0

genPOI: use filter functions on the fly

Instead of reading all Players and especially Entities and TileEntities
into RAM and than applying the filter functions onto them, filter
functions are used after each parsed chunk to get only the markers of
this chunk and not all Entities.

This reduced the RAM usage dramatically:
On a 233 MB map over 200 MB of RAM was used before.
Using these changes (and only having two filter functions for signs) not
more than 36 MB of RAM was used.
This commit is contained in:
MasterofJOKers
2014-08-03 22:33:51 +02:00
parent eccad401ca
commit 2271f628ef

View File

@@ -20,18 +20,17 @@ import json
import sys import sys
import re import re
import urllib2 import urllib2
import Queue
import multiprocessing import multiprocessing
import itertools import itertools
from collections import defaultdict from collections import defaultdict
from multiprocessing import Process
from multiprocessing import Pool from multiprocessing import Pool
from optparse import OptionParser from optparse import OptionParser
from overviewer_core import logger from overviewer_core import logger
from overviewer_core import nbt from overviewer_core import nbt
from overviewer_core import configParser, world from overviewer_core import configParser, world
from overviewer_core import rendermodes
UUID_LOOKUP_URL = 'https://sessionserver.mojang.com/session/minecraft/profile/' UUID_LOOKUP_URL = 'https://sessionserver.mojang.com/session/minecraft/profile/'
@@ -43,22 +42,26 @@ def replaceBads(s):
x = x.replace(bad,"_") x = x.replace(bad,"_")
return x return x
# yes there's a double parenthesis here # yes there's a double parenthesis here
# see below for when this is called, and why we do this # see below for when this is called, and why we do this
# a smarter way would be functools.partial, but that's broken on python 2.6 # a smarter way would be functools.partial, but that's broken on python 2.6
# when used with multiprocessing # when used with multiprocessing
def parseBucketChunks((bucket, rset)): def parseBucketChunks((bucket, rset, filters)):
pid = multiprocessing.current_process().pid pid = multiprocessing.current_process().pid
pois = dict(TileEntities=[], Entities=[]); markers = defaultdict(list)
i = 0 i = 0
cnt = 0 cnt = 0
l = len(bucket)
for b in bucket: for b in bucket:
try: try:
data = rset.get_chunk(b[0],b[1]) data = rset.get_chunk(b[0],b[1])
pois['TileEntities'] += data['TileEntities'] for poi in itertools.chain(data['TileEntities'], data['Entities']):
pois['Entities'] += data['Entities'] for name, filter_function in filters:
result = filter_function(poi)
if result:
d = create_marker_from_filter_result(poi, result)
markers[name].append(d)
except nbt.CorruptChunkError: except nbt.CorruptChunkError:
logging.warning("Ignoring POIs in corrupt chunk %d,%d", b[0], b[1]) logging.warning("Ignoring POIs in corrupt chunk %d,%d", b[0], b[1])
@@ -67,58 +70,67 @@ def parseBucketChunks((bucket, rset)):
if i == 250: if i == 250:
i = 0 i = 0
cnt = 250 + cnt cnt = 250 + cnt
logging.info("Found %d entities and %d tile entities in thread %d so far at %d chunks", len(pois['Entities']), len(pois['TileEntities']), pid, cnt); logging.info("Found %d markers in thread %d so far at %d chunks", sum(len(v) for v in markers.itervalues()), pid, cnt);
return pois return markers
def handleEntities(rset, outputdir, render, rname, config):
# if we're already handled the POIs for this region regionset, do nothing def handleEntities(rset, config, filters, markers):
if hasattr(rset, "_pois"): """
return Add markers for Entities or TileEntities.
For this every chunk of the regionset is parsed and filtered using multiple
processes, if so configured.
This function will not return anything, but it will update the parameter
`markers`.
