smooth-lighting triangles now pull lighting data correctly for each vertex
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@@ -51,7 +51,7 @@ PyObject *alpha_over_wrap(PyObject *self, PyObject *args);
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PyObject *tint_with_mask(PyObject *dest, unsigned char sr, unsigned char sg,
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unsigned char sb, unsigned char sa,
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PyObject *mask, int dx, int dy, int xsize, int ysize);
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PyObject *draw_triangle(PyObject *dest,
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PyObject *draw_triangle(PyObject *dest, int inclusive,
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int x0, int y0,
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unsigned char r0, unsigned char g0, unsigned char b0,
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int x1, int y1,
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