fix for cave mode merge
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@@ -219,7 +219,7 @@ rendermode_cave_draw(void *data, RenderState *state, PyObject *src, PyObject *ma
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g = PyInt_AsLong(PyList_GetItem(self->depth_colors, 1 + z*3));
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b = PyInt_AsLong(PyList_GetItem(self->depth_colors, 2 + z*3));
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tint_with_mask(state->img, r, g, b, mask, state->imgx, state->imgy, 0, 0);
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tint_with_mask(state->img, r, g, b, 255, mask, state->imgx, state->imgy, 0, 0);
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}
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