Fixed nether rendering crash
The nether rendering mode was not properly handling x and z values outside of the range 0 to 15. This was causing an out-of-bounds segfault when accessing the remove_block array. Fixes #881 Fixes #851 Fixes #852
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@@ -23,20 +23,20 @@ walk_chunk(RenderState *state, RenderPrimitiveNether *data) {
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int x, y, z;
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int id;
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for (x = 0; x < WIDTH; x++) {
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for (z = 0; z < DEPTH; z++) {
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for (x = -1; x < WIDTH + 1; x++) {
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for (z = -1; z < DEPTH + 1; z++) {
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id = get_data(state, BLOCKS, x, NETHER_ROOF - (state->chunky * 16), z);
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if (id == 7) {
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data->remove_block[x][NETHER_ROOF][z] = 1;
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data->remove_block[x+1][NETHER_ROOF][z+1] = 1;
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id = get_data(state, BLOCKS, x, (NETHER_ROOF + 1) - (state->chunky * 16), z);
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if (id == 39 || id == 40)
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data->remove_block[x][NETHER_ROOF + 1][z] = 1;
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data->remove_block[x+1][NETHER_ROOF + 1][z+1] = 1;
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}
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for (y = NETHER_ROOF-1; y>=0; y--) {
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id = get_data(state, BLOCKS, x, y - (state->chunky * 16), z);
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if (id == 7 || id == 87)
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data->remove_block[x][y][z] = 1;
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data->remove_block[x+1][y][z+1] = 1;
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else
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break;
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}
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@@ -56,7 +56,7 @@ nether_hidden(void *data, RenderState *state, int x, int y, int z) {
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walk_chunk(state, self);
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real_y = y + (state->chunky * 16);
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return self->remove_block[x][real_y][z];
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return self->remove_block[x+1][real_y][z+1];
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}
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RenderPrimitiveInterface primitive_nether = {
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