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Add colored beds & use bed facing/type properties

- Add beds with colors other than red
- Use bed 'facing' property to determine bed's rotation
- Use bed 'type' property to determine if the head or foot is rendered
- Correct faulty logic during bed texture generation
This commit is contained in:
Joseph Camp
2020-02-08 18:31:30 +00:00
parent 98fe552790
commit 2a7280f8bf
2 changed files with 55 additions and 72 deletions

View File

@@ -346,22 +346,6 @@ class RegionSet(object):
'minecraft:cut_sandstone': (24, 2),
'minecraft:chiseled_sandstone': (24, 3),
'minecraft:note_block': (25, 0),
'minecraft:white_bed': (26, 0),
'minecraft:orange_bed': (26, 0),
'minecraft:magenta_bed': (26, 0),
'minecraft:light_blue_bed': (26, 0),
'minecraft:yellow_bed': (26, 0),
'minecraft:lime_bed': (26, 0),
'minecraft:pink_bed': (26, 0),
'minecraft:gray_bed': (26, 0),
'minecraft:light_gray_bed': (26, 0),
'minecraft:cyan_bed': (26, 0),
'minecraft:purple_bed': (26, 0),
'minecraft:blue_bed': (26, 0),
'minecraft:brown_bed': (26, 0),
'minecraft:green_bed': (26, 0),
'minecraft:red_bed': (26, 0),
'minecraft:black_bed': (26, 0),
'minecraft:powered_rail': (27, 0),
'minecraft:detector_rail': (28, 0),
'minecraft:sticky_piston': (29, 0),
@@ -870,14 +854,15 @@ class RegionSet(object):
'light_gray', 'cyan', 'purple', 'blue',
'brown', 'green', 'red', 'black']
for i in range(len(colors)):
# For beds: bits 1-2 indicate facing, bit 3 occupancy, bit 4 foot (0) or head (1)
self._blockmap['minecraft:%s_bed' % colors[i]] = (26, i << 4)
self._blockmap['minecraft:%s_stained_glass' % colors[i]] = (95, i)
self._blockmap['minecraft:%s_stained_glass_pane' % colors[i]] = (160, i)
self._blockmap['minecraft:%s_banner' % colors[i]] = (176, i) #not rendering
self._blockmap['minecraft:%s_wall_banner' % colors[i]] = (177, i) #not rendering
self._blockmap['minecraft:%s_banner' % colors[i]] = (176, i) # not rendering
self._blockmap['minecraft:%s_wall_banner' % colors[i]] = (177, i) # not rendering
self._blockmap['minecraft:%s_concrete' % colors[i]] = (251, i)
self._blockmap['minecraft:%s_concrete_powder' % colors[i]] = (252, i)
# Re-initialize upon unpickling
def __getstate__(self):
return (self.regiondir, self.rel)
@@ -1155,6 +1140,12 @@ class RegionSet(object):
(facing_data[palette_entry['Properties']['facing']] << 1) +
(1 if palette_entry['Properties']['open'] == 'true' else 0)
)
elif key.endswith('_bed'):
facing = palette_entry['Properties']['facing']
data |= {'south': 0, 'west': 1, 'north': 2, 'east': 3}[facing]
if palette_entry['Properties'].get('part', 'foot') == 'head':
data |= 8
return (block, data)
def get_type(self):