clarified some points in the config docs
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@@ -239,8 +239,16 @@ values. The valid configuration keys are listed below.
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"nether", "end", or the directory name of the dimension within the world.
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"nether", "end", or the directory name of the dimension within the world.
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e.g. "DIM-1"
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e.g. "DIM-1"
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.. note::
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If you choose to render your nether dimension, you must also use a
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nether :ref:`rendermode<option_rendermode>`. Otherwise you'll
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just end up rendering the nether's ceiling.
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**Default:** ``"overworld"``
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**Default:** ``"overworld"``
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.. _option_rendermode:
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``rendermode``
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``rendermode``
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This is which rendermode to use for this render. There are many rendermodes
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This is which rendermode to use for this render. There are many rendermodes
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to choose from. This can either be a rendermode object, or a string, in
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to choose from. This can either be a rendermode object, or a string, in
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@@ -278,8 +286,11 @@ values. The valid configuration keys are listed below.
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normal is that the ceiling is stripped off, so you can actually see
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normal is that the ceiling is stripped off, so you can actually see
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inside.
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inside.
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*Note* Selecting this rendermode doesn't automatically render your
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.. note::
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nether dimention. Be sure to also set the :ref:`dimension<option_dimension>` option.
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Selecting this rendermode doesn't automatically render your nether
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dimention. Be sure to also set the
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:ref:`dimension<option_dimension>` option to 'nether'.
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``"nether_lighting"``
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``"nether_lighting"``
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Similar to "nether" but with blocky lighting.
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Similar to "nether" but with blocky lighting.
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@@ -287,12 +298,15 @@ values. The valid configuration keys are listed below.
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``"nether_smooth_lighting"``
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``"nether_smooth_lighting"``
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Similar to "nether" but with smooth lighting.
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Similar to "nether" but with smooth lighting.
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Technical note: The actual object type for this option is a list of
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*rendermode primitive* objects. See :ref:`customrendermodes` for more
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information.
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**Default:** ``"normal"``
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**Default:** ``"normal"``
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.. note::
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The value for the 'rendermode' key can be either a *string* or
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*rendermode object* (strings simply name one of the built-in rendermode
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objects). The actual object type is a list of *rendermode primitive*
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objects. See :ref:`customrendermodes` for more information.
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``northdirection``
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``northdirection``
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This is direction that north will be rendered. This north direction will
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This is direction that north will be rendered. This north direction will
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match the established north direction in the game where the sun rises in the
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match the established north direction in the game where the sun rises in the
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@@ -508,6 +522,9 @@ Then you can use your new rendermode in your render definitions::
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"dimension": "overworld",
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"dimension": "overworld",
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}
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}
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Note the lack of quotes around ``my_rendermode``. This is necessary since you
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are referencing the previously defined list, not one of the built-in
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rendermodes.
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Built-in Rendermodes
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Built-in Rendermodes
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--------------------
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--------------------
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