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Add percentage to the "X/Y tiles complete for level" message

This commit is contained in:
Thomas Lake
2011-08-02 19:42:16 +01:00
parent 1ab06b3ae2
commit 26acd21fbf

View File

@@ -132,8 +132,8 @@ class RenderNode(object):
else:
if not complete % 1000 == 0:
return
logging.info("{0}/{1} tiles complete on level {2}/{3}".format(
complete, total, level, self.max_p))
logging.info("{0}/{1} ({4}%) tiles complete on level {2}/{3}".format(
complete, total, level, self.max_p, '%.1f' % ( (100.0 * complete) / total) ))
def go(self, procs):
"""Renders all tiles"""