0

overlays converted into render primitives

This commit is contained in:
Aaron Griffith
2012-02-26 11:39:07 -05:00
parent 19f6f136e4
commit 2b7af1886a
7 changed files with 139 additions and 150 deletions

View File

@@ -0,0 +1,108 @@
/*
* This file is part of the Minecraft Overviewer.
*
* Minecraft Overviewer is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or (at
* your option) any later version.
*
* Minecraft Overviewer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
*/
#include "overlay.h"
#include <math.h>
typedef struct {
/* inherits from overlay */
RenderPrimitiveOverlay parent;
PyObject *skylight, *blocklight;
} RenderPrimitiveSpawn;
static void get_color(void *data, RenderState *state,
unsigned char *r, unsigned char *g, unsigned char *b, unsigned char *a) {
RenderPrimitiveSpawn* self = (RenderPrimitiveSpawn *)data;
int x = state->x, y = state->y, z = state->z;
int z_light = z + 1;
unsigned char blocklight, skylight;
PyObject *block_py;
/* set a nice, pretty red color */
*r = 229;
*g = 36;
*b = 38;
/* default to no overlay, until told otherwise */
*a = 0;
if (block_has_property(state->block, NOSPAWN)) {
/* nothing can spawn on this */
return;
}
blocklight = getArrayByte3D(self->blocklight, x, y, MIN(127, z_light));
/* if we're at the top, force 15 (brightest!) skylight */
if (z_light == 128) {
skylight = 15;
} else {
skylight = getArrayByte3D(self->skylight, x, y, z_light);
}
if (MAX(blocklight, skylight) <= 7) {
/* hostile mobs spawn in daylight */
*a = 240;
} else if (MAX(blocklight, skylight - 11) <= 7) {
/* hostile mobs spawn at night */
*a = 150;
}
}
static int
overlay_spawn_start(void *data, RenderState *state, PyObject *support) {
RenderPrimitiveSpawn* self;
/* first, chain up */
int ret = primitive_overlay.start(data, state, support);
if (ret != 0)
return ret;
/* now do custom initializations */
self = (RenderPrimitiveSpawn *)data;
self->blocklight = get_chunk_data(state, CURRENT, BLOCKLIGHT, 1);
self->skylight = get_chunk_data(state, CURRENT, SKYLIGHT, 1);
/* setup custom color */
self->parent.get_color = get_color;
return 0;
}
static void
overlay_spawn_finish(void *data, RenderState *state) {
/* first free all *our* stuff */
RenderPrimitiveSpawn* self = (RenderPrimitiveSpawn *)data;
Py_DECREF(self->blocklight);
Py_DECREF(self->skylight);
/* now, chain up */
primitive_overlay.finish(data, state);
}
RenderPrimitiveInterface primitive_overlay_spawn = {
"overlay-spawn",
sizeof(RenderPrimitiveSpawn),
overlay_spawn_start,
overlay_spawn_finish,
overlay_occluded,
NULL,
overlay_draw,
};