merged lighting and non-lighting render code
This commit is contained in:
5
chunk.py
5
chunk.py
@@ -550,10 +550,7 @@ class ChunkRenderer(object):
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if not img:
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img = Image.new("RGBA", (384, 1728), (38,92,255,0))
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if self.quadtree.lighting:
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c_overviewer.render_loop_lighting(self, img, xoff, yoff, blockData_expanded)
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else:
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c_overviewer.render_loop(self, img, xoff, yoff, blockData_expanded)
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c_overviewer.render_loop(self, img, xoff, yoff, blockData_expanded)
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for entity in tileEntities:
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if entity['id'] == 'Sign':
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