"""
logging.info("Looking for entities in %r", rset) logging.info("Looking for entities in %r", rset)
filters = render['markers']
rset._pois = dict(TileEntities=[], Entities=[])
numbuckets = config['processes']; numbuckets = config['processes'];
if numbuckets < 0: if numbuckets < 0:
numbuckets = multiprocessing.cpu_count() numbuckets = multiprocessing.cpu_count()
if numbuckets == 1: if numbuckets == 1:
for (x,z,mtime) in rset.iterate_chunks(): for (x, z, mtime) in rset.iterate_chunks():
try: try:
data = rset.get_chunk(x,z) data = rset.get_chunk(x, z)
rset._pois['TileEntities'] += data['TileEntities'] for poi in itertools.chain(data['TileEntities'], data['Entities']):
rset._pois['Entities'] += data['Entities'] for name, __, filter_function, __, __, __ in filters:
result = filter_function(poi)
if result:
d = create_marker_from_filter_result(poi, result)
markers[name]['raw'].append(d)
except nbt.CorruptChunkError: except nbt.CorruptChunkError:
logging.warning("Ignoring POIs in corrupt chunk %d,%d", x,z) logging.warning("Ignoring POIs in corrupt chunk %d,%d", x,z)
else: else:
buckets = [[] for i in range(numbuckets)]; buckets = [[] for i in range(numbuckets)];
for (x,z,mtime) in rset.iterate_chunks(): for (x, z, mtime) in rset.iterate_chunks():
i = x / 32 + z / 32 i = x / 32 + z / 32
i = i % numbuckets i = i % numbuckets
buckets[i].append([x,z]) buckets[i].append([x, z])
for b in buckets: for b in buckets:
logging.info("Buckets has %d entries", len(b)); logging.info("Buckets has %d entries", len(b));
# Create a pool of processes and run all the functions # Create a pool of processes and run all the functions
pool = Pool(processes=numbuckets) pool = Pool(processes=numbuckets)
results = pool.map(parseBucketChunks, ((buck, rset) for buck in buckets))
# simplify the filters dict, so pickle doesn't have to do so much
filters = [(name, filter_function) for name, __, filter_function, __, __, __ in filters]
results = pool.map(parseBucketChunks, ((buck, rset, filters) for buck in buckets))
logging.info("All the threads completed") logging.info("All the threads completed")
# Fix up all the quests in the reset for marker_dict in results:
for data in results: for name, marker_list in marker_dict.iteritems():
rset._pois['TileEntities'] += data['TileEntities'] markers[name]['raw'].extend(marker_list)
rset._pois['Entities'] += data['Entities']
logging.info("Done.") logging.info("Done.")
class PlayerDict(dict): class PlayerDict(dict):
use_uuid = False use_uuid = False
_name = '' _name = ''
@@ -140,19 +152,16 @@ class PlayerDict(dict):
except (ValueError, urllib2.URLError): except (ValueError, urllib2.URLError):
logging.warning("Unable to get player name for UUID %s", self._name) logging.warning("Unable to get player name for UUID %s", self._name)
def handlePlayers(rset, render, worldpath):
if not hasattr(rset, "_pois"):
rset._pois = dict(TileEntities=[], Entities=[])
# only handle this region set once def handlePlayers(worldpath, filters, markers):
if 'Players' in rset._pois: """
return Add markers for players to the list of markers.
if rset.get_type():
dimension = int(re.match(r"^DIM(_MYST)?(-?\d+)$", rset.get_type()).group(2))
else:
dimension = 0
For this the player files under the given `worldpath` are parsed and
filtered.
This function will not return anything, but it will update the parameter
`markers`.
"""
playerdir = os.path.join(worldpath, "playerdata") playerdir = os.path.join(worldpath, "playerdata")
useUUIDs = True useUUIDs = True
if not os.path.isdir(playerdir): if not os.path.isdir(playerdir):
@@ -163,12 +172,10 @@ def handlePlayers(rset, render, worldpath):
playerfiles = os.listdir(playerdir) playerfiles = os.listdir(playerdir)
playerfiles = [x for x in playerfiles if x.endswith(".dat")] playerfiles = [x for x in playerfiles if x.endswith(".dat")]
isSinglePlayer = False isSinglePlayer = False
else: else:
playerfiles = [os.path.join(worldpath, "level.dat")] playerfiles = [os.path.join(worldpath, "level.dat")]
isSinglePlayer = True isSinglePlayer = True
rset._pois['Players'] = []
for playerfile in playerfiles: for playerfile in playerfiles:
try: try:
data = PlayerDict(nbt.load(os.path.join(playerdir, playerfile))[1]) data = PlayerDict(nbt.load(os.path.join(playerdir, playerfile))[1])
@@ -178,38 +185,63 @@ def handlePlayers(rset, render, worldpath):
except IOError: except IOError:
logging.warning("Skipping bad player dat file %r", playerfile) logging.warning("Skipping bad player dat file %r", playerfile)
continue continue
playername = playerfile.split(".")[0]
