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Amend structure block variant rendering

- Use 'mode' property to determine which variant of block to render
This commit is contained in:
Joseph Camp
2020-02-09 13:47:51 +00:00
parent 70ce68da4b
commit 268e773c11

View File

@@ -1158,6 +1158,9 @@ class RegionSet(object):
data |= 4
elif key == 'minecraft:cauldron':
data = int(palette_entry['Properties'].get('level', '0'))
elif key == 'minecraft:structure_block':
block_mode = palette_entry['Properties'].get('mode', 'save')
data = {'save': 0, 'load': 1, 'corner': 2, 'data': 3}.get(block_mode, 0)
return (block, data)