Fixed nether rendering crash
The nether rendering mode was not properly handling x and z values outside of the range 0 to 15. This was causing an out-of-bounds segfault when accessing the remove_block array. Fixes #881 Fixes #851 Fixes #852
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@@ -26,7 +26,7 @@
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// increment this value if you've made a change to the c extesion
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// and want to force users to rebuild
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#define OVERVIEWER_EXTENSION_VERSION 41
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#define OVERVIEWER_EXTENSION_VERSION 42
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/* Python PIL, and numpy headers */
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#include <Python.h>
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