Revised syntax/method for specifying POIs
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@@ -20,32 +20,30 @@ Filter Functions
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----------------
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A filter function is a python function that is used to figure out if a given POI
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should be part of a markerSet of not. The function should accept one argument
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(a dictionary, also know as an associative array), and return a boolean::
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should be part of a markerSet of not, and to control how it is displayed.
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The function should accept one argument (a dictionary, also know as an associative
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array), and return a string representing the text to be displayed. For example::
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def signFilter(poi):
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"All signs"
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return poi['id'] == 'Sign'
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if poi['id'] == 'Sign':
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return "\n".join([poi['Text1'], poi['Text2'], poi['Text3'], poi['Text4']])
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If a POI doesn't match, the filter can return None (which is the default if a python
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functions runs off the end without an explicit 'return').
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The single argument will either a TileEntity, or an Entity taken directly from
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the chunk file. In this example, this function returns true only if the type
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of entity is a sign. For more information of TileEntities and Entities, see
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the chunk file. In this example, this function returns all 4 lines from the sign
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if the entity is a sign.
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For more information of TileEntities and Entities, see
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the `Chunk Format <http://www.minecraftwiki.net/wiki/Chunk_format>`_ page on
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the Minecraft Wiki.
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.. note::
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The doc string ("All signs" in this example) is important. It is the label
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that appears in your rendered map
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A more complicated filter function can construct a more customized display text::
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A more advanced filter may also look at other entity fields, such as the sign text::
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def chestFilter(poi):
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if poi['id'] == "Chest":
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return "Chest with %d items" % len(poi['Items'])
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def goldFilter(poi):
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"Gold"
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return poi['id'] == 'Sign' and (\
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'gold' in poi['Text1'] or
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'gold' in poi['Text2'])
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This looks for the word 'gold' in either the first or second line of the signtext.
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Since writing these filters can be a little tedious, a set of predefined filters
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functions are provided. See the :ref:`predefined_filter_functions` section for
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@@ -56,15 +54,29 @@ Render Dictionary Key
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Each render can specify a list of zero or more filter functions. Each of these
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filter functions become a selectable item in the 'Signs' drop-down menu in the
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rendered map. For example::
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rendered map. Previously, this used to be a list of functions. Now it is a list
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of dictionaries. For example::
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renders['myrender'] = {
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'world': 'myworld',
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'title': "Example",
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'markers': [allFilter, anotherFilter],
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'markers': [dict(name="All signs", filterFunction=signFilter),
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dict(name="Chests", filterFunction=chestFilter, icon="chest.png")]
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}
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The following keys are accepted in the marker dictionary:
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``name``
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This is the text that is displayed in the 'Signs' dropdown.
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``filterFunction``
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This is the filter function. It must accept at least 1 argument (the POI to filter),
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and it must return either None or a string.
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``icon``
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Optional. Specifies the icon to use for POIs in this group. If omitted, it defaults
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to a signpost icon.
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Generating the POI Markers
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24
genPOI.py
24
genPOI.py
@@ -26,6 +26,7 @@ from overviewer_core import configParser, world
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def handleSigns(rset, outputdir, render, rname):
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# if we're already handled the POIs for this region regionset, do nothing
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if hasattr(rset, "_pois"):
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return
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@@ -39,6 +40,7 @@ def handleSigns(rset, outputdir, render, rname):
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rset._pois['TileEntities'] += data['TileEntities']
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rset._pois['Entities'] += data['Entities']
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print "Done."
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def main():
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helptext = """genPOI
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@@ -97,13 +99,15 @@ def main():
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return 1
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for f in render['markers']:
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markersets.add((f, rset))
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name = f.__name__ + hex(hash(f))[-4:] + "_" + hex(hash(rset))[-4:]
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d = dict(icon="signpost_icon.png")
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d.update(f)
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markersets.add(((d['name'], d['filterFunction']), rset))
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name = f['name']+ hex(hash(f['filterFunction']))[-4:] + "_" + hex(hash(rset))[-4:]
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try:
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l = markers[rname]
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l.append(dict(groupName=name, displayName = f.__doc__))
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l.append(dict(groupName=name, displayName = f['name'], icon=d['icon']))
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except KeyError:
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markers[rname] = [dict(groupName=name, displayName=f.__doc__),]
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markers[rname] = [dict(groupName=name, displayName=f['name'], icon=d['icon']),]
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handleSigns(rset, os.path.join(destdir, rname), render, rname)
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@@ -112,11 +116,15 @@ def main():
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markerSetDict = dict()
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for (flter, rset) in markersets:
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# generate a unique name for this markerset. it will not be user visible
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name = flter.__name__ + hex(hash(flter))[-4:] + "_" + hex(hash(rset))[-4:]
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markerSetDict[name] = dict(created=False, raw=[])
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filter_name = flter[0]
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filter_function = flter[1]
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name = filter_name + hex(hash(filter_function))[-4:] + "_" + hex(hash(rset))[-4:]
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markerSetDict[name] = dict(created=False, raw=[], name=filter_name)
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for poi in rset._pois['TileEntities']:
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if flter(poi):
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markerSetDict[name]['raw'].append(poi)
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result = filter_function(poi)
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if result:
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markerSetDict[name]['raw'].append(dict(x=poi['x'], y=poi['y'], z=poi['z'], text=result, createInfoWindow=True))
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#print markerSetDict
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with open(os.path.join(destdir, "markersDB.js"), "w") as output:
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@@ -430,7 +430,6 @@ overviewer.views.SignControlView = Backbone.View.extend({
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}});
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}
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iconURL = overviewerConfig.CONST.image.signMarker;
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//dataRoot['markers'] = [];
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//
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for (i in dataRoot) {
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@@ -442,11 +441,11 @@ overviewer.views.SignControlView = Backbone.View.extend({
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'position': overviewer.util.fromWorldToLatLng(entity.x,
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entity.y, entity.z, overviewer.mapView.options.currentTileSet),
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'map': overviewer.map,
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'title': jQuery.trim(entity.Text1 + "\n" + entity.Text2 + "\n" + entity.Text3 + "\n" + entity.Text4),
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'icon': iconURL,
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'title': jQuery.trim(entity.text),
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'icon': dataRoot[i].icon,
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'visible': false
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});
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if (entity['id'] == 'Sign') {
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if (entity.createInfoWindow) {
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overviewer.util.createMarkerInfoWindow(marker);
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}
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jQuery.extend(entity, {markerObj: marker});
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@@ -47,8 +47,12 @@ def validateMarkers(filterlist):
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if type(filterlist) != list:
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raise ValidationException("Markers must specify a list of filters")
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for x in filterlist:
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if not callable(x):
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raise ValidationException("%r must be a function"% x)
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if "name" not in x:
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raise ValidationException("Must define a name")
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if "filterFunction" not in x:
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raise ValidationException("Must define a filter function")
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if not callable(x['filterFunction']):
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raise ValidationException("%r must be a function"% x['filterFunction'])
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return filterlist
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def validateOverlays(renderlist):
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