data=range(3), solid=True) def hidden_silverfish(self, blockid, data): if data == 0: # stone t = self.terrain_images[1] @@ -2699,22 +2699,22 @@ def hidden_silverfish(self, blockid, data): t = self.terrain_images[16] elif data == 2: # stone brick t = self.terrain_images[54] - elif data == 3: # "circle" stone brick - t = self.terrain_images[125] img = self.build_block(t, t) return img # stone brick -@material(blockid=98, data=range(3), solid=True) +@material(blockid=98, data=range(4), solid=True) def stone_brick(self, blockid, data): if data == 0: # normal t = self.terrain_images[54] elif data == 1: # mossy t = self.terrain_images[100] - else: # cracked + elif data == 2: # cracked t = self.terrain_images[101] + elif data == 3: # "circle" stone brick + t = self.terrain_images[213] img = self.build_full_block(t, None, None, t, t)