Added dark wood and acacia wood blocks
Includes stairs, slabs, planks and saplings.
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@@ -260,6 +260,8 @@ is_stairs(int block) {
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case 135: /* birch wood stairs */
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case 136: /* jungle wood stairs */
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case 156: /* quartz stairs */
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case 163: /* acacia wood stairs */
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case 164: /* dark wood stairs */
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return 1;
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}
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return 0;
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@@ -160,7 +160,7 @@ get_lighting_color(RenderPrimitiveLighting *self, RenderState *state,
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/* special half-step handling, stairs handling */
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/* Anvil also needs to be here, blockid 145 */
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if (block == 44 || block == 53 || block == 67 || block == 108 || block == 109 || block == 114 ||
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block == 128 || block == 134 || block == 135 || block == 136 || block == 145 || block == 156) {
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block == 128 || block == 134 || block == 135 || block == 136 || block == 145 || block == 156 || block == 163 || block == 164) {
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unsigned int upper_block;
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/* stairs and half-blocks take the skylevel from the upper block if it's transparent */
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@@ -171,7 +171,7 @@ get_lighting_color(RenderPrimitiveLighting *self, RenderState *state,
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upper_block = get_data(state, BLOCKS, x, y + upper_counter, z);
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} while (upper_block == 44 || upper_block == 53 || upper_block == 67 || upper_block == 108 ||
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upper_block == 109 || upper_block == 114 || upper_block == 128 || upper_block == 134 ||
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upper_block == 135 || upper_block == 136 || upper_block == 156 );
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upper_block == 135 || upper_block == 136 || upper_block == 156 || upper_block == 163 || upper_block == 164);
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if (is_transparent(upper_block)) {
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skylevel = get_data(state, SKYLIGHT, x, y + upper_counter, z);
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} else {
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@@ -880,7 +880,7 @@ def dirt_blocks(self, blockid, data):
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block(blockid=4, top_image="assets/minecraft/textures/blocks/cobblestone.png")
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# wooden planks
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@material(blockid=5, data=range(4), solid=True)
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@material(blockid=5, data=range(7), solid=True)
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def wooden_planks(self, blockid, data):
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if data == 0: # normal
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return self.build_block(self.load_image_texture("assets/minecraft/textures/blocks/planks_oak.png"), self.load_image_texture("assets/minecraft/textures/blocks/planks_oak.png"))
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@@ -890,6 +890,10 @@ def wooden_planks(self, blockid, data):
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return self.build_block(self.load_image_texture("assets/minecraft/textures/blocks/planks_birch.png"),self.load_image_texture("assets/minecraft/textures/blocks/planks_birch.png"))
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if data == 3: # jungle wood
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return self.build_block(self.load_image_texture("assets/minecraft/textures/blocks/planks_jungle.png"),self.load_image_texture("assets/minecraft/textures/blocks/planks_jungle.png"))
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if data == 4: # acacia
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return self.build_block(self.load_image_texture("assets/minecraft/textures/blocks/planks_acacia.png"),self.load_image_texture("assets/minecraft/textures/blocks/planks_acacia.png"))
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if data == 5: # dark oak
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return self.build_block(self.load_image_texture("assets/minecraft/textures/blocks/planks_big_oak.png"),self.load_image_texture("assets/minecraft/textures/blocks/planks_big_oak.png"))
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@material(blockid=6, data=range(16), transparent=True)
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def saplings(self, blockid, data):
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@@ -902,6 +906,10 @@ def saplings(self, blockid, data):
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tex = self.load_image_texture("assets/minecraft/textures/blocks/sapling_birch.png")
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elif data & 0x3 == 3: # jungle sapling
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tex = self.load_image_texture("assets/minecraft/textures/blocks/sapling_jungle.png")
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elif data & 0x3 == 4: # acacia sapling
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tex = self.load_image_texture("assets/minecraft/textures/blocks/sapling_acacia.png")
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elif data & 0x3 == 5: # dark oak/roofed oak/big oak sapling
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tex = self.load_image_texture("assets/minecraft/textures/blocks/sapling_roofed_oak.png")
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return self.build_sprite(tex)
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# bedrock
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@@ -1672,7 +1680,7 @@ def fire(self, blockid, data):
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block(blockid=52, top_image="assets/minecraft/textures/blocks/mob_spawner.png", transparent=True)
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# wooden, cobblestone, red brick, stone brick, netherbrick, sandstone, spruce, birch, jungle and quartz stairs.
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@material(blockid=[53,67,108,109,114,128,134,135,136,156], data=range(128), transparent=True, solid=True, nospawn=True)
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@material(blockid=[53,67,108,109,114,128,134,135,136,156,163,164], data=range(128), transparent=True, solid=True, nospawn=True)
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def stairs(self, blockid, data):
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# preserve the upside-down bit
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upside_down = data & 0x4
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@@ -1705,6 +1713,10 @@ def stairs(self, blockid, data):
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texture = self.load_image_texture("assets/minecraft/textures/blocks/planks_jungle.png").copy()
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elif blockid == 156: # quartz block stairs
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texture = self.load_image_texture("assets/minecraft/textures/blocks/quartz_block_side.png").copy()
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elif blockid == 163: # acacia wood stairs
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texture = self.load_image_texture("assets/minecraft/textures/blocks/planks_acacia.png").copy()
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elif blockid == 164: # dark oak stairs
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texture = self.load_image_texture("assets/minecraft/textures/blocks/planks_big_oak.png").copy()
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outside_l = texture.copy()
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outside_r = texture.copy()
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@@ -3729,6 +3741,10 @@ def wooden_slabs(self, blockid, data):
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top = side = self.load_image_texture("assets/minecraft/textures/blocks/planks_birch.png")
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elif texture== 3: # jungle
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top = side = self.load_image_texture("assets/minecraft/textures/blocks/planks_jungle.png")
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elif texture== 4: # acacia
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top = side = self.load_image_texture("assets/minecraft/textures/blocks/planks_acacia.png")
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elif texture== 5: # dark wood
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top = side = self.load_image_texture("assets/minecraft/textures/blocks/planks_big_oak.png")
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else:
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return None
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