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readme updates, added a features section at the top

This commit is contained in:
Andrew Brown
2010-09-07 23:56:29 +08:00
committed by munki
parent 94f1b25777
commit 1ebde2ff55

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@@ -12,8 +12,19 @@ resolution images. It performs a similar function to the existing Minecraft
Cartographer program but with a slightly different goal in mind: to generate
large resolution images such that one can zoom in and see details.
**New**: gmap.py generates tiles for a Google Map interface, so that people
with large worlds and/or limited computer memory can still view their worlds!
Features
========
* Renders large resolution images of your world, such that you can zoom in and
see details
* Outputs a Google Map powered interface that is memory efficient, both in
generating and viewing.
* Utilizes 2 levels of caching to speed up subsequent renderings of your world.
* Throw the output directory up on a web server to share your Minecraft world
with everyone!
Requirements
============
@@ -37,7 +48,7 @@ problems. First, it's slow. If your map is really large, this could take at
least half an hour, and for really large maps, several hours (Subsequent runs
will be quicker since it only re-renders tiles that have changed). Second,
there's no progress bar. You can watch the tiles get generated, but the program
gives no feedback at this time on how far it is.
gives no direct feedback at this time on how far along it is.
There are probably some other minor glitches along the way, hopefully they will
be fixed soon. See the `Bugs`_ section below.
@@ -78,8 +89,8 @@ Crushing the Output Tiles
-------------------------
Image files taking too much disk space? Try using pngcrush. On Linux and
probably Mac, if you have pngcrush installed, this command will go and crush
all your images in the given destination. This took the total disk usage of my
world from 85M to 67M.
all your images in the given destination. This took the total disk usage of the
render for my world from 85M to 67M.
::