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Update iterate.c for nether brick fences and update the way glass panes and iron bars stick.

This commit is contained in:
Alejandro Aguilera
2011-11-07 15:41:55 +01:00
parent 25493c071f
commit 29bc7fa0ba

View File

@@ -276,14 +276,15 @@ generate_pseudo_data(RenderState *state, unsigned char ancilData) {
return final_data;
/* portal, iron bars and glass panes
* Note: iron bars and glass panes "stick" to other blocks, but
* at the moment of writing this is not clear which ones stick and
* which others no, so for the moment stick only with himself.
* This is a TODO!
*/
} else if ((state->block == 90) || (state->block == 101) ||
(state->block == 102)) {
} else if ((state->block == 101) || (state->block == 102)) {
/* iron bars and glass panes:
* they seem to stick to almost everything but air, but
* not sure yet! Still a TODO! */
/* return check adjacent blocks with air, bit inverted */
return check_adjacent_blocks(state, x, y, z, 0) ^ 0x0f;
} else if ((state->block == 90) || (state->block == 113)) {
/* portal and nether brick fences */
return check_adjacent_blocks(state, x, y, z, state->block);
}
@@ -414,7 +415,8 @@ chunk_render(PyObject *self, PyObject *args) {
(state.block == 20) || (state.block == 54) ||
(state.block == 55) || (state.block == 79) ||
(state.block == 85) || (state.block == 90) ||
(state.block == 101) || (state.block == 102)) {
(state.block == 101) || (state.block == 102) ||
(state.block == 113)) {
ancilData = generate_pseudo_data(&state, ancilData);
state.block_pdata = ancilData;
} else {