moved rendermode_normal into a separate file, like rendermode_lighting
This commit is contained in:
3
setup.py
3
setup.py
@@ -44,7 +44,8 @@ except AttributeError:
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numpy_include = numpy.get_numpy_include()
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c_overviewer_files = ['src/main.c', 'src/composite.c', 'src/iterate.c', 'src/rendermodes.c', 'src/rendermode-lighting.c']
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c_overviewer_files = ['src/main.c', 'src/composite.c', 'src/iterate.c']
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c_overviewer_files += ['src/rendermodes.c', 'src/rendermode-normal.c', 'src/rendermode-lighting.c']
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setup_kwargs['ext_modules'].append(Extension('c_overviewer', c_overviewer_files, include_dirs=['.', numpy_include], extra_link_args=["/MANIFEST"] if platform.system() == "Windows" else []))
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# tell build_ext to build the extension in-place
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# (NOT in build/)
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56
src/rendermode-normal.c
Normal file
56
src/rendermode-normal.c
Normal file
@@ -0,0 +1,56 @@
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/*
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* This file is part of the Minecraft Overviewer.
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*
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* Minecraft Overviewer is free software: you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as published
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* by the Free Software Foundation, either version 3 of the License, or (at
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* your option) any later version.
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*
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* Minecraft Overviewer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
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* Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "overviewer.h"
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static int
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rendermode_normal_start(void *data, RenderState *state) {
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/* do nothing */
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return 0;
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}
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static void
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rendermode_normal_finish(void *data, RenderState *state) {
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/* do nothing */
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}
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static int
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rendermode_normal_occluded(void *data, RenderState *state) {
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int x = state->x, y = state->y, z = state->z;
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if ( (x != 0) && (y != 15) && (z != 127) &&
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!is_transparent(getArrayByte3D(state->blocks, x-1, y, z)) &&
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!is_transparent(getArrayByte3D(state->blocks, x, y, z+1)) &&
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!is_transparent(getArrayByte3D(state->blocks, x, y+1, z))) {
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return 1;
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}
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return 0;
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}
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static void
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rendermode_normal_draw(void *data, RenderState *state, PyObject *src, PyObject *mask) {
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alpha_over(state->img, src, mask, state->imgx, state->imgy, 0, 0);
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}
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RenderModeInterface rendermode_normal = {
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sizeof(RenderModeNormal),
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rendermode_normal_start,
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rendermode_normal_finish,
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rendermode_normal_occluded,
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rendermode_normal_draw,
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};
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@@ -17,45 +17,7 @@
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#include "overviewer.h"
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static int
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rendermode_normal_start(void *data, RenderState *state) {
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/* do nothing */
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return 0;
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}
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static void
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rendermode_normal_finish(void *data, RenderState *state) {
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/* do nothing */
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}
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static int
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rendermode_normal_occluded(void *data, RenderState *state) {
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int x = state->x, y = state->y, z = state->z;
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if ( (x != 0) && (y != 15) && (z != 127) &&
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!is_transparent(getArrayByte3D(state->blocks, x-1, y, z)) &&
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!is_transparent(getArrayByte3D(state->blocks, x, y, z+1)) &&
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!is_transparent(getArrayByte3D(state->blocks, x, y+1, z))) {
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return 1;
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}
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return 0;
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}
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static void
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rendermode_normal_draw(void *data, RenderState *state, PyObject *src, PyObject *mask) {
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alpha_over(state->img, src, mask, state->imgx, state->imgy, 0, 0);
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}
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RenderModeInterface rendermode_normal = {
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sizeof(RenderModeNormal),
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rendermode_normal_start,
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rendermode_normal_finish,
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rendermode_normal_occluded,
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rendermode_normal_draw,
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};
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/* putting it all together */
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/* decides which render mode to use */
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RenderModeInterface *get_render_mode(RenderState *state) {
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/* default: normal */
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RenderModeInterface *iface = &rendermode_normal;
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