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readme updates, texture code updates.

Re-factored the way the textures and blocks are being built. It should
be easier to understand and add new exceptions (sorta). Also fixed the
water and lava with other texture packs by putting a static water.png
and lava.png in with the code.
This commit is contained in:
Andrew Brown
2010-09-10 00:04:02 -04:00
parent 0b77c02a62
commit 1e296e858a
6 changed files with 175 additions and 104 deletions

View File

@@ -74,6 +74,8 @@ def render_chunks_async(chunks, caves, processes):
kwds=dict(cave=caves))
resultsmap[(chunkx, chunky)] = result
pool.close()
# Stick the pool object in the dict under the key "pool" so it isn't
# garbage collected (which kills the subprocesses)
resultsmap['pool'] = pool