Add percentage to the "X/Y tiles complete for level" message

This commit is contained in:
Thomas Lake
2011-08-02 20:32:24 +01:00
parent 1ab06b3ae2
commit 26acd21fbf
+2 -2
View File
@@ -132,8 +132,8 @@ class RenderNode(object):
else: else:
if not complete % 1000 == 0: if not complete % 1000 == 0:
return return
logging.info("{0}/{1} tiles complete on level {2}/{3}".format( logging.info("{0}/{1} ({4}%) tiles complete on level {2}/{3}".format(
complete, total, level, self.max_p)) complete, total, level, self.max_p, '%.1f' % ( (100.0 * complete) / total) ))
def go(self, procs): def go(self, procs):
"""Renders all tiles""" """Renders all tiles"""