filled in render call to tileset's render_rendertile()
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@ -804,7 +804,7 @@ class TileSet(object):
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# col colstart will get drawn on the image starting at x coordinates -(384/2)
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# row rowstart will get drawn on the image starting at y coordinates -(192/2)
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max_chunk_mtime = 0
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for col, row, chunkx, chunky, chunk_mtime in chunks:
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for col, row, chunkx, chunkz, chunk_mtime in chunks:
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xpos = -192 + (col-colstart)*192
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ypos = -96 + (row-rowstart)*96
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@ -812,7 +812,8 @@ class TileSet(object):
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max_chunk_mtime = chunk_mtime
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# draw the chunk!
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# TODO RENDER THE CHUNK
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c_renderer.render_loop(self.regionset, chunkx, chunkz, tileimg,
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xpos, ypos, self.options['rendermode'], self.textures)
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# Save them
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if self.imgformat == 'jpg':
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