0

Amend (blast) furnace & smoker rendering

- Use 'lit' property to determine when block is on or off
- Account for facing when generating textures
- Clean up smoker/furnace/dispenser/dropper texture generation code
This commit is contained in:
Joseph Camp
2020-02-13 17:15:10 +00:00
parent 6d5ccdfd54
commit 29eff95f8b
2 changed files with 63 additions and 62 deletions

View File

@@ -1007,13 +1007,17 @@ class RegionSet(object):
elif key == 'minecraft:dark_prismarine_slab':
data = 2
elif key in ['minecraft:ladder', 'minecraft:chest', 'minecraft:ender_chest', 'minecraft:trapped_chest', 'minecraft:furnace']:
elif key in ['minecraft:ladder', 'minecraft:chest', 'minecraft:ender_chest',
'minecraft:trapped_chest', 'minecraft:furnace',
'minecraft:blast_furnace', 'minecraft:smoker']:
facing = palette_entry['Properties']['facing']
data = {'north': 2, 'south': 3, 'west': 4, 'east': 5}[facing]
if key in ['minecraft:chest', 'minecraft:trapped_chest']:
# type property should exist, but default to 'single' just in case
chest_type = palette_entry['Properties'].get('type', 'single')
data |= {'left': 0x8, 'right': 0x10, 'single': 0x0}[chest_type]
elif key in ['minecraft:furnace', 'minecraft:blast_furnace', 'minecraft:smoker']:
data |= 8 if palette_entry['Properties'].get('lit', 'false') == 'true' else 0
elif key in ['minecraft:beehive', 'minecraft:bee_nest']:
facing = palette_entry['Properties']['facing']
honey_level = int(palette_entry['Properties']['honey_level'])