playername = playerfile.split(".")[0]
if isSinglePlayer: if isSinglePlayer:
playername = 'Player' playername = 'Player'
data._name = playername data._name = playername
if data['Dimension'] == dimension: # Position at last logout
# Position at last logout data['id'] = "Player"
data['id'] = "Player" data['x'] = int(data['Pos'][0])
data['x'] = int(data['Pos'][0]) data['y'] = int(data['Pos'][1])
data['y'] = int(data['Pos'][1]) data['z'] = int(data['Pos'][2])
data['z'] = int(data['Pos'][2])
rset._pois['Players'].append(data) # Spawn position (bed or main spawn)
if "SpawnX" in data and dimension == 0: if "SpawnX" in data:
# Spawn position (bed or main spawn)
spawn = PlayerDict() spawn = PlayerDict()
spawn._name = playername spawn._name = playername
spawn["id"] = "PlayerSpawn" spawn["id"] = "PlayerSpawn"
spawn["x"] = data['SpawnX'] spawn["x"] = data['SpawnX']
spawn["y"] = data['SpawnY'] spawn["y"] = data['SpawnY']
spawn["z"] = data['SpawnZ'] spawn["z"] = data['SpawnZ']
rset._pois['Players'].append(spawn)
def handleManual(rset, manualpois): for name, __, filter_function, rset, __, __ in filters:
if not hasattr(rset, "_pois"): # get the dimension for the filter
rset._pois = dict(TileEntities=[], Entities=[]) # This has do be done every time, because we have filters for
# different regionsets.
rset._pois['Manual'] = []
if manualpois: if rset.get_type():
rset._pois['Manual'].extend(manualpois) dimension = int(re.match(r"^DIM(_MYST)?(-?\d+)$", rset.get_type()).group(2))
else:
dimension = 0
if data['Dimension'] == dimension:
result = filter_function(data)
if result:
d = create_marker_from_filter_result(data, result)
markers[name]['raw'].append(d)
if dimension == 0 and "SpawnX" in data:
result = filter_function(spawn)
if result:
d = create_marker_from_filter_result(spawn, result)
markers[name]['raw'].append(d)
def handleManual(manualpois, filters, markers):
"""
Add markers for manually defined POIs to the list of markers.
This function will not return anything, but it will update the parameter
`markers`.
"""
for poi in manualpois:
for name, __, filter_function, __, __, __ in filters:
result = filter_function(poi)
if result:
d = create_marker_from_filter_result(poi, result)
markers[name]['raw'].append(d)
def create_marker_from_filter_result(poi, result): def create_marker_from_filter_result(poi, result):
@@ -293,10 +325,13 @@ def main():
# saves us from creating the same World object over and over again # saves us from creating the same World object over and over again
worldcache = {} worldcache = {}
markersets = set() filters = set()
markers = defaultdict(list) marker_groups = defaultdict(list)
# collect all filters and get regionsets
for rname, render in config['renders'].iteritems(): for rname, render in config['renders'].iteritems():
# Convert render['world'] to the world path, and store the original
# in render['worldname_orig']
try: try:
worldpath = config['worlds'][render['world']] worldpath = config['worlds'][render['world']]
except KeyError: except KeyError:
@@ -305,64 +340,87 @@ def main():
return 1 return 1
render['worldname_orig'] = render['world'] render['worldname_orig'] = render['world']
render['world'] = worldpath render['world'] = worldpath
# find or create the world object # find or create the world object
if (render['world'] not in worldcache): if (render['world'] not in worldcache):
w = world.World(render['world']) w = world.World(render['world'])
worldcache[render['world']] = w worldcache[render['world']] = w
else: else:
w = worldcache[render['world']] w = worldcache[render['world']]
# get the regionset for this dimension
rset = w.get_regionset(render['dimension'][1]) rset = w.get_regionset(render['dimension'][1])
if rset == None: # indicates no such dimension was found: if rset == None: # indicates no such dimension was found:
logging.error("Sorry, you requested dimension '%s' for the render '%s', but I couldn't find it", render['dimension'][0], rname) logging.error("Sorry, you requested dimension '%s' for the render '%s', but I couldn't find it", render['dimension'][0], rname)
return 1 return 1
# find filters for this render
for f in render['markers']: for f in render['markers']:
# internal identifier for this filter
name = replaceBads(f['name']) + hex(hash(f['filterFunction']))[-4:] + "_" + hex(hash(rset))[-4:] name = replaceBads(f['name']) + hex(hash(f['filterFunction']))[-4:] + "_" + hex(hash(rset))[-4:]
markersets.add((name, (f['name'], f['filterFunction']), rset))
to_append = dict(groupName=name, # we need to make the function pickleable for multiprocessing to
