Implement straggler standard integer types
This commit is contained in:
@@ -55,10 +55,10 @@ typedef struct {
|
||||
bool (*start)(void*, RenderState*, PyObject*);
|
||||
void (*finish)(void*, RenderState*);
|
||||
/* returns true to skip rendering this block because it's not visible */
|
||||
bool (*occluded)(void*, RenderState*, int, int, int);
|
||||
bool (*occluded)(void*, RenderState*, int32_t, int32_t, int32_t);
|
||||
/* returns true to skip rendering this block because the user doesn't
|
||||
* want it visible */
|
||||
bool (*hidden)(void*, RenderState*, int, int, int);
|
||||
bool (*hidden)(void*, RenderState*, int32_t, int32_t, int32_t);
|
||||
/* last two arguments are img and mask, from texture lookup */
|
||||
void (*draw)(void*, RenderState*, PyObject*, PyObject*, PyObject*);
|
||||
} RenderPrimitiveInterface;
|
||||
|
||||
Reference in New Issue
Block a user