Amend loom rendering
- Account for render direction & block facing data
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@@ -2654,14 +2654,23 @@ def lectern(self, blockid, data):
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return img
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@material(blockid=11367, solid=True, nodata=True)
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@material(blockid=11367, data=list(range(4)), solid=True)
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def loom(self, blockid, data):
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top = self.load_image_texture("assets/minecraft/textures/block/loom_top.png")
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side3 = self.load_image_texture("assets/minecraft/textures/block/loom_side.png")
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side4 = self.load_image_texture("assets/minecraft/textures/block/loom_front.png")
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# Do rotation
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data = (self.rotation + data) % 4
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img = self.build_full_block(top, None, None, side3, side4, None)
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return img
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top_rot = [180, 90, 0, 270][data]
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side3_tex = "front" if data == 1 else "side"
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side4_tex = "front" if data == 0 else "side"
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tex_path = "assets/minecraft/textures/block"
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top = self.load_image_texture("{}/loom_top.png".format(tex_path)).copy()
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side3 = self.load_image_texture("{}/loom_{}.png".format(tex_path, side3_tex))
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side4 = self.load_image_texture("{}/loom_{}.png".format(tex_path, side4_tex)).copy()
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top = top.rotate(top_rot)
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side4 = side4.transpose(Image.FLIP_LEFT_RIGHT)
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return self.build_full_block(top, None, None, side3, side4, None)
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@material(blockid=11368, data=list(range(4)), transparent=True, solid=True, nospawn=True)
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