Add some missing pixel between blocks (Issue #992)
Just copy/paste this piece of code from `build_block` to `build_full_block`
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@@ -706,6 +706,15 @@ class Textures(object):
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top = self.transform_image_top(top)
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alpha_over(img, top, (0, increment), top)
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# Manually touch up 6 pixels that leave a gap because of how the
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# shearing works out. This makes the blocks perfectly tessellate-able
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for x,y in [(13,23), (17,21), (21,19)]:
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# Copy a pixel to x,y from x-1,y
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img.putpixel((x,y), img.getpixel((x-1,y)))
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for x,y in [(3,4), (7,2), (11,0)]:
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# Copy a pixel to x,y from x+1,y
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img.putpixel((x,y), img.getpixel((x+1,y)))
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return img
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def build_sprite(self, side):
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