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merged lighting and non-lighting render code

This commit is contained in:
Aaron Griffith
2011-03-21 06:02:47 -04:00
parent fd0924a93b
commit 2881324084
4 changed files with 59 additions and 253 deletions

View File

@@ -550,10 +550,7 @@ class ChunkRenderer(object):
if not img:
img = Image.new("RGBA", (384, 1728), (38,92,255,0))
if self.quadtree.lighting:
c_overviewer.render_loop_lighting(self, img, xoff, yoff, blockData_expanded)
else:
c_overviewer.render_loop(self, img, xoff, yoff, blockData_expanded)
c_overviewer.render_loop(self, img, xoff, yoff, blockData_expanded)
for entity in tileEntities:
if entity['id'] == 'Sign':