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fix for cave mode merge

This commit is contained in:
Aaron Griffith
2011-04-16 19:20:21 -04:00
parent 558ebe0899
commit 26b35906a4

View File

@@ -219,7 +219,7 @@ rendermode_cave_draw(void *data, RenderState *state, PyObject *src, PyObject *ma
g = PyInt_AsLong(PyList_GetItem(self->depth_colors, 1 + z*3));
b = PyInt_AsLong(PyList_GetItem(self->depth_colors, 2 + z*3));
tint_with_mask(state->img, r, g, b, mask, state->imgx, state->imgy, 0, 0);
tint_with_mask(state->img, r, g, b, 255, mask, state->imgx, state->imgy, 0, 0);
}