Add customizable overlay colors, works for base overlay, spawn, and slime.
I left minerals as it is so you have to still define the minerals option to get that to work.
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@@ -168,6 +168,10 @@ class ClearBase(RenderPrimitive):
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class Overlay(RenderPrimitive):
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class Overlay(RenderPrimitive):
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name = "overlay"
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name = "overlay"
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options = {
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'overlay_color' : ('a tuple of (r, g, b, a) for coloring the overlay', None),
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}
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@property
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@property
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def whitecolor(self):
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def whitecolor(self):
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whitecolor = getattr(self, "_whitecolor", None)
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whitecolor = getattr(self, "_whitecolor", None)
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@@ -66,21 +66,23 @@ static int is_slime(long map_seed, long chunkx, long chunkz) {
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return (random_next_int(&seed, 10) == 0);
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return (random_next_int(&seed, 10) == 0);
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}
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}
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static OverlayColor default_color[] = { 40, 230, 40, 240 };
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static void get_color(void *data, RenderState *state,
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static void get_color(void *data, RenderState *state,
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unsigned char *r, unsigned char *g, unsigned char *b, unsigned char *a) {
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unsigned char *r, unsigned char *g, unsigned char *b, unsigned char *a) {
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RenderPrimitiveSlime *self = (RenderPrimitiveSlime *)data;
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RenderPrimitiveSlime *self = (RenderPrimitiveSlime *)data;
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/* set a nice, pretty green color */
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/* set a nice, pretty green color */
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*r = 40;
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*r = self->parent.color->r;
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*g = 230;
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*g = self->parent.color->g;
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*b = 40;
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*b = self->parent.color->b;
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/* default to no overlay, until told otherwise */
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/* default to no overlay, until told otherwise */
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*a = 0;
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*a = 0;
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if (is_slime(self->seed, state->chunkx, state->chunkz)) {
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if (is_slime(self->seed, state->chunkx, state->chunkz)) {
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/* slimes can spawn! */
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/* slimes can spawn! */
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*a = 240;
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*a = self->parent.color->a;
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}
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}
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}
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}
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@@ -23,17 +23,19 @@ typedef struct {
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RenderPrimitiveOverlay parent;
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RenderPrimitiveOverlay parent;
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} RenderPrimitiveSpawn;
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} RenderPrimitiveSpawn;
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static OverlayColor default_color[] = { 229, 36, 38, 0 };
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static void get_color(void *data, RenderState *state,
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static void get_color(void *data, RenderState *state,
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unsigned char *r, unsigned char *g, unsigned char *b, unsigned char *a) {
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unsigned char *r, unsigned char *g, unsigned char *b, unsigned char *a) {
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RenderPrimitiveSpawn* self = (RenderPrimitiveSpawn *)data;
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int x = state->x, y = state->y, z = state->z;
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int x = state->x, y = state->y, z = state->z;
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int y_light = y + 1;
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int y_light = y + 1;
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unsigned char blocklight, skylight;
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unsigned char blocklight, skylight;
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/* set a nice, pretty red color */
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/* set a nice, pretty red color */
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*r = 229;
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*r = self->parent.color->r;
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*g = 36;
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*g = self->parent.color->g;
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*b = 38;
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*b = self->parent.color->b;
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/* default to no overlay, until told otherwise */
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/* default to no overlay, until told otherwise */
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*a = 0;
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*a = 0;
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@@ -17,28 +17,59 @@
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#include "overlay.h"
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#include "overlay.h"
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static OverlayColor default_color[] = { 200, 200, 255, 155 };
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static void get_color(void *data, RenderState *state,
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static void get_color(void *data, RenderState *state,
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unsigned char *r, unsigned char *g, unsigned char *b, unsigned char *a) {
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unsigned char *r, unsigned char *g, unsigned char *b, unsigned char *a) {
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*r = 200;
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RenderPrimitiveOverlay* self = (RenderPrimitiveOverlay *)data;
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*g = 200;
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*b = 255;
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*r = self->color->r;
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*a = 155;
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*g = self->color->g;
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*b = self->color->b;
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*a = self->color->a;
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}
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}
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static int
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static int
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overlay_start(void *data, RenderState *state, PyObject *support) {
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overlay_start(void *data, RenderState *state, PyObject *support) {
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PyObject *opt = NULL;
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OverlayColor *color = NULL;
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RenderPrimitiveOverlay *self = (RenderPrimitiveOverlay *)data;
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RenderPrimitiveOverlay *self = (RenderPrimitiveOverlay *)data;
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self->facemask_top = PyObject_GetAttrString(support, "facemask_top");
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self->facemask_top = PyObject_GetAttrString(support, "facemask_top");
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self->white_color = PyObject_GetAttrString(support, "whitecolor");
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self->white_color = PyObject_GetAttrString(support, "whitecolor");
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self->get_color = get_color;
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self->get_color = get_color;
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color = self->color = calloc(1, sizeof(OverlayColor));
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if (color == NULL) {
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return 1;
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}
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if(!render_mode_parse_option(support, "overlay_color", "bbbb", &(color->r), &(color->g), &(color->b), &(color->a))) {
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if(PyErr_Occurred())
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PyErr_Clear();
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free(color);
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self->color = default_color;
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// Check if it is None, if it is, continue and use the default, if it isn't, return an error
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if(render_mode_parse_option(support, "overlay_color", "O", &(opt))) {
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// If it is an object, check to see if it is None, if it is, use the default.
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if(opt && opt != Py_None) {
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return 1;
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}
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} else {
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return 1;
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}
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}
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return 0;
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return 0;
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}
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}
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static void
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static void
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overlay_finish(void *data, RenderState *state) {
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overlay_finish(void *data, RenderState *state) {
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RenderPrimitiveOverlay *self = (RenderPrimitiveOverlay *)data;
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RenderPrimitiveOverlay *self = (RenderPrimitiveOverlay *)data;
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if (self->color && self->color != default_color) {
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free(self->color);
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}
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Py_DECREF(self->facemask_top);
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Py_DECREF(self->facemask_top);
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Py_DECREF(self->white_color);
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Py_DECREF(self->white_color);
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@@ -17,9 +17,14 @@
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#include "../overviewer.h"
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#include "../overviewer.h"
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typedef struct {
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unsigned char r, g, b, a;
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} OverlayColor;
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typedef struct {
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typedef struct {
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/* top facemask and white color image, for drawing overlays */
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/* top facemask and white color image, for drawing overlays */
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PyObject *facemask_top, *white_color;
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PyObject *facemask_top, *white_color;
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OverlayColor *color;
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/* can be overridden in derived classes to control
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/* can be overridden in derived classes to control
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overlay alpha and color
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overlay alpha and color
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last four vars are r, g, b, a out */
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last four vars are r, g, b, a out */
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