# work
# We set a custom prefix here to not override any functions there.
# These functions are only pickleable if they are bound to a
# module. Since rendermodes imports the config, they are bound to
# it anyway, but don't end up importable as
# `rendermodes.filter_fn`. That's why we set it here explicitly on
# the module.
f['filterFunction'].__name__ = "custom_filter_" + f['filterFunction'].__name__
setattr(rendermodes, f['filterFunction'].__name__, f['filterFunction'])
# add it to the list of filters
filters.add((name, f['name'], f['filterFunction'], rset, worldpath, rname))
# add an entry in the menu to show markers found by this filter
group = dict(groupName=name,
displayName = f['name'], displayName = f['name'],
icon=f.get('icon', 'signpost_icon.png'), icon=f.get('icon', 'signpost_icon.png'),
createInfoWindow=f.get('createInfoWindow',True), createInfoWindow=f.get('createInfoWindow', True),
checked = f.get('checked', False)) checked = f.get('checked', False))
markers[rname].append(to_append) marker_groups[rname].append(group)
if not options.skipscan:
handleEntities(rset, os.path.join(destdir, rname), render, rname, config)
if options.skipplayers: # initialize the structure for the markers
rset._pois['Players'] = [] markers = dict((name, dict(created=False, raw=[], name=filter_name))
else: for name, filter_name, __, __, __, __ in filters)
handlePlayers(rset, render, worldpath)
handleManual(rset, render['manualpois']) # apply filters to regionsets
if not options.skipscan:
# group filters by rset
keyfunc = lambda x: x[3]
sfilters = sorted(filters, key=keyfunc)
for rset, rset_filters in itertools.groupby(sfilters, keyfunc):
handleEntities(rset, config, rset_filters, markers)
# apply filters to players
if not options.skipplayers:
# group filters by worldpath, so we only search for players once per
# world
keyfunc = lambda x: x[4]
sfilters = sorted(filters, key=keyfunc)
for worldpath, worldpath_filters in itertools.groupby(sfilters, keyfunc):
handlePlayers(worldpath, worldpath_filters, markers)
# add manual POIs
# group filters by name of the render, because only filter functions for
# the current render should be used on the current render's manualpois
keyfunc = lambda x: x[5]
sfilters = sorted(filters, key=keyfunc)
for rname, rname_filters in itertools.groupby(sfilters, keyfunc):
manualpois = config['renders'][rname]['manualpois']
handleManual(manualpois, rname_filters, markers)
logging.info("Done handling POIs") logging.info("Done handling POIs")
logging.info("Writing out javascript files") logging.info("Writing out javascript files")
markerSetDict = dict()
for (name, flter, rset) in markersets:
# generate a unique name for this markerset. it will not be user visible
filter_name = flter[0]
filter_function = flter[1]
markerSetDict[name] = dict(created=False, raw=[], name=filter_name)
poi_sets = ['Entities', 'TileEntities', 'Players', 'Manual']
for poi in itertools.chain(rset._pois[n] for n in poi_sets):
result = filter_function(poi)
if result:
d = create_marker_from_filter_result(poi, result)
markerSetDict[name]['raw'].append(d)
#print markerSetDict
with open(os.path.join(destdir, "markersDB.js"), "w") as output: with open(os.path.join(destdir, "markersDB.js"), "w") as output:
output.write("var markersDB=") output.write("var markersDB=")
json.dump(markerSetDict, output, indent=2) json.dump(markers, output, indent=2)
output.write(";\n"); output.write(";\n");
with open(os.path.join(destdir, "markers.js"), "w") as output: with open(os.path.join(destdir, "markers.js"), "w") as output:
output.write("var markers=") output.write("var markers=")
json.dump(markers, output, indent=2) json.dump(marker_groups, output, indent=2)
output.write(";\n"); output.write(";\n");
with open(os.path.join(destdir, "baseMarkers.js"), "w") as output: with open(os.path.join(destdir, "baseMarkers.js"), "w") as output:
output.write("overviewer.util.injectMarkerScript('markersDB.js');\n") output.write("overviewer.util.injectMarkerScript('markersDB.js');\n")