the rest of the render modes are now working
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@@ -30,13 +30,13 @@ rendermode_overlay_start(void *data, RenderState *state, PyObject *options) {
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PyObject *facemasks_py;
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RenderModeOverlay *self = (RenderModeOverlay *)data;
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facemasks_py = PyObject_GetAttrString(state->chunk, "facemasks");
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facemasks_py = PyObject_GetAttrString(state->support, "facemasks");
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/* borrowed reference, needs to be incref'd if we keep it */
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self->facemask_top = PyTuple_GetItem(facemasks_py, 0);
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Py_INCREF(self->facemask_top);
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Py_DECREF(facemasks_py);
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self->white_color = PyObject_GetAttrString(state->chunk, "white_color");
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self->white_color = PyObject_GetAttrString(state->support, "white_color");
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self->get_color = get_color;
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return 0;
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