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Add single and double chests with orientation to the textures.

Add some comments about textures using pseudo data.
This commit is contained in:
Alejandro Aguilera
2011-05-02 00:06:40 +02:00
parent d58da71f1d
commit 24c1e0dfd5
2 changed files with 116 additions and 9 deletions

View File

@@ -207,9 +207,73 @@ generate_pseudo_data(RenderState *state, unsigned char ancilData) {
if ((above_level_data & 0x08)) { /* draw top right going up redstonewire */
final_data = final_data | 0x10;
}
return final_data;
return final_data;
} else if (state-> block == 54) { /* chests */
/* the top 2 bits are used to store the type of chest
* (single or double), the 2 bottom bits are used for
* orientation, look textures.py for more information. */
/* if placed alone chests always face west, return 0 to make a
* chest facing west */
unsigned char chest_data = 0, air_data = 0, final_data = 0;
/* search for chests */
chest_data = check_adjacent_blocks(state, x, y, z, 54);
/* search for air */
air_data = check_adjacent_blocks(state, x, y, z, 0);
if (chest_data == 1) { /* another chest in the east */
final_data = final_data | 0x8; /* only can face to north or south */
if ( (air_data & 0x2) == 2 ) {
final_data = final_data | 0x1; /* facing north */
} else {
final_data = final_data | 0x3; /* facing south */
}
} else if (chest_data == 2) { /* in the north */
final_data = final_data | 0x4; /* only can face to east or west */
if ( !((air_data & 0x4) == 4) ) { /* 0 = west */
final_data = final_data | 0x2; /* facing east */
}
} else if (chest_data == 4) { /*in the west */
final_data = final_data | 0x4;
if ( (air_data & 0x2) == 2 ) {
final_data = final_data | 0x1; /* facing north */
} else {
final_data = final_data | 0x3; /* facing south */
}
} else if (chest_data == 8) { /*in the south */
final_data = final_data | 0x8;
if ( !((air_data & 0x4) == 4) ) {
final_data = final_data | 0x2; /* facing east */
}
} else if (chest_data == 0) {
/* Single chest, determine the orientation */
if ( ((air_data & 0x8) == 0) && ((air_data & 0x2) == 2) ) { /* block in +x and no block in -x */
final_data = final_data | 0x1; /* facing north */
} else if ( ((air_data & 0x2) == 0) && ((air_data & 0x8) == 8)) {
final_data = final_data | 0x3;
} else if ( ((air_data & 0x4) == 0) && ((air_data & 0x1) == 1)) {
final_data = final_data | 0x2;
} /* else, facing west, value = 0 */
} else {
/* more than one adjacent chests! render as normal chest */
return 0;
}
return final_data;
}
return 0;
}
@@ -329,7 +393,7 @@ chunk_render(PyObject *self, PyObject *args) {
PyObject *tmp;
unsigned char ancilData = getArrayByte3D(blockdata_expanded, state.x, state.y, state.z);
if ((state.block == 85) || (state.block == 9) || (state.block == 55)) {
if ((state.block == 85) || (state.block == 9) || (state.block == 55) || (state.block == 54) ) {
ancilData = generate_pseudo_data(&state, ancilData